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Zinc, Quartz, Pyrite and Pyromorphite not being stackable is a pain.
Pyrite and Pyromorphite should indicate in their description that their primary purpose is to be sold; NPC that buys them should have shop unlocked from the beginning & should buy Pyrite and Pyromorphite for less (currently way too good)
Add a 5 stack of tabs for more flexibility with NPC payouts in shops. Consider adding a 500/1000 stack as well.
100 tab should be placeable.
More stacking options for scrap would also be good, you can get an absurd amount of it quite easily.
Consider nerfing the amount of scrap found at the scrapyard.
Bowie knife is a ♥♥♥♥♥ to find, consider making it more common.
Most quest descriptions are pretty scant on detail. They should have more of the detail that NPCs provide when giving the quest/asking for directions.
Add animal kill barriers to the lighthouse safezone (wolves can spawn in here????) I have been hounded by them and it become impossible to leave without getting mauled.
Add animal kill volumes to mine entrances so that they can't just wonder in and you get mauled by a bear in the mines.
Consider replacing the bat and bee animals with particle systems to increase performance. Animals, and all animated things in general, are a huge hit to performance. (Pathfinding, Dynamic Bones)
p.s the nightraider description has a typo, it says "nigh"raider
It was found that many textures have a huge resolution, (1024x per 1024x or 512x) although these textures resolution is useless and could be made much simpler, thereby optimizing. Most likely, for this reason, the map weighs a lot. Please fix this!"
By Nafka
ALSO: Fireperson is a bit weird for a name. Firefighter is gender neutral and superior imo.
A few criticisms so far:
1) I do still wish there were more minor points of interest between towns. Car caravans and roadblocks would be nice to have here and there.. nothing military themed but definitely something would be nice.
2) Finding any kind of firearm does feel scarce. I also haven't seen any bolt action weapons, which I do hope there are some that I just haven't seen yet (like the Schofield or hawkhound).
3) the animals are buggy as hell... They jump all over the place and their damage seems to be very bad sometines, then negligible the next encounter.
4) the space in clothing is a lot. I know a lot of this is likely to get you to hold onto more crafting materials which is fine, but I kinda wish different clothing items had different amounts of storage. Different backpacks should have different amounts of storage space, etc.
5) bears should have an auditory sound when you're near them, to let you know that there's a bear nearby to avoid or attack it instead of stumbling into it.
6) I wish there was a way to make the unturned player animations a bit more up to date, as though iconic, the player animations feel outdated... I know this is more of a Nelson thing, but just wanted to put it in here.
7) Bandages seem to take longer to apply health benefits than before... If it's intentional, then the sound effect should match.
That's about all for now. Otherwise, I am thoroughly enjoying the map!
3 is unfortunately not something that can be fixed by Toothy; animal placement could be improved though.
In terms of the clothing space, I was told that there isn't variation so players can dress how they want. It's a neat idea, but it would be nice if there were some storage upgrades later game.
Either one of 3 things happen:
The map Will Not Load. and crashes.
The game crashes and ♥♥♥♥♥ up my taskbar.
Blue screen of death,
I desperately want to play this map but im not sure whats messing this up.
3 to 4 shots from a high tier weapon for a zombie is bit much!