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I'm unable to attach vanilla Hand Torches to the Flashlight slot provided by Noir's Attachments. Moving NA to the end of the load order hasn't helped, and I'm unsure how to debug this further. The only thing I can think of with a cursory search through the code is Monmouth since that seems to be touching attachment slots as well.
GreenFire is allegedly abandoned, and pretty heavily outdated. There's a drop-in replacement with the same mod IDs available here.
Customizable Zombies isn't maintained any more, and has been superseded by Random Zombies, which has the added benefit of having sandbox settings. To mimic CZ's defaults, set them to 5:47:47:1.
Thank you, I'll look into replacing these mods!
I can see that, weird cus it's not been an issue beforehand. I'll update with this tile pack included soon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3009986824&searchtext= This one change the infected sounds to the one from The last of us
https://steamcommunity.com/sharedfiles/filedetails/?id=3017381029&searchtext= This one add ammo pouches
https://steamcommunity.com/sharedfiles/filedetails/?id=2992009278&searchtext= Add a chance for blackouts, can be configured
https://steamcommunity.com/sharedfiles/filedetails/?id=3006143351&searchtext= Add cordyceps zone ( give a need for gas mask )
https://steamcommunity.com/sharedfiles/filedetails/?id=2966176354 Better crouching animation + able to shoot from said position with its patch for Gunfighter
https://steamcommunity.com/sharedfiles/filedetails/?id=2971847072 Improved proejctile, let you actually target and aim body parts, tiles etc compatible with gunfighter
https://steamcommunity.com/sharedfiles/filedetails/?id=3008448748 Let you crawl and shoot from that position, crawl under cars, sneak past zombies ( can be configured ) compatible with gunfigther and true crouching.
https://steamcommunity.com/sharedfiles/filedetails/?id=3034144525&searchtext= Let you process gasoline and craft fuel
Otherwise amazing mod list.
I'll consider adding some of the other mods after I do some testing with them. I was hesitant to add the animation mods such as True Jumping or True Crawl because they seemed somewhat janky at first.
FuelCraft will probably go in at one point to replace this older and somewhat outdated mod that's already included:
https://steamcommunity.com/sharedfiles/filedetails/?id=2780106283
Thank you for your answer :)
I've included preset files to use with mod manager when using just the mods of this collection. Using the mod preset as described on the main page, it will also sort your load order the way I set it up. Generally, I order them thusly:
Framework mods
Tilesets
Maps/locations
Cars
Guns
Armour/Apparel
All other mods (crafting, animations, recipes, overhauls, and whatever else doesn't fit the above)
There are some exceptions to this but this should work just fine in most cases. I also try to avoid mods that cause hard conflicts with each other.
There is added functionality with better belts, however I had to remove said mod due to other issues with attachment points for backpacks.