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Ah, I expected that to be a problem for all. Considering this mod changes where structures are, class mods have their traders placed on vanilla locations.
The three ways for this to be fixed, is either me making a patch by unpacking those class mods and moving the trader somewhere else.
Or the mod maker does this action themselves without needing a patch mod involved.
Or the player themselves unpack the class mod and fixes the position of the class trader.
Personally, I dislike the laziness of every class mod having tons of traders everywhere. Especially the insanity of how much are at the starting beach statue. While it’s more work, they could have added their new items to the loot tables/trader inventory instead without having to rely on custom trader NPC's.