Project Zomboid

Project Zomboid

623 ratings
SecretZ Pandemic
2
10
4
4
3
2
2
2
2
2
2
2
47
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
475.070 MB
Aug 9, 2023 @ 10:22am
Dec 21, 2024 @ 6:19am
15 Change Notes ( view )

Subscribe to download
SecretZ Pandemic

In 2 collections by Chakal16
CHKL Pandemic Mods
15 items
SecretZ Operations
51 items
Description


Welcome to SecretZ, Pandemic pack
Please, to everyone not familiarized with the modding in PZ, or SecretZ mod, make sure to read the post so you will avoid future problems. Thanks o7.

For logic & gameplay purposes all the most places aren't shown in the map, you will need to search for them.

Main Stuff

* 8 Military checkpoints around the vanilla map.
* 6 Modified vanilla map zones as EVAC points, and others.
* 4 Hidden bunkers and military/laboratory complex.
* Secrets

About SecretZ Pandemic

For everyone who already played SecretZ, or any of my other mods, SecretZ Pandemic is a pack with all of them, and a upgraded version of SecretZ.

Using SecretZ Pandemic means is not necessary and shouldn't use none of this mods at the same time with Pandemic pack: SecretZ, SecretZ Louisville, EVAC_Louisville, EVAC_Muldraugh, Battlefield_Louisville_Airfield, Battlefield_Louisville_Hospital, Battlefield_Louisville_Stadium and Bridge_out.

IMPORTANT

Before you load your game or start your server, make sure which mods are activated. "SecretZ_Core" is the main mod for all the bunkers, but no necessary if you want to use just any of the others. "SecretZ_Tilepack" is mandatory to use for every one of them, to make sure is enabled.

Instructions Coop Server
Use SecretZ Core v2 or v2.5 instead of SecretZ Core

If you are loading a coop server, make sure SecretZ mod is activated at the Workshop tab, then check Mods tab, and add or not, the modules you want.








Checkpoints & Other Modules

Now compatible with Save our station! mod.

SZ_Checkpoint_1 = North-East Muldraugh Checkpoint [40_27] (Monmouth conflicts)
SZ_Checkpoint_2 = South-East Muldraugh Checkpoint [36_37]
SZ_Checkpoint_3 = North-West Rosewood Checkpoint [22_37]
SZ_Checkpoint_4 = Far North-East Checkpoint [12_25] (Winchester, KY conflicts)
SZ_Checkpoint_5 = Mallcenter Checkpoint [46_20]
SZ_Checkpoint_6 = Riverside Checkpoint [19_19]
SZ_Checkpoint_7 = Louisville Powerplant Checkpoint [49_13, 48_13]
SZ_Checkpoint_8 = North-West Checkpoint [12_19, 12_20]
SZ_Battlefield_Louisville_Airfield = Louisville Improvised Racetrack Airfield [42_21]
SZ_Battlefield_Louisville_Hospital = Louisville Hospital [41_12]
SZ_Battlefield_Louisville_Stadium = Louisville Stadium [43_5, 43_4]
SZ_Camp_Deerhead = Deerhead Lake Military Camp [15_28]
SZ_EVAC_Louisville = Louisville EVAC Point Horsetrack [40_9, 40_8, 41_9, 41_8]
SZ_EVAC_Muldraugh = Muldraugh EVAC Point Train Depot [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34]
SZ_Westpoint_Bridge_out = Westpoint Bridge to Louisville [41_22]
SZ_Muldraugh_Blockade = Small Military Blockade at North Muldraugh entrance [35_30]
SZ_Muldraugh_Crossing_Blockade = Military Blockade at Rosewood-Muldraught crossing[35_37]
[NEW]SZ_MarchRidge_Research = Military checkpoint at Marchridge entrance, and a research complex[34_40], [34_41]
[NEW]SZ_Rosewood_Fossoil_Blockade = Military Blockade at Rosewood fossoil entrance.[27_40]
SZ_Rosewood_Prison = Small rework of the Rosewood prison.
SZ_Armored_Vehicles = (Under testing) In a future will add some armored vehicles, atm just adds a Stryker IFV, only spawneable with admin/debug mode.

Mods highly recommended

*Insurgent - Black Ops Profession*

Lore friendly with the theme of SecretZ, for those who want a really interesting experience.




*zRe Vaccine mod*

Add Special stuff to find in the bunkers.




Media

@Yenneth who is covering the Insurgent + SecretZ series

@NoMiSPlays & @NoMiSPlays (Twitch)[www.twitch.tv] covering tons of PZ mods and mapping.


Thanks

Special one for Gabester for the help when i was starting modding and this project, to BitBraven, Dylan, and the modders community and the amazing work they are doing with tilesets, buildings, scripts, everything. o7.


Thanks to Glytch3r, RicksMLC and Dane for the help with the code. o7.



