Project Zomboid

Project Zomboid

[41.78] Vanilla++ 'Sophie MAIN' - SP & MP - v1.14 | Updated December 12th 2024
 This topic has been pinned, so it's probably important
Deathstar  [developer] Jun 27, 2023 @ 8:04am
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Just some minor bug/deprecation reports;

I'm unable to attach vanilla Hand Torches to the Flashlight slot provided by Noir's Attachments. Moving NA to the end of the load order hasn't helped, and I'm unsure how to debug this further. The only thing I can think of with a cursory search through the code is Monmouth since that seems to be touching attachment slots as well.

GreenFire is allegedly abandoned, and pretty heavily outdated. There's a drop-in replacement with the same mod IDs available here.

Customizable Zombies isn't maintained any more, and has been superseded by Random Zombies, which has the added benefit of having sandbox settings. To mimic CZ's defaults, set them to 5:47:47:1.
Deathstar  [developer] Jul 31, 2023 @ 12:07am 
Originally posted by Hipolipolopigus, Cleric of Eir:
Just some minor bug/deprecation reports;

I'm unable to attach vanilla Hand Torches to the Flashlight slot provided by Noir's Attachments. Moving NA to the end of the load order hasn't helped, and I'm unsure how to debug this further. The only thing I can think of with a cursory search through the code is Monmouth since that seems to be touching attachment slots as well.

GreenFire is allegedly abandoned, and pretty heavily outdated. There's a drop-in replacement with the same mod IDs available here.

Customizable Zombies isn't maintained any more, and has been superseded by Random Zombies, which has the added benefit of having sandbox settings. To mimic CZ's defaults, set them to 5:47:47:1.

Thank you, I'll look into replacing these mods!
Deathstar  [developer] Jul 31, 2023 @ 1:22am 
I've removed Monmouth County from the list - while I enjoy the location, I don't like that it adds unnecessary items and recipes. Flashlights can now be attached to backpacks as intended. To compensate for the now empty cell, I've put in a road connection to Bedford Falls.
Weirdedout Sep 1, 2023 @ 2:19pm 
Hey I don't need to nag but I think a dependency is missing. Chinatown says it requires Oujinjin's tile pack but I haven't seen any issues from not having it yet.
Deathstar  [developer] Sep 1, 2023 @ 2:24pm 
Originally posted by Weirdedout:
Hey I don't need to nag but I think a dependency is missing. Chinatown says it requires Oujinjin's tile pack but I haven't seen any issues from not having it yet.

I can see that, weird cus it's not been an issue beforehand. I'll update with this tile pack included soon.
Hello i have a couple suggestion or and to see if those mods are conflicts free with the list :

https://steamcommunity.com/sharedfiles/filedetails/?id=3009986824&searchtext= This one change the infected sounds to the one from The last of us

https://steamcommunity.com/sharedfiles/filedetails/?id=3017381029&searchtext= This one add ammo pouches


https://steamcommunity.com/sharedfiles/filedetails/?id=2992009278&searchtext= Add a chance for blackouts, can be configured


https://steamcommunity.com/sharedfiles/filedetails/?id=3006143351&searchtext= Add cordyceps zone ( give a need for gas mask )

https://steamcommunity.com/sharedfiles/filedetails/?id=2966176354 Better crouching animation + able to shoot from said position with its patch for Gunfighter

https://steamcommunity.com/sharedfiles/filedetails/?id=2971847072 Improved proejctile, let you actually target and aim body parts, tiles etc compatible with gunfighter

https://steamcommunity.com/sharedfiles/filedetails/?id=3008448748 Let you crawl and shoot from that position, crawl under cars, sneak past zombies ( can be configured ) compatible with gunfigther and true crouching.

https://steamcommunity.com/sharedfiles/filedetails/?id=3034144525&searchtext= Let you process gasoline and craft fuel

Otherwise amazing mod list.
Last edited by ★ S o L a i r e ★; Sep 16, 2023 @ 7:22am
Deathstar  [developer] Sep 16, 2023 @ 7:26am 
Hi and thank you for your suggestions. Last of Us mods aren't gonna be included, I leave it up to the players to convert their PZ into it, but the list is gonna stay with its Vanilla+ vision.

I'll consider adding some of the other mods after I do some testing with them. I was hesitant to add the animation mods such as True Jumping or True Crawl because they seemed somewhat janky at first.

FuelCraft will probably go in at one point to replace this older and somewhat outdated mod that's already included:

https://steamcommunity.com/sharedfiles/filedetails/?id=2780106283
Alright thank you ! May i ask you how one does take care of the load order or check for conflicts in the mod list ? Or what would be your philosophy for ordering the list? Cars stuff at first, gameplay in the mid section? Etc

Thank you for your answer :)
Deathstar  [developer] Sep 16, 2023 @ 7:42am 
Originally posted by J o N:
Alright thank you ! May i ask you how one does take care of the load order or check for conflicts in the mod list ? Or what would be your philosophy for ordering the list? Cars stuff at first, gameplay in the mid section? Etc

Thank you for your answer :)

I've included preset files to use with mod manager when using just the mods of this collection. Using the mod preset as described on the main page, it will also sort your load order the way I set it up. Generally, I order them thusly:

Framework mods
Tilesets
Maps/locations
Cars
Guns
Armour/Apparel
All other mods (crafting, animations, recipes, overhauls, and whatever else doesn't fit the above)

There are some exceptions to this but this should work just fine in most cases. I also try to avoid mods that cause hard conflicts with each other.
Deathstar  [developer] Sep 16, 2023 @ 7:44am 
Addendum to the above: When adding other mods to the collection, it's usually fine to place them near related mods, so put cars near the other cars etc. For most gameplay mods, it's fine to leave them at the bottom of the load order.
Sounds good thank you for the quick and detailed answer ! Cheers
After playing for a bit with bows, it seems the mod "The way of the boy" requires the mod better belts to be installed in order to enjoy the quiver features. I'm not sure however, as i tried to spawn the quiver through cheats and it was not functional.
Deathstar  [developer] Sep 17, 2023 @ 12:54pm 
Originally posted by J o N:
After playing for a bit with bows, it seems the mod "The way of the boy" requires the mod better belts to be installed in order to enjoy the quiver features. I'm not sure however, as i tried to spawn the quiver through cheats and it was not functional.

There is added functionality with better belts, however I had to remove said mod due to other issues with attachment points for backpacks.
Ah that's a bummer, thanks for the reply !
ccynq Sep 23, 2023 @ 5:24pm 
I am installing the modlist as instructed but afteractivating mod manager the drop down screen doesnt show the modlist
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