Dota 2
Adventure Mode - Free Roam Single player/Co op/Competitive Adventure map for Dota 2
Some feedback
(I post here because the comment section is filled with tons of ♥♥♥♥)
-I liked the cavern part
-I know it's just a really test thing but custom items and shops would be great because:
*there are overpowered items like quelling blade
* custom shops because I have the idea to have some starting money (maybe 500) and there is a starting shop where you can spen the mones for starter items (custom stating items like a tiny knife giving 5 dmg)
*as you progress you could find more shops offering better items
-safe zones regenerating your hp (because running back and forth a healing fountain is boring)
-maybe disable some heroes (like axe bacause he's op or io because he is too weak) and give the remaining ones a lore

BTW I'am getting into this workshop thing too so if I get to the shop customizing and if you agree with it I can help you with the custom shops:)
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Showing 1-14 of 14 comments
MJR  [developer] Aug 21, 2014 @ 1:38pm 
Hey! Thanks for the feedback! I agree with all of your points! This map is just a slate and a base for what i will create when I have the proper knowledge with the tools. I'm actually just now discovering how to make custom items and shops (And it's not through a method I would have guessed). I am excited to bring this idea to the mod because I agree with you entirely! Having custom items and shops would greatly help the balance, along with otther things such as the sense of discovery and individuality! Thank you again for the input, Tyübi™!
J.E.T.Alone Aug 21, 2014 @ 2:51pm 
Just sort of jumping in on this one, got some questions and suggestions based on what I went through.

Questions:
- How do I open that one locked gate?
- What were those three 'secret' guys that were differently colored for? Are thhey in any way related to the gate?
- Some of the paths to different areas were blocked off by trees, and I had to go get a quelling blade (which as mentioned is completely broken when everything is a creep). Were those supposed to be blocked off, or was that an accident?

Suggestions:
- Change the gold and xp values on the creeps. Farming the buggers took forever, even once I fond respawning Ancient camps.
- As mentioned, some custom items would be nice.
- Consider setting the courier so that it returns to the shop, rather than your spawn point.
- Maybe try reworking some heroes' abilites. IE, when I tried it out as Legion commander, I quickly realized that her ult was completely useless, because it can only target heroes, and I was the only hero on the map. It doesn't have to be 'works on creeps now,' that would be silly, but I'd like something, maybe along the lines of what it was for Wraith Night.

All in all though, a really good start! Looking forward to watching this develop!
Last edited by J.E.T.Alone; Aug 21, 2014 @ 2:52pm
Lil дзюрик Aug 21, 2014 @ 3:20pm 
I play this map and i think that is very good. But i think it would be much intresting if fix some things. In start of game creeps was very strong because you haven't any items, but after some lvl's up creep was very easy to kill and this made game boring. I think would be great if you somehow upgrade creeps strengh or you can place on map some enemy heroes with items.
Sry for my english.
Hey, while the topic is here I might as well submit my feedback also:

-Real Fog of War:
It's a bit dissapointing that you can see the whole map and where all the creep camps are as soon as you start. It'd be a whole lot better if everything remained black until you explored the area.

-Cavern part:
I hate the special cam. You lose information on how much HP the enemies have unless you click on them, and while you're checking the enemies HP you can't see your own HP. The camera also has a shallow FOV while zoomed out but a wide FOV while zoomed in, and it also clips through walls and the ceiling.
-Make hallways slightly wider:
Near Radiant's Lake I couldn't make it through the river part to the right as Wraith King. It sure looks like you're supposed to be able to make it through though.
MJR  [developer] Aug 21, 2014 @ 4:35pm 
Thank you all for the feedback! I will take/have taken these ideas into consideration and will try to implement them into the map when I can!
MJR  [developer] Aug 21, 2014 @ 4:40pm 
Originally posted by J.E.T.Alone:
Just sort of jumping in on this one, got some questions and suggestions based on what I went through.

Questions:
- How do I open that one locked gate?
- What were those three 'secret' guys that were differently colored for? Are thhey in any way related to the gate?
- Some of the paths to different areas were blocked off by trees, and I had to go get a quelling blade (which as mentioned is completely broken when everything is a creep). Were those supposed to be blocked off, or was that an accident?

Suggestions:
- Change the gold and xp values on the creeps. Farming the buggers took forever, even once I fond respawning Ancient camps.
- As mentioned, some custom items would be nice.
- Consider setting the courier so that it returns to the shop, rather than your spawn point.
- Maybe try reworking some heroes' abilites. IE, when I tried it out as Legion commander, I quickly realized that her ult was completely useless, because it can only target heroes, and I was the only hero on the map. It doesn't have to be 'works on creeps now,' that would be silly, but I'd like something, maybe along the lines of what it was for Wraith Night.

