Unturned

Unturned

Buak
 This topic has been pinned, so it's probably important
Toothy Deerryte  [developer] Jul 7, 2023 @ 11:16pm
Feedback
Feel free to post any feedback! They may not be guaranteed to be added/changed though I'm willing to consider things!
< >
Showing 1-15 of 139 comments
Spebby Jul 8, 2023 @ 1:38am 
Revolver clip being called "Revolver Magazine" is grammatically incorrect.
Zinc, Quartz, Pyrite and Pyromorphite not being stackable is a pain.
Pyrite and Pyromorphite should indicate in their description that their primary purpose is to be sold; NPC that buys them should have shop unlocked from the beginning & should buy Pyrite and Pyromorphite for less (currently way too good)
Add a 5 stack of tabs for more flexibility with NPC payouts in shops. Consider adding a 500/1000 stack as well.
100 tab should be placeable.
More stacking options for scrap would also be good, you can get an absurd amount of it quite easily.
Consider nerfing the amount of scrap found at the scrapyard.
Bowie knife is a ♥♥♥♥♥ to find, consider making it more common.
Most quest descriptions are pretty scant on detail. They should have more of the detail that NPCs provide when giving the quest/asking for directions.
Add animal kill barriers to the lighthouse safezone (wolves can spawn in here????) I have been hounded by them and it become impossible to leave without getting mauled.
Add animal kill volumes to mine entrances so that they can't just wonder in and you get mauled by a bear in the mines.
Consider replacing the bat and bee animals with particle systems to increase performance. Animals, and all animated things in general, are a huge hit to performance. (Pathfinding, Dynamic Bones)
Last edited by Spebby; Jul 8, 2023 @ 2:12am
place_holdrr Jul 8, 2023 @ 7:13am 
following up on spebby's claim, i think the mineral stacks should be called (x) Ore, and the raw ones you get in the mine such as pyrite should be called (x) Chunk, x of course being any type of mineral, but for the rocks id say the stack should be a boulder, just for fun :3

p.s the nightraider description has a typo, it says "nigh"raider
Remalid Jul 8, 2023 @ 9:56am 
"Optimization Issue
It was found that many textures have a huge resolution, (1024x per 1024x or 512x) although these textures resolution is useless and could be made much simpler, thereby optimizing. Most likely, for this reason, the map weighs a lot. Please fix this!"

By Nafka
Spebby Jul 8, 2023 @ 12:20pm 
Revolvers are pretty underpowered. Damage is comparable to pistols and is much harder to get.
McStabbyTaco3000 Jul 8, 2023 @ 12:39pm 
Could you add a way to make makeshift armour out of bones for early game? Also it would be cool if you could use crowbars to open the various sealed wooden crates that are around the map.
Last edited by McStabbyTaco3000; Jul 8, 2023 @ 12:42pm
Ridget Jul 8, 2023 @ 12:42pm 
Everything is good except the animals, too fast, overpowered, strong... got mauled 14x times by dog.
F25 Key Jul 8, 2023 @ 1:35pm 
I would like to suggest allowing building on vehicles, i find it simply annoying when map creators forbid it, especially since some modded vehicles come with parts for them, which you can't add now.
Spebby Jul 8, 2023 @ 1:39pm 
You can't bleach and dye riot helmets and vests. Consider the biohazard shirt and pants can be bleached, so should the riot stuff. I want a pink set :(

ALSO: Fireperson is a bit weird for a name. Firefighter is gender neutral and superior imo.
Last edited by Spebby; Jul 8, 2023 @ 4:08pm
lord_overseer7 Jul 8, 2023 @ 4:36pm 
You can make a thumper out of a master key and a spray bottle and you can make a bone crusher out of a handheld lantern
Al!ce Jul 8, 2023 @ 4:53pm 
Hi there! First off, I LOVE this map. The idea to make it based on Unturned 2 and Unturned 4 ideas is awesome and nostalgic. I also love how the map is a full island that you can spawn on any end of, and though it is a large map, it also doesn't feel like it takes forever to get to any one location. The vegetation is great, the textured buildings are awesome, and the gun models are a breath of fresh air while also being true to Unturneds style. I love the classic bandages and backpacks. I was worried the map would be boring without military locations, but so far I've been proven wrong.. it's made basic weapons much more meaningful and with the new models it makes traditionally worse weapons feel a bit better.

A few criticisms so far:
1) I do still wish there were more minor points of interest between towns. Car caravans and roadblocks would be nice to have here and there.. nothing military themed but definitely something would be nice.
2) Finding any kind of firearm does feel scarce. I also haven't seen any bolt action weapons, which I do hope there are some that I just haven't seen yet (like the Schofield or hawkhound).
3) the animals are buggy as hell... They jump all over the place and their damage seems to be very bad sometines, then negligible the next encounter.
4) the space in clothing is a lot. I know a lot of this is likely to get you to hold onto more crafting materials which is fine, but I kinda wish different clothing items had different amounts of storage. Different backpacks should have different amounts of storage space, etc.
5) bears should have an auditory sound when you're near them, to let you know that there's a bear nearby to avoid or attack it instead of stumbling into it.
6) I wish there was a way to make the unturned player animations a bit more up to date, as though iconic, the player animations feel outdated... I know this is more of a Nelson thing, but just wanted to put it in here.
7) Bandages seem to take longer to apply health benefits than before... If it's intentional, then the sound effect should match.

That's about all for now. Otherwise, I am thoroughly enjoying the map!
Spebby Jul 8, 2023 @ 5:50pm 
Originally posted by Kuts:
Hi there! First off, I LOVE this map. The idea to make it
3) the animals are buggy as hell... They jump all over the place and their damage seems to be very bad sometines, then negligible the next encounter.
4) the space in clothing is a lot. I know a lot of this is likely to get you to hold onto more crafting materials which is fine, but I kinda wish different clothing items had different amounts of storage. Different backpacks should have different amounts of storage space, etc.

3 is unfortunately not something that can be fixed by Toothy; animal placement could be improved though.

In terms of the clothing space, I was told that there isn't variation so players can dress how they want. It's a neat idea, but it would be nice if there were some storage upgrades later game.
Vork Jul 8, 2023 @ 7:08pm 
For some reason, I am unable to even load into the map.
Either one of 3 things happen:
The map Will Not Load. and crashes.
The game crashes and ♥♥♥♥♥ up my taskbar.
Blue screen of death,
I desperately want to play this map but im not sure whats messing this up.
Flow Jul 8, 2023 @ 7:15pm 
Weapon damage in general.
3 to 4 shots from a high tier weapon for a zombie is bit much!
Last edited by Flow; Jul 8, 2023 @ 7:16pm
LouLouActual Jul 8, 2023 @ 7:19pm 
...where yall findin the lead pipes?
LouLouActual Jul 8, 2023 @ 8:02pm 
Originally posted by MedicatedGoo:
...where yall findin the lead pipes?
my god im stupid you find them under sinks
< >
Showing 1-15 of 139 comments
Per page: 1530 50