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Although multiplayer is currently not an immediate priority, everything you wrote will be very useful to me.
Some questions:
Have you all chosen the random option for the extraction point?
Were you using the version of the mod updated on June 13th or was it earlier?
PS: a minimum number of days for extraction will probably be added in the future
For example if I changed deadline and event time, and added required for extraction items with specific extraction location, I still spawn without deadline, items and with random location.
It is very similar to the way how sprinters zombie comeback to default if you set it in multiplayer.
Other than that I like your mod very much and thank you for your work, WolfShine.
Zombie that are only visible on the client side are there, it is apparently caused by zombies spawned by extraction event? (I don't know if the event itself spawns zombies, but if it does, then they are only client-sided.)
We chose the extraction to always be on the hospital rooftop, and it was synchronized because of it. But I can guess that if it were random, everyone would have it somewhere else.
I used the most recent version of mod.
But other than that, all that has to be done is either remove all spawning of zombies from the event and instead lure all zombies from the area (to make it use only multiplayer synced zombies) or make spawned zombies multiplayer synced (somehow)
And make the extraction available to everyone who is on site instead of the "owner" of the extraction site. (This one doesn't have to be solved, and people could agree that only the host triggers extraction, but then helicopter sounds have to be somehow synced.)
Also, the helicopter sounds cannot be heard by other people, only the "owner" hears the helicopter.
If you'd like some more multiplayer testers, then hit me up on Discord (my Discord is "theangel") or on Steam.
Thank you very much for your reports, they are very valuable.
In the next release the bug that leads to the change of the extraction area at each login (if the random extraction point has been chosen) will be fixed.. this bug was presumably solved in singleplayer and now I hope it will be too into multiplayer. (of course if you choose a random extraction point in the server sandbox each player will have a different extraction point, so to share the same extraction point you need to choose a fixed one in the sandbox options)
Actually in multiplayer zombies are spawned incorrectly and are visible only to the client that spawned them, but i think i found the solution and this too should be fixed in the next release hopefully.
For the sounds in multiplayer I haven't found a solution yet but I'm looking for it.
[MULTIPLAYER] Fixed spawn of zombie only visible to one client
[MULTIPLAYER] Fixed weather only clientside
[MULTIPLAYER] Fixed Helicopter sounds audible only to the client that request the extraction
With the new steam update I didn't see this reply notifications. To answer in order.
We had it set to random extract, we were using the June 13th version of the mod, I made the post just about half an hour after we had tried it out on the 14th.
excelente mod, muy bueno la verdad, nos ha gusatdo mucho en multiplayer funciona muy bien, de momento solo hemos notado que la dificultad mas alta (3.0) no es tan dificil, podrias ponerlo mas dificil? es decir que salgan mas zombis! gracias por tan buen trabajo
version en ingles:
Excellent mod, really good, we really liked it in multiplayer, it works very well, so far we have only noticed that the highest difficulty (3.0) is not that difficult, could you make it more difficult? that is to say that more zombies come out! thanks for such a good job
Thank for your kind words and valuable report!
How many people were you? did you activate the extraction all together or one at a time in a row?
solo 1 y eramos como 4
may I suggest the ability to have a (failed extraction) option that forces the helicopter to go down, nearly killing you and while losing some items? Can be a simple fade to black then you waking up a few hours later a few hundred meters and or 1 km away at the crash site. Then you need to survive zombies surrounding you, would be a killer intro to how you got into the exclusion zone.
- Custom repeater location\s and ability to random between them.
- Custom extraction location\s to random between.
- Item requirement to extract. Mods like SecretZ Operations, Survivor Quest and Insurgent already have items which you need to collect as a part of a "quest". Adding ability to use those items as a requirement to extract is a match made in heaven, to play agent dropped to the Knox zone to extract evidence