All in all though, a really good start! Looking forward to watching this develop!

Thank you for your suggestions! And to answer your questions:
- I'm not sure what locked gate you are referring to specifically, however I am going to guess you mean the one near the Dire spawn? That gate is similar to the gate before the Radiant shop, where a creep in front of it must be killed in order to open it. That's about the only "one gate" I can think of.
- The three secret ones are supposed to be bosses that must be killed in order to gain access to Roshan. As of now, I can't get it to require all three to be killed, so only one specific one must be killed (it is stated in the map)
- The areas were intentionally blocked off so that players can't just click there and get there, they have to be creative (in a sense)
MJR  [developer] Aug 21, 2014 @ 4:41pm 
Originally posted by Eugene O'HappyHands:
Hey, while the topic is here I might as well submit my feedback also:

-Real Fog of War:
It's a bit dissapointing that you can see the whole map and where all the creep camps are as soon as you start. It'd be a whole lot better if everything remained black until you explored the area.

-Cavern part:
I hate the special cam. You lose information on how much HP the enemies have unless you click on them, and while you're checking the enemies HP you can't see your own HP. The camera also has a shallow FOV while zoomed out but a wide FOV while zoomed in, and it also clips through walls and the ceiling.

Thank you for your feedback about the cave area. As for the fog of war idea, this is something I want to implement, but I do not have the knowledge of how to do so, yet.
J.E.T.Alone Aug 21, 2014 @ 5:02pm 
Thanks for the quick response!

Originally posted by [SK:
-死MAJORA死]
- I'm not sure what locked gate you are referring to specifically, however I am going to guess you mean the one near the Dire spawn? That gate is similar to the gate before the Radiant shop, where a creep in front of it must be killed in order to open it. That's about the only "one gate" I can think of.

That is in fact not the gate i was talking about. That one I figured out on my own, eventually. The one I was really stumped by was on the far left side of the mao. It was on top of a hill, had an Aegis of Champions behind it, and I had to go through that Drakken guy to get through it. Or is that one still supposed to be a secret? ;)
MJR  [developer] Aug 21, 2014 @ 5:09pm 
Originally posted by J.E.T.Alone:
Thanks for the quick response!

Originally posted by [SK:
-死MAJORA死]
- I'm not sure what locked gate you are referring to specifically, however I am going to guess you mean the one near the Dire spawn? That gate is similar to the gate before the Radiant shop, where a creep in front of it must be killed in order to open it. That's about the only "one gate" I can think of.

That is in fact not the gate i was talking about. That one I figured out on my own, eventually. The one I was really stumped by was on the far left side of the mao. It was on top of a hill, had an Aegis of Champions behind it, and I had to go through that Drakken guy to get through it. Or is that one still supposed to be a secret? ;)

OHHH, *that* one! Yeah, that is not as straightforward! Without spoiling too much, I'll say that you should see an out of place item around that area before the gate. Maybe try walking near that if you're ever in the area again?
fueledbykats Aug 21, 2014 @ 5:21pm 
Its a bit diffcult to go throught the ancient dungeon ruins thing with the roof butt other than that I LOVE IT
J.E.T.Alone Aug 21, 2014 @ 7:10pm 
Ok, it seems like you don't want me to spoil it, so I won't, but I can now confirm that the gate works as intended.
Some feedback here:

I killed all the bosses I think, but all I got was a mini roshan at dire shop :(
There needs to be an insanely hard thing to kill, maybe model it yourself. An ultimate boss.
I wasn't a fan of the cavern part but with some other players I suppose it would mix things up a bit.
Make it clearer as to the items you can buy, I was surprised when I turned my tranquils into the weird channeling boots. Curious as to what other custom items there are?
In PVP some characters (axe, lifestealer, timbersaw, etc) will need to be off limits. They are too good. Maybe sven too.

Very good game mode though. One question, is it possible to play this online with friends?
Originally posted by mug.baboon:
Very good game mode though. One question, is it possible to play this online with friends?
Yes you create a custom lobby with a password and your friends can search for it from the private lobby finder using the password you set.

They *must* have the Dota workshop tools alpha and the gamemode installed from the workshop.
Last edited by Confetti Camouflage; Aug 21, 2014 @ 9:04pm
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