Unturned

Unturned

Buak
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
Toothy Deerryte  [Entwickler] 7. Juli 2023 um 23:16
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Feel free to post any feedback! They may not be guaranteed to be added/changed though I'm willing to consider things!
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Beiträge 7690 von 138
Decorative items to display other items (like the plates, cups, etc. in Arid) would be awesome.
As of course would making more items placeable be.

On a PvE server long term fun is very much based in building elaborate bases and decorating them.
Oh, and please make notes readable again, without having to interact.
You know, decoration.
If we could color banners that would be nice. Only white is a bit boring.
Also, not needing pillars is nice. Not having pillars is not.
Zugred 20. Juli 2023 um 5:54 
Guns:
Oakbreaker:
Seems overall like a slightly worse version of the Avenger, same attachments, same dmg, same ammo. Just has more recoil. Maybe give the avenger the option for burst fire (Beretta 93R), but more recoil the the Oakbreaker
Shotguns:
only having the (sawed-off) Masterkey, which doesn't have any attachemnts makes holding on to shotgun ammo in PvE servers feel pretty useless. Having a 2nd higher level shotgun would be nice.
Nothing too crazy, maybe a pumpaction with 8 rounds. could add crafting to turn four 2rnd clips to turn into 8round clips (or the pumpaction straightup being able to load the 2rnd clips).

External walls:
Being only obtainable by RNG blueprint library is a bit silly. Could maybe add it to a small POI on the mountain top? (Overrun survivor camp with such walls?)

Seeds prices:
Getting 5 caps for 1 seed means i can easily get money by planting cherries on mass (can get a bunch from cherry cape, each plant gives at least 10 fruits back)
Problem on that is that on selling the seeds i need 5 times the inventory space for the caps than i needed for the seeds.
So i suggest just getting 1 cap for each seed, making it more managable inventory wise and less exploitive by mass growing stuff.

Research kit:
Having to use 2 research kits to get the recipe for crafting them seems overly complicated.
For crafting a research kit you have to get your hands on 54 blueprints (1 scrap per bleuprint, 6 per book, 3 books per library, 3 libraries= 6x3x3) anyway and you still need to have 3 titanium bars.
So getting them from safes/airdrops is still very valuable, expecially early game. Late game you still will have an easier time getting them from safes by farming dynamite than by farming blueprints.
Just make them craftable from the start.

Edit:
Sticks:
Maybe add them as drops to the loot from foraging wood piles/cutting down trees. It's pretty hard finding them or the items you can craft them from, making spears harder to get than it should be

Car engine:
Just thought you could add a small generator that is basicly just a car engine with a bit of scrap slapped on. Lower range, smaller tank, but nice early on.

Draw bridge:
Like the stuff, just wished there was a variant you could attach to a garage (wider so you can drive across, with a double door. Would be enought it it just spans 1 lenght gaps
Zuletzt bearbeitet von Zugred; 20. Juli 2023 um 11:15
edobey 20. Juli 2023 um 15:46 
Animals, they are just too OP... I play in hard mode and animals are the main threat right now. Elk animal is literally (LITERALLY I DONT KNOW IF ITS A GLITCH OR NOT) bulletproof, runs almost fast as me making it impossible to run away from it and once it hits it makes me bleed. Elk needs to be nerfed or fixed. Ammuniton is a problem as well, i know that i play in hard mode but ive been playing this map for almost 10 hours and i havent found an ammo box at all.
I think that there needs to be more midgame primary class guns, since at the moment the progression seems to jump from the Masterkey or the Tommie if you're lucky up to an assault rifle. Adding some sort of better SMG or a new shotgun would help with this, maybe as rare drops from police zombies or maybe some kind of PDW as a rare drop from scientist zombies. Additionally I feel like there needs to be more difference between the pistols\sidearms, since at the moment the Oakbear and the silver revolver (Can't remember the name) are just objectively worse than the other alternatives.
First of, map is awesome, one of the best maps in the game easily, but not better than Arid, closer to Kuwait I'd say.

