Project Zomboid

Project Zomboid

SecretZ Pandemic
Chakal16  [developer] Oct 3, 2023 @ 1:56am
Issues and map compatibility
Just post here any problem and map compatibility issue :steamthumbsup:
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Showing 1-15 of 35 comments
Esce.Diablo Oct 9, 2023 @ 4:32am 
Hi can you upload a World map picture to show chunk used to set your mod? please. I need to check it to know which map mod cant be loaded.
Chakal16  [developer] Oct 10, 2023 @ 3:06pm 
I'll try to make one :steamthumbsup:
Cruel Moose Oct 11, 2023 @ 2:18pm 
Seems that no matter what I set my loot settings to, I cannot get the loot to respawn in the lab just outside of the louisville hospital.
Chakal16  [developer] Oct 11, 2023 @ 7:34pm 
@Cruel Moose Which one? could you post a pic so i can be sure of which part is? Thanks o7 :steamthumbsup:
bob Oct 16, 2023 @ 7:20pm 
Research and Pandemic center at Louisville's cells are missing from mod description. I went there in MP (local, not host) and had an odd texture issue with the ceiling vents early in the structure. The entrance inside the building and the next few areas were invisible to me - ground textures were there, but zombies and other entities like crates and barrels were invisible underneath the hvac for me. They only became visible when I got underneath/on the other side of a given hvac texture. However the host had none of these problems, and I didn't have these problems when I was last there in an SP save.

Is this an issue on my end with settings? Haven't messed with the usual texture settings but figured I'd ask.
Last edited by bob; Oct 16, 2023 @ 7:21pm
Chakal16  [developer] Oct 17, 2023 @ 2:16am 
@bob it seems to be an uncommon problem, didn't hear about it before, so maybe it was a memory problem, a need for close the game and restart it or some weird file corruption with the need of resubscribe the mod, tell if the problem persist in time after that :steamthumbsup:
Riccars Oct 20, 2023 @ 8:26pm 
I'm currently under the east edge of the louisville military hospital. There's an enormous room with hundreds of crates and a second story catwalk. one of the stairs has 2nd floor tiles over it so you can walk up but can't walk back down on the east side of the room. The zombies got stuck up there and gave me a spooky fright
Last edited by Riccars; Oct 20, 2023 @ 8:29pm
Riccars Oct 21, 2023 @ 10:36am 
The second level L4 door in the building with open air and grass around it. (It has the glass skylight though the second floor shining down onto the first) When I unlocked the door regular wall segments were behind it. was able to sledge them to get by.
Chakal16  [developer] Oct 22, 2023 @ 8:00am 
@Riccars Checking it, thanks for the report :steamthumbsup:
exit1423 Oct 23, 2023 @ 7:18pm 
In Single play, when I visit the area map, it gets error
I don't know much about modding, but looks like
it conflicts with Water Dispensor mod maybe?
https://steamcommunity.com/sharedfiles/filedetails/?id=2687798127

here is the log from console.txt, load order - secretZ mods are higher than water dispenser mod

STACK TRACE
-----------------------------------------
function: transform -- file: WaterDispenser.lua line # 131 | MOD: Water Dispenser
function: onLoadGridsquare -- file: Shared.lua line # 9 | MOD: Water Dispenser

ERROR: General , 1698110586324> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: facing of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1698110586324> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: facing of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3333)
at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:199)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5735)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Chakal16  [developer] Oct 24, 2023 @ 3:48am 
@exit1423 yeah there seems to be an error with the waterdispenser mod, i tried to make it happen in my game but didn't show, so maybe i already fixed it somehow, we will see in my next update :steamthumbsup:
Okarin Oct 31, 2023 @ 2:40am 
thank you for your hardwork, i want to ask, its okay to not include SZ_Checkpoint_1 because i installed monmouth map?
Chakal16  [developer] Oct 31, 2023 @ 2:55am 
@いろは sure, this pack is made this way so you can choose what or not to enable, so yeah is totally okay to not use checkpoint 1, i just recommend to use as minimum Core v2 and the Tilepack bcs is needed for all the maps :steamthumbsup:
메이데이 Nov 19, 2023 @ 3:15am 
i have problem. when i go to louisbill bunker, get uping error code and
error mode say

11월 19, 2023 7:33:02 오후 zombie.iso.IsoCell renderInternal
심각: null
java.lang.NullPointerException:
Cannot invoke "zombie.core.textures.Texture.getOffsetY()" because the return value of "zombie.iso.IsoObject.getCurrentFrameTex()" is null
at zombie.iso.IsoGridSquare.DoCutawayShader(IsoGridSquare.java:1213)
at zombie.iso.IsoGridSquare.performDrawWallSegmentSingle(IsoGridSquare.java:1967)
at zombie.iso.IsoGridSquare.DoWallLightingW(IsoGridSquare.java:1925)
at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:7759)
at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:7526)
at zombie.iso.IsoCell.performRenderTiles(IsoCell.java:1074)
at zombie.iso.IsoCell.renderTilesInternal(IsoCell.java:589)...........

is it mode conflict?
Remy Feb 6, 2024 @ 12:40pm 
hi, i have a little problem, some checkpoints on the map are loaded and are working absolutely fine, but other evac points and more are just a shadow of the structure but the structure is missing. And its not like just 1 building from checkpoint, but entyre checkpoint or evac point is just a shadow (but great mod :D) Here you can see --- https://freeimage.host/remycook
Last edited by Remy; Feb 6, 2024 @ 12:41pm
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