Divinity: Original Sin 2

Divinity: Original Sin 2

SmellsWorseOverHereThanADozenRottenEggs
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Knight Siegfried  [developer] Jun 13, 2023 @ 11:46pm
Mod Suggestions( NOT FOR COMPATIBILITY PATCHES)
Hey there, I may be one person making this mod but I am interesting in hearing your suggestions. As this mod is being developed, I'd like to know what others think should be added and where.

Please write a short explanation about your suggestion and why. I'll be happy to message you here talking about your idea.

Thank you

Before you share your suggestion, please make sure you have read the intentions and changes this mod has and will affect.
Last edited by Knight Siegfried; Jun 14, 2023 @ 12:55pm
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Showing 1-7 of 7 comments
Schiznak Jun 22, 2023 @ 5:59am 
Mimics, Skinwalkers, Orcs and goblins. the last two are for some reason left out of the game for the most part. even though we see their gods. And something more to kill my self sir lora.
Last edited by Schiznak; Jun 22, 2023 @ 6:00am
Knight Siegfried  [developer] Jun 22, 2023 @ 7:16am 
Originally posted by Schiznak:
Mimics, Skinwalkers, Orcs and goblins. the last two are for some reason left out of the game for the most part. even though we see their gods. And something more to kill my self sir lora.

Heya, That's certainly possible but the orc and mimic part would require outside mods to become a new requirement. If you're talking about the skinwalkers from DnD, I have no idea. I'm not familiar with them being an enemy from previous games.

Now the good news is that, trolls, orcs, mimics, goblins, cyclops, demons, shadows and dragons are completely possible from adding a mod or two as a requirement. I do have a few goblins, trolls and the crawler zombies from Divinity sin 1 and I can add them through my mod as enemies.
aikawayumi Oct 18, 2023 @ 10:36am 
QoL mod regarding honey. Either as a separate mod, or integrated on this. By QoL, instead of crafting arrowheads/arrows to honey jars (to make charm arrows), make it possible to combine arrowheads/arrows to beeboxes directly
Knight Siegfried  [developer] Oct 19, 2023 @ 6:11am 
I’m not all too familiar with the crafting system but do you mean being able to craft the arrowhead/arrows inside the bee boxes? Instead of crafting them inside honey jars? Is that right?

I won’t add that to this mod because I want my mod to be as compatible and conflict free as possible(as much as I can afford to do).

However, I could try my hands at making a separate QoL mod for that. I’ll toy around with that idea today and see how it goes.
aikawayumi Dec 10, 2023 @ 9:05am 
Originally posted by Knight Siegfried:
I’m not all too familiar with the crafting system but do you mean being able to craft the arrowhead/arrows inside the bee boxes? Instead of crafting them inside honey jars? Is that right?

I won’t add that to this mod because I want my mod to be as compatible and conflict free as possible(as much as I can afford to do).

However, I could try my hands at making a separate QoL mod for that. I’ll toy around with that idea today and see how it goes.

I think you got it right.
By default, in order to make charm arrows/arrowheads, you'd have to combine arrows/arrowheads with honey jars (filled). Doing this will empty out the honey jar and you'd have to refill em back at any honey source (like beeboxes). Unfortunately, it gets tiresome to keep refilling the honey jars, specially if you have 100 arrows and only 10 jars or less. But if you could skip the jar and combine them to the beebox diirectly, you could at least craft 100 arrows in one click
Knight Siegfried  [developer] Dec 10, 2023 @ 9:52am 
Originally posted by aikawayumi:
Originally posted by Knight Siegfried:
I’m not all too familiar with the crafting system but do you mean being able to craft the arrowhead/arrows inside the bee boxes? Instead of crafting them inside honey jars? Is that right?

I won’t add that to this mod because I want my mod to be as compatible and conflict free as possible(as much as I can afford to do).

However, I could try my hands at making a separate QoL mod for that. I’ll toy around with that idea today and see how it goes.

I think you got it right.
By default, in order to make charm arrows/arrowheads, you'd have to combine arrows/arrowheads with honey jars (filled). Doing this will empty out the honey jar and you'd have to refill em back at any honey source (like beeboxes). Unfortunately, it gets tiresome to keep refilling the honey jars, specially if you have 100 arrows and only 10 jars or less. But if you could skip the jar and combine them to the beebox diirectly, you could at least craft 100 arrows in one click


Ah, thank you. That makes much more sense and that's a valid point. I'll see what I can do about.

As a side note for it, what do you think about increasing the amount made? Regardless if I can modify this to be done inside a honey jar, keeping the recipe the same but the produced results be increased? So say, 1 arrowshaft, 1 filled honey jar, 1 charming arrowhead and 1 arrow makes 3 charming arrows? Or would you prefer if the recipe is increased as shows as an example,

10 arrowshaft, 1 filled honey jar, 10 charming arrowheads and 10 arrows makes 10 charming arrows? This is more demanding of a cost but items can be made in bulk
aikawayumi Dec 11, 2023 @ 6:53pm 
Originally posted by Knight Siegfried:
Originally posted by aikawayumi:

10 arrowshaft, 1 filled honey jar, 10 charming arrowheads and 10 arrows makes 10 charming arrows? This is more demanding of a cost but items can be made in bulk

Arrow shafts are easy to make specially if logs, short stick and long branch are collected as early as fort joy. so by driftwood, we'd be swarming with shafts. also,you wont need both arrowheads and arrows. default recipe is as follows:
- 1 arrow head + 1 shaft = 1 arrows (plain)
- 1 arrow head + honey jar = 1 charm arrowhead
- 1 arrow (plain) + honey jar = 1 charm arrows

therefore, it would be:
- 1 arrow + beebox = 1 charm arrow
- 1 arrowhead + beebox = 1 charm arrowhead

if you plan on increasing yields tho, sure.

PS. within driftwood, we normally can get at least 10 vendors to sell both arrowheads and shafts. and there's a beebox just outside drifwood (near chickens) so this is me and brother's money-making tactic before we move on to other acts
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