Now, I play purely solo this game, and I might have spent around 80+ hours on the map doing every thing it had to offer, and there's quite a couple things that need to change, or that I'd love to see added;

1)
The water jug is one of them.
While not difficult to craft, but to find, only found one but had crafted mine long ago, the Water Jug is an oversized bottle of water that doesn't really serve its purpose better than a water bottle itself.
With a Bottled water I can easily get +60% of my water back, and I can carry a good amount of them because they only take 2 slots each.
The Water jug however, takes 16 and yeah, might fully hydrate me, but it is only once.

In Arid water bottles had multiple uses, which made them super good, so if the same logic could be applied to the water jug, it could become a much better water source instead of a polymer one.

Now, I'm a programmer but know 0 about Unturned modding - I'd love to - so another thing I would make for the WJ, since it'd have "uses", is to make it be fillable and pourable multiple times on water barrels, and with enough fruits + the juicer, make a Fruit jug that also restored some hunger + even more hydration per sip. It'd be lovely!


2)
The meteorite near Pine Point, while being a mini-danger zone is fine, the loot of the area from the zombies can easily be siphoned by shooting a gun in the air and drawing them all away from the zone so you can kill them. I wish the meteorite could be harvested with either explosives, or the miner pickaxe for some very special material that could be used later on.
Since there's only one in the entire map, this could be balanced, depending on the server's boulder regen time.


3)
Speaking of the Miner's Pickaxe, it invalidates the Lumberjack Axe.
Once you have the MP you don't need the LA as the MP can also chop down trees and does the same amount of damage.


4)
Speaking of mining as well, navigating your way back out the lower layers of the mines can be excruciating. The lack of signalization of exit's whereabout makes it pretty difficult to find the escape, and while with enough oxygen bottles and the rebreather you can make it out no problem, it is very annoying. Of course, on the topic of mining comes stacking as well.


5)
Stacking any cave material but rocks, coal, charcoal or sand, is a pain.
One piece of iron takes 1 space, and I can stack 4 of them to occupy... 4.
Isn't the intention behind stacking items to make them take less space?

I understand this might be done to prevent massive resource hoarding from the caves, which you can still do thanks to the huge minecart trunks, but making it so those materials that can only be stacked with 4 when each unit takes ones space is dumb. It should be at least, 6-8.


6)
On the topic of stacking of course, come many other items that we can get floating around our bases, like aramid, which is pretty difficult to obtain on large amounts, and necessary for certain crafting recipees, or tarp which is also another good example of a resource that takes its bit on containers, so I'd like for the following items to have some form of stacking;
- Aramid
- Tarp
- Soda cans
- Spray paint
- Paint thinner
- All sorts of medical items
- Tires, there are even tire bundles on some parts of the map, but as an asset, not an item.
- Gun parts, whether they are pristine or rusty.
- Colour dyes
- Axles
- Glass

And if possible allow for batch actions with these, so I could, for example, clear X boxes of rusty gun parts with either A) enough coal or B) enough coal bundles on my inventory, and received a box of pristine gun parts in exchange.


7)
Base building in the map is extremely comfortable, however, half-parts (walls, ramparts, etc), are pretty much useless due to how the game's building system works.
I can't concatenate and combine them, as it seems they were designed to be able to, which is a pity. Only way to make them work, would be if they were barricades.

Perhaps this was one of the "Unturned 2" inspired things, and wish it could change to create more pretty bases.
Also, could we get pillars, even if they aren't needed for building? Can't make a good looking balcony or other structures without em.


8)
The blueprint system is totally fine and doesn't hinder at all the progression on the map, which is great as it doesn't force you to look & learn them, so not sure who mentioned something about requiring Research kits to progress thru the map because I didn't need a single one, but anyway, precisely because it is a fully optional system, it would be really cool if some new guns where locked behind it.

For example, lets say you research the Zuberkanov and Masterkey, now you have both guns' blueprints, and with another research kit you can learn how to craft a semi auto shotgun that uses mags with a rifle platform so you can add more attachments to it.

Then with yet another research kit you research its mag blueprint, after taking the mag from this newly built gun, and boom, now you can craft a semi-auto shotgun.
The mags could be directly refilled with buckshots or slugs from the boxes, just like rifle mags do.

Another example I'd love to be able to learn and would tie perfectly onto this previous concept, explosive slugs! You research the slug box, gets its blueprint, and with it, a research kit, some gunpowder and a polymer stack, you can build your own explosive slug box!

