Project Zomboid

Project Zomboid

Wolf Extraction Quest
 This topic has been pinned, so it's probably important
WolfShine  [developer] Feb 8 @ 11:40pm
Full Changelog

10/05/2025
  • [B42] Added new extraction point: Louisville Bruiser
  • [B42] Modified difficulty scaling to better handle higher multipliers
  • [B42] Optimized extraction points and final event handling
  • [B42] Fixed a bug with the "Louisville Orio Offices" extraction point

02/03/2025
  • [B42] Modified Recipes for "Assemble And Update Repeater Map" and "Draw Extraction Zone Map".
  • [B42] Antenna renamed to "Advanced Radio Antenna".
  • [B42] All recipes moved to the "extraction" crafting category.
  • [B42] All recipes now require a crafting surface and light.
  • [B42] New pop-ups and text added for repeater mode activation/deactivation.
  • [B41/42] Fixed Zombie spawning issue on Extraction.
  • [B41/42] Fixed Map Fragment drop rate.
  • [B41/42] Fixed Gui font bug.

18/08/2023
  • Added antenna repeaters. The goal is to satisfy even those looking for longer and more complex playthroughs. You will need to build and activate those repeaters around the whole map to reach the signal strength needed to call the helicopter or use the antenna (see screenshot). It's a fairly big chunk of code so if there's any bug, let me know.
  • Added sandbox option to set a multiplier to the chance of finding mod related items in the loot of zombie bodies.(walkie talkie, map fragment of repeater location, etc.)
  • Removed a test function that caused a bug with zombie cognition
  • GUI cleaning and improvement

16/07/2023
  • Added support for extraction zones in modded maps, they will only be selectable via antenna/headquarter. (or randomly at the start of the game if you choose a random zone)
    If you want to create your own extraction points on modded maps you can find a commented file/guide here: https://pastebin.com/Yg7sMp52 and https://pastebin.com/kHfXDPnu
  • Added one extraction zone in Raven Creek (selectable via antenna/headquarter)
  • Added (experimentally) the extraction zone marker to the world global game map
  • Various fixes to maps and GUI
09/07/2023
  • Added the "Extended Quest Mode" sandbox option, in which you have to craft the antenna to start the quest.. the first step to make more complex and long playthroughs.
  • Added the antenna, a new craftable item which allow you to contact headquarter and request a new extraction zone or to start the quest if "Extended Quest Mode" sandbox option is active. In future this item and this mechanic will be used to allow you to choose extraction zones not in vanilla maps.
  • Added a new extraction zone in Rosewood Penitentiary. (be well prepared..)
  • Added the recipe to craft the extraction zone map
18/06/2023
  • Since it has been requested many times i have added a sandbox option that allows you to set the number of days to wait before the radio signal needed to call the helicopter becomes active.
    After the signal is active, the deadline time (if set) will start, in this time it will be possible to call the helicopter.
  • Added the name of the extraction point in the extraction tracker gui and enlarged some fonts for better readability.
  • Fixed a bug that leads to the change of the extraction area at each login if the random extraction point has been chosen. [MULTIPLAYER]
    (Of course if you choose a random extraction point in the server sandbox each player will have a different extraction point, so to share the same extraction point you need to choose a fixed one)
  • Fixed spawn of zombie only visible to one client. [MULTIPLAYER]
  • Fixed weather only clientside. [MULTIPLAYER]
  • Fixed Helicopter sounds audible only to the client that request the extraction. [MULTIPLAYER]
Last edited by WolfShine; May 10 @ 12:46am