All the Cells used.
[40_27], [36_37], [22_37], [12_25, 13_25], [46_20], [19_19], [49_13, 48_13], [12_19, 12_20], [42_21, 42_20], [41_12], [43_5, 43_4], [15_28], [40_9, 40_8, 41_9, 41_8], [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34], [41_22], [35_30], [35_37], [48_9, 49_9, 49_8, 49_7, 49_6, 48_6, 47_6, 46_6], [20_39], [41_28, 42_28], [50_7], [34_40], [34_41], [27_40]

Workshop ID: 3017588820
Mod ID: SecretZ_Core
Mod ID: SecretZ_Core_v2
Mod ID: SecretZ_Core_v2_5
Mod ID: SecretZ_Tilepack
Mod ID: SZ_ArmoredVehicles
Mod ID: SZ_Battlefield_Louisville_Airfield
Mod ID: SZ_Battlefield_Louisville_Hospital
Mod ID: SZ_Battlefield_Louisville_Stadium
Mod ID: SZ_Camp_Deerhead
Mod ID: SZ_Checkpoint_1
Mod ID: SZ_Checkpoint_2
Mod ID: SZ_Checkpoint_3
Mod ID: SZ_Checkpoint_4
Mod ID: SZ_Checkpoint_5
Mod ID: SZ_Checkpoint_6
Mod ID: SZ_Checkpoint_7
Mod ID: SZ_Checkpoint_8
Mod ID: SZ_EVAC_Louisville
Mod ID: SZ_EVAC_Muldraugh
Mod ID: SZ_MarchRidge_Research
Mod ID: SZ_Muldraugh_Blockade
Mod ID: SZ_Muldraugh_Crossing_Blockade
Mod ID: SZ_Rosewood_Fossoil_Blockade
Mod ID: SZ_Rosewood_Prison
Mod ID: SZ_TheMall_Resistance
Mod ID: SZ_Westpoint_Bridge_out
Map Folder: SecretZ_Core
Map Folder: SecretZ_Core_v2
Map Folder: SecretZ_Core_v2_5
Map Folder: SZ_Battlefield_Louisville_Airfield
Map Folder: SZ_Battlefield_Louisville_Hospital
Map Folder: SZ_Battlefield_Louisville_Stadium
Map Folder: SZ_Camp_Deerhead
Map Folder: SZ_Checkpoint_1
Map Folder: SZ_Checkpoint_2
Map Folder: SZ_Checkpoint_3
Map Folder: SZ_Checkpoint_4
Map Folder: SZ_Checkpoint_5
Map Folder: SZ_Checkpoint_6
Map Folder: SZ_Checkpoint_7
Map Folder: SZ_Checkpoint_8
Map Folder: SZ_EVAC_Louisville
Map Folder: SZ_EVAC_Muldraugh
Map Folder: SZ_MarchRidge_Research
Map Folder: SZ_Muldraugh_Blockade
Map Folder: SZ_Muldraugh_Crossing_Blockade
Map Folder: SZ_Rosewood_Fossoil_Blockade
Map Folder: SZ_Rosewood_Prison
Map Folder: SZ_TheMall_Resistance
Map Folder: SZ_Westpoint_Bridge_out
Popular Discussions View All (7)
36
Sep 14, 2025 @ 2:41pm
Issues and map compatibility
Chakal16
3
Aug 18, 2024 @ 10:17pm
Cant get the Checkpoints working in MP but works fine in SP ?
Lemon
3
Sep 22, 2023 @ 10:22pm
Map Mod load order
Bauhinia_K
566 Comments
Jul 1 @ 1:59am 
I cannot for the life of me figure out how the keycodes work, have red thru many comments and mod pages but cant seem to find much help. Dunno if the codes are just being entered wrong or what
Jun 20 @ 1:55pm 
This one? Pretty sure the answer is no. The b42 version that Chakal16 has already released though, I'm also pretty sure that already works on b42
Jun 20 @ 1:44pm 
will it be updated for b42?
May 10 @ 12:06pm 
b42?
Apr 5 @ 10:09pm 
Went into the military compound outside the main city on my 16 day character, came across a medical room and took this experimental combat thing. It immediately killed me. Wish there was a comprehensive guide for this mod!
Apr 4 @ 3:12pm 
1. The vents and stairs are death traps. 2. Making any noise at the area before maintenance and storage will also bring countless zombies to jump down from the walkways above. 3. You can't scroll up/down in any of the "notes/documents" [those which are custom maps] rendering most of them almost entirely useless.

Even with these glaring problems this is still the most unique mod for B41 out there considering the various limitations of this version.

The best way to try this mod would be starting a new save with the ultimate goal of exploring the entire bunker near Louisville. A lot of cool stuff hidden away in this mod, with the smaller bunkers hidden across the map, the resident evil styled mansion and of course the huge laboratory complex itself. There's some useful items too, ranging from the prototypes of super effective vitamins to the secret compound which can alter your physique.

Best of luck with development for B42 :cherrypie:
Mar 23 @ 9:18am 
Does this mod conflicts with Raven Creek, Research Facility KY, Fort Redstone and Blackwood?
Mar 11 @ 4:07am 
does mod work on host? ive been trying to add but only 2 bunkers show on map
Mar 8 @ 12:40pm 
@Razikale thanks you have convinced me this mod is not worth downloading
Mar 1 @ 12:38am 
How do you open the doors inside the bunke like L-2 and L-3