Then you'd learn the explosive slug mag for this new shotgun with a normal mag from it, the explosive slug box, and a research kit. Of course, a recipee like this would return the explosive slug box, an explosive slug mag, and the blueprint for it, consuming only the research kit in the process, as these are quite expensive to build.

Put bluntly, the blueprint system is incredibly fun and opens a lot of possibilities.
I'd love more maps to feature it like Buak and Arid did


9)
Trading with the NPCs on the safezone is incredibly underwhelming.
Not only do they offer you things you can find easily, they also have pretty outrageous prices for them.

Vengeance selling you a vehicle manual when you can easily find one on the vehicle repair shop of Pine Point is a scam for 200 tabs, which also take a lot of space in your inventory.

10)
Post-quest gaming.
Unlike Arid, after I finished Buak's story & missions, I didn't have much to do, as I had already spent a lot of time getting resources for the radio missions of clearing horde beacons (as I play on a custom hard difficulty), so now, I don't have much to do, really.

On Arid, after finishing the 'quest', I still had plentiful of guns I wanted to collect, as I created an armoury inside my home and it just looks so good with all the guns on gun racks in the walls and the ammo boxes on shelves + the notepads to have all organized.
On Buak, I've finished my home and that's about it.

I will farm aramid and titanium to build the bulletproof vehicles for fun, but I have little more to do or collect, besides the achivement of finding someone having a good time, so I wish this could be somehow expanded.
Also need to find ??? still, something tells me it may be during blood moons and while raining on top of the mountain. (I have no clue honestly)


...)
There are surely lots of other things that will come to mind as I keep playing the map, but for now, those are the ones that I'd like to see getting addressed the first.
Really nice map, really nice quest, and really unique being the first voice-acted & animated map of the game! Keep up the good work.
Zuletzt bearbeitet von Paul Hank; 22. Juli 2023 um 8:48
Though I certainly understand why fruit trees were nerfed (with cherries especially it was just an infinite money glitch) I do think there should at least be a far higher chance for multiple fruit to be harvested just because it makes more aesthetic sense. Maybe make it so by default they give 2 of the fruit, then there's a chance of a 3rd with ag skill?
Could you add the ability to bleach and dye bulletproof vests?
Awesome map, the best experiences i had in unturned for years, i hope story line with Subject-7 will continue cuz i liked the characted and kinda want more events in game connected to her
Yanon 24. Juli 2023 um 12:47 
Problem with the animals skinning i cant skin a deer/moose/bear/wolf with getting the rug i use the bowie knife like in the quest but when i "skin" it only a weapon meat bones and a bloodbag come out someone help
Ursprünglich geschrieben von Yanon aka Parenio:
Problem with the animals skinning i cant skin a deer/moose/bear/wolf with getting the rug i use the bowie knife like in the quest but when i "skin" it only a weapon meat bones and a bloodbag come out someone help

If you're doing this from the inventory menu, then probably you haven't seen the scroll bar as it is black on black.
Skinning an animal will get you a lot of cloth, but it's the "rug" option you click on to make a rug out of it. Try hovering your mouse to the right of the context options for a corpse and see if you find it the scroll bar, then drag it down, but be advised, sometimes this will count as you clicking out of the item.
This is a common bad UI design problem of the game :P
Bondar 26. Juli 2023 um 11:41 
I dont know if its intended or im missing something about it, but the highest tier pickaxe, the one that does 300 damage takes the same hits to break down a rock with left click (3 hits) and right click (3 hits also), with is kinda dumb because theres no point on using the right click on the pickaxe since its slower and uses stamina for no reason, should be 3 left clicks or 2 right clicks unless im missing something please clarify
Please make craft-able plates and coasters for this map to display food and drinks.

There's a large variety of detailed food and drinks that can be made/found in this map, and since there's so many, I'd like to have it put up on display on tables appropriately, because the tables can only display 1 item, but with plates and coasters I'll be able to display many more on the table.

If you've went through the effort of making food and drinks with great details, a plate and a coaster shouldn't be that hard.

My suggestion for crafting 1x plate:
2x Glass Shards (Heat + Cooking II)

For the coaster:
2x Cloth
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Beiträge 7690 von 138
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