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With Staves of Warding and Thralls of Desire, the Succubus' Siphon Strength actually grants Bolstered Resistance to the (enemy) target, thus removing any Sundered stacks.
I think you're right it will work better if I remove the support ability tag. Using it to give allies bolstered resistance kind of goes against the theme of the ability anyway. I'll release an update soon to change it.
Thanks for letting me know!
No, I think the hero skill levels are appropriate where they are at right now. They also fall within the precedent set by the vanilla tomes:
TIer 1 tomes can have either Novice or Adept hero skills.
Tier 2 and 3 tomes can have either Adept or Expert hero skills.
Tier 4 tomes can have either Expert or Master hero skills.
Confirmed this is indeed bugged. Trying to figure out a workaround, might have to overhaul how the modularity is set up I did some unorthodox stuff with this unit to give them mixed weapons.
This issue is also impacting the Assassin unit, it's just less noticeable because it only makes their weapons disappear.
My bad I see what you are referring to now. Thanks for taking the time to explain it to me I missed when these were added in the Watcher research overhaul. I'll add them sometime in the near future after I figure out how to fix the Cutthroat problem.
Thanks for the report. My hunch is that this could be the .zip backup file I added to the mod folder. I'll remove it just in case. The same file can still be downloaded from the Paradox Mod page.
From my testing it unfortunately seems like the workshop won't remove the folder after the update, so you will probably need to go find it and delete it manually. Sorry for the inconvenience.
I'll also add a note to the "Known Issues" under the mod description about this.
Mod Conflict
You have an unknown conflict with the following mods
ROGUE_TOMES (You version 2.2.352)ROGUE_TOMES (Your version 2.2.352)
I tried deleting the v1 folder, given the .zip issue but this was to no change.
Sorry for the late reply but this is unfortunately an issue with the base game. There is a system in place to block multiplayer games from continuing with outdated mods after a major update, but it is bugged and flagging mods as outdated for minor version changes also.
The only way to work around the issue is for me re-upload the mod after every patch. (Which I have been trying to do when I can)
The devs are fortunately working on the problem so we will hopefully have a fix eventually.
Mod still works correctly on my end so I don't know what is causing this error for you, sorry.
If I had to guess you most likely have another mod that has a compatibility issue with mine. My suggestion would be to turn all of your other mods off and test them one-by-one to check whihc one causes the problem.