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Heya, That's certainly possible but the orc and mimic part would require outside mods to become a new requirement. If you're talking about the skinwalkers from DnD, I have no idea. I'm not familiar with them being an enemy from previous games.
Now the good news is that, trolls, orcs, mimics, goblins, cyclops, demons, shadows and dragons are completely possible from adding a mod or two as a requirement. I do have a few goblins, trolls and the crawler zombies from Divinity sin 1 and I can add them through my mod as enemies.
I won’t add that to this mod because I want my mod to be as compatible and conflict free as possible(as much as I can afford to do).
However, I could try my hands at making a separate QoL mod for that. I’ll toy around with that idea today and see how it goes.
I think you got it right.
By default, in order to make charm arrows/arrowheads, you'd have to combine arrows/arrowheads with honey jars (filled). Doing this will empty out the honey jar and you'd have to refill em back at any honey source (like beeboxes). Unfortunately, it gets tiresome to keep refilling the honey jars, specially if you have 100 arrows and only 10 jars or less. But if you could skip the jar and combine them to the beebox diirectly, you could at least craft 100 arrows in one click
Ah, thank you. That makes much more sense and that's a valid point. I'll see what I can do about.
As a side note for it, what do you think about increasing the amount made? Regardless if I can modify this to be done inside a honey jar, keeping the recipe the same but the produced results be increased? So say, 1 arrowshaft, 1 filled honey jar, 1 charming arrowhead and 1 arrow makes 3 charming arrows? Or would you prefer if the recipe is increased as shows as an example,
10 arrowshaft, 1 filled honey jar, 10 charming arrowheads and 10 arrows makes 10 charming arrows? This is more demanding of a cost but items can be made in bulk