Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
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Update: Oct 28 @ 6:14pm

Added treasury and barter goods currency options to the pinned character menu.

Updated the title manager to work with the new top hegemony tier of titles.

Changed the title manager dejure tree option to properly cycle through all dejure titles (before it was skipping over already created top tier titles, preventing any titles that might be under that title from being created).

Update: Oct 28 @ 1:29am

Herd currency added to pinned character menu for nomadic characters.

Faith Editor should have better performance when a mod has many faith tenets / doctrines added (looking at you Elder Kings).

Fixed the Faith Editor to properly filter the categories when new doctrines are added by mods, as well as adding an overflow category for non-standard doctrine groups.

Added a few new Character Editor presents in the trait section, courtesy of LRNZ.

These include Correct Personality, which attempts to swap generally negative personality traits with their opposites.
Add and remove all education traits at max level.
Add auxiliary traits that match with the current education trait.

Update: Oct 21 @ 9:43pm

Fix for cultural editor buttons being off the screen.

Update: Oct 20 @ 8:10pm

Updated German localization - Thanks to someKumo

Make cultural editor innovations improvements, including more modular design and add / remove all buttons

Remove innovation templates after new modular design allowed for a single condensed file

Make title manager filter available on every page, with sort buttons inside of a dropdown

Fix issue with title manager inability to unpin titles

Fix the big trait window (if you right-click the trait tab in character editor) to just be a bigger version of the character editor tab rather than the old implementation of the trait window.

Replace old army spawner templates with a single centralized template using a single vbox type for modularity.

Changed army spawner categories to match the actual MAA type categories from the game, any category in the game that doesn't have a tab will overflow to the other tab.

Changed army spawner window to be more in line with the other windows of the mod.

All missing vanilla MAA types added via automated generation script (this should make future updates very easy, including for modded MAA types).

Update all localizations to at least have English if lacking a translation.

Update: Sep 3 @ 12:59am

Add province manager filtering and ability to set county capital

Update: Jun 27 @ 8:56pm

New interactions, including ability to make someone their house head, remove hooks that a character has on the player, fix for starting a regency, and ability to take an artifact.

Update to the plague doctor custom modifier, to hopefully make it more powerful.
Added a new Full Stomachs modifier, which reduces provisions consumption, and increases provisions gain.

Fixed an issue that was preventing the court artificer character spawner option from working.
Fixed an issue that was preventing the akolouthos character spawner option from working.

Edited the pinned character menu so that list view is the default option, so you can see all the pinned characters, then you can check the checkbox if you want a more detailed view.

Added a loading indicator on the title manager when the province tab is loading the provinces, so there is an indication that it's loading, rather than frozen.

Update: Mar 12 @ 12:09pm

Fix issues with character interaction categories.
Edit character interaction names to have a yellow DI label at the beginning, so you can tell which ones are added by Divine Intervention if you for example favorite the interactions.

Update: Mar 1 @ 12:17am

Faith Editor menu added

Update: Feb 27 @ 8:57pm

An update for the character editor traits tab, which fixes multi-track traits not giving XP for tracks other than the first one when using non-english localizations.

Update: Feb 12 @ 2:30pm

French localization update.