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But not having top airlock makes the sub to not connect with the station properly so recharge batteries is impossible due this.
Sub really does an impressive job by simulating the real thing limitations. But it makes the whole mod a "one shot thing", basically you gonna die in 5 minutes no matter what the moment you left the station and thats it, end of the mod, uninstall or keep it or whatever.
It is Impossible to go further in the campaign on this with its actual design, maybe would be cool do to some MARK-II or MARK-III models of this stupid can of coke to fit in the Barotrauma game by making the submersible at the very least a valid but precarious choice to do a campaign run, heck even without turrets is perfectly fine, veteran players would love this hardcore challenge.