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But still it would be nice if the mod could implement it!
And yes, i have the option in the game rules enabled.
Please i need it, add pls pls pls
@c✓z I can check into the modifiers, but it's a pain, the modifiers file is like 100,000+ lines of code for this mod lol.
Thank you. The mod works perfectly other than that, even with the new update.
Cheers
@WhereIsYourSaiyanPride This mod doesn't alter vanilla files, so this mod shouldn't be the issue at all. I'd disable all other mods but this one and see if you still have the issue.
@Kab No, you can't pin provinces in the main title manager, that's what the province manager tab is for. I could possibly add an option in either the province manager, or diplomacy manager, in order to take province level titles. Could also add an option to the right-click interaction to take all realm titles, including provinces.
Not sure if thats just bc I dont own the DLC though
@shaitan jihadi Good question. The short answer is, yes, you would need to only have the exact people pinned that you want to edit. Easiest way to unpin the people you don't want is in the pinned character menu. Long answer, I think I'm going to try and add a system for filtering pinned characters at some point, so you can have many characters pinned, but filter to the exact ones you want for a specific interaction, similar to how the title manager works.
Imagine i have C1, C2, C3 pinned as Characters and D1, D2 and D3 pinned as Dynasty. If i want to add a perk to Dynasty-pinned ppl without adding it to Characters-pinned, how shall i act? Unpin Characters and add a perk with only D1, D2 and D3 totally pinned?
"Editing pinned" is applied globally to all pinned categories (characters, dynasty, council etc)? How can i edit only one category of pinned?
I load up the title manager and provence manager, select the city on the map and press remove holding and tried change type to castle. neither have any effect, as if nothing is selected.
So you can use the other pin character options to pin many characters of the same type at once, just a shortcut so you don't have to pin one by one.
Could u explain please, what for are the other pinning options except "pin like a character"? What for shall i pin ppl for example as "court members" or smt else? I guess all the character editing options are only applyed to pinned as "character"
The best way I've found to have a character that can speak every tongue is to manually cycle them through every culture. When you shift cultures, you learn the language of that culture, so by going through them, you can pick up every language. Then, you simply use one of the stress locking features to let you ignore the calls to forget the extras.
Prison interactions or building-enhanced sound effects are used instead of the original sound effects
I'd like to know if it's a minor issue with the mod, it's a feature that doesn't have a problem, or it's a personal issue
Due to the use of a translator, the question may not be accurately communicated.
@Zoeldawn So to detail the issue, the method I use works for the first track of a multitrack trait automatically even for modded traits, but I have to manually make it work if there are more than 1 track, which requires a compatch for the specific mod. Unfortunately due to the modding tools available, that's the best I can do.
@limith Sure you can do some things to copy a character, but actually altering a characters DNA would need to be done via a save file editor.
1. I plan to.
2. Plan to add ability to set capitals via the province manager, trying to find a way to do it cleanly.
3. Can you explain this more?