Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
 This topic has been pinned, so it's probably important
Lithane  [developer] Jun 8, 2023 @ 12:40pm
Suggestions
If you have any ideas for new features, or changes to existing ones, leave a comment here.

In Development
  • Add a cadet house creation option to the diplomacy manager.
  • Add the ability to increase / decrease county control / development of selected titles (likely in the same tab as giving titles would be in).
  • Add a button next to the unpin button on each province in the province manager to set as realm capital.
  • Add a checkbox to the character spawner to allow copying of appearance dna to the newly generated character. (If pinned is checked, it will choose the dna of the pinned character which a character is being generated for, otherwise it will choose the player character?)
  • Character spawner options for camp followers.
  • Fix court artificer and akolouthos.
  • Option to move realm capital to a province.
  • Option to add / remove co-monarch?
  • Option to add all buildings at max level.

Personal To-Do-List
  • Add a "Bread tastes better than Key" modifier that adds to you a -100000 provission loss, to essentially never run out of provisions.
  • Add ability to change tyranny and dread.
  • Add set real father option to diplomacy manager.
  • Add take artifact interaction.
  • Make sure you can change religion / character directly from the pinned character list view.
  • Change plague doctor modifier to better prevent plague.
  • Add remove hook interaction.
  • Add make house head interaction (vanilla debug option).
  • Add a betrothal option to the diplomacy manager.
  • Check relationship types in diplomacy manager, believe it is missing crush?
  • Check game files for new army spawner options. Expand army spawner into army manager, utilizing new army effects.
  • Implement culture/religion picker for character spawner, including randomize option (feature)
  • Add a popup to select how to end the war, when clicking end war in the diplomacy manager. (Suggestion)
  • Finish the declare war option in diplomacy manager. (Suggestion)
  • Add ability to adjust cultural acceptance between two selected cultures in the cultural editor. (Suggestion)
  • Add mind control option for interactions. (Suggestion)
  • Add remove child as an option in the diplomacy manager, family tab. (Suggestion)
  • Add mass pin options for culture / religion?
  • Check if there are modifiers for provisions.
  • Add more options to pinned character menu, claim title, destroy title, option to perform title actions between the primary selected character and another secondary selected character.
  • More pinned character menu quick action options, designate heir, vassalize, kill options when right-clicking the execute button.
  • Check court artificer option in character spawner, not adding the character to the court position automatically.

Planned Features
  • Improve Army Spawner - Change the current army spawner menu, to make it similar to the artifact spawner. You would be able to select various men at arms types and how many you want, then create a mixed army from the selected men at arms types.
  • Add a kill menu, where you can select who to kill, an optional person to kill them, and how they should die. Including a button to "kill all pinned" at once (perhaps this should also auto-unpin player first).
  • Character editor present to take all titles within your realm.
  • Ability to increase or decrease cultural acceptance in the cultural editor.
  • Dynasty perks editor.

On Hold
  • Event manager menu - A new main menu option, which would open a window where you can perform various event options. Main focus would be the ability to start an event chain with pinned characters as the target. Other options would include adding and removing various event chains and the event flags that are associated with them.
    Event manager is proof of concept complete, yet looking through events I could do with it, I'm seeing limited use. Most events are so circumstantial, I need more input on exact events people would want.
  • Make a custom version of the advanced character finder window, which you can use to mass mark characters with selected features.
    If I do bring this feature to the mod, it will require the advanced character finder mod as a dependency, as it's very difficult to use the in game character finder to create a list of pinned characters

Unplanned Features
  • DNA copy / paste - It's been asked for, but I don't plan to add anything like this currently.
Last edited by Lithane; May 29 @ 12:14pm
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Showing 1-15 of 301 comments
Emperor2000 Jun 13, 2023 @ 8:32am 
The strong Hook interaction should give the Loyalty Hook, because this Hook gives a Huge Bonus to an Diarch's Loyalty and as localization from the Game.
Lithane  [developer] Jun 13, 2023 @ 10:20pm 
Originally posted by Emperor2000:
The strong Hook interaction should give the Loyalty Hook, because this Hook gives a Huge Bonus to an Diarch's Loyalty and as localization from the Game.
I'll check it out.
Lithane  [developer] Jun 15, 2023 @ 12:56pm 
Originally posted by Emperor2000:
The strong Hook interaction should give the Loyalty Hook, because this Hook gives a Huge Bonus to an Diarch's Loyalty and as localization from the Game.
I don't see a big difference between the loyalty hook and the strong test hook that was in place originally, however I went ahead and made the add hook interaction give you three options to choose from. So now you can choose from weak, strong test, and loyalty hooks.
Emperor2000 Jun 17, 2023 @ 11:31pm 
Originally posted by Lithane:
Originally posted by Emperor2000:
The strong Hook interaction should give the Loyalty Hook, because this Hook gives a Huge Bonus to an Diarch's Loyalty and as localization from the Game.
I don't see a big difference between the loyalty hook and the strong test hook that was in place originally, however I went ahead and made the add hook interaction give you three options to choose from. So now you can choose from weak, strong test, and loyalty hooks.
Thanks for it, it is good to have Options.


But I have another suggestion:
Can you add an Interaction, that makes a female character pregnant with Twins from their Spouse, because I love twins in my Dynasty and if a child has no Twins, they will not be my Heir.
Lithane  [developer] Jun 18, 2023 @ 10:01am 
Originally posted by Emperor2000:
But I have another suggestion:
Can you add an Interaction, that makes a female character pregnant with Twins from their Spouse, because I love twins in my Dynasty and if a child has no Twins, they will not be my Heir.

Could probably make the impregnate option have multiple choices to choose from. I'll look into it.
Æthil Jun 25, 2023 @ 6:24pm 
Any plan to add an option to force a character to create a cadet house? That's certainly something I could use since the mod that use to do that haven't been updated in a while.
Lithane  [developer] Jun 25, 2023 @ 6:28pm 
Originally posted by Æthil:
Any plan to add an option to force a character to create a cadet house? That's certainly something I could use since the mod that use to do that haven't been updated in a while.

Could you elaborate on that?
How do you want it implemented? There's a few options. Could have a character interaction when you right click on someone, or as an option in the main window, maybe as an option on the marked characters window.
If you had an example mod that you wanted it to be kind of like, I could take a look.
Æthil Jun 25, 2023 @ 6:51pm 
Yes, it would be from the interaction menu.
If I remember well, the mod I used was this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2728154698&searchtext=cadet+house
Æthil Jun 25, 2023 @ 6:52pm 
There's an English explanation below, no worries.
Lithane  [developer] Jun 25, 2023 @ 7:24pm 
Originally posted by Æthil:
There's an English explanation below, no worries.
Alright, updated the mod, should have the create cadet branch option for your dynasty members.
Æthil Jun 26, 2023 @ 4:23am 
Originally posted by Lithane:
Originally posted by Æthil:
There's an English explanation below, no worries.
Alright, updated the mod, should have the create cadet branch option for your dynasty members.
Thank you very much!
Tuuli ♡ Jul 10, 2023 @ 4:29pm 
I don't already see an option, but would it be possible to add an option to force other characters to divorce? I made a mistake marrying a courtier to the wrong person and can't undo it ;-; If not, I understand - but thank you in advance!
Lithane  [developer] Jul 10, 2023 @ 4:44pm 
Originally posted by tarasaurusrexxa:
I don't already see an option, but would it be possible to add an option to force other characters to divorce? I made a mistake marrying a courtier to the wrong person and can't undo it ;-; If not, I understand - but thank you in advance!

You can of course switch to the character in question, then divorce.

I may at some point look into something like a mind control feature, which was a popular mechanic in cheat menus in ck2. Would essentially let you perform cheats as if you were the person that you "mind control" without having to switch to that character.
Last edited by Lithane; Jul 10, 2023 @ 4:46pm
meowjesty Jul 12, 2023 @ 11:55am 
Is it possible to make changes to the player character's culture and/or religion? Like specifically changing cultural or religious tenets instantly, or even adding extra tenets beyond the baseline game limit?
Lithane  [developer] Jul 12, 2023 @ 7:02pm 
Originally posted by meowjesty:
Is it possible to make changes to the player character's culture and/or religion? Like specifically changing cultural or religious tenets instantly, or even adding extra tenets beyond the baseline game limit?

I'm not sure about that one. I'm sure it's possible, but I'll have to dig into the code to figure out how to do it. For the moment, I don't know how to do that.
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