Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
2,267 Comments
D3N Sep 22 @ 7:10am 
Thx for telling me, i will add with console.
But still it would be nice if the mod could implement it!
Skyblade Sep 22 @ 5:07am 
@D3N The "Scourge of the God" modifier is intended as a buff to NPC Conquerors to make them more threatening. It was never intended by the developers to go to player Conquerors, though it likely can be added via the console, and the mod could eventually be updated with it.
D3N Sep 21 @ 8:30am 
There is no "Scourge of the gods" modifier to select, and it doesen't add automatically when you select the "Conqueror" trait.
And yes, i have the option in the game rules enabled.
Please i need it, add pls pls pls
DaTruth8506 Sep 19 @ 1:07pm 
I think either this mod or the AGOT compatch needs an update im having a problem where all artifacts in my game dont have an appearance in the inventory. I went through my load order 1 by 1 and this mod was the culprit.
Lithane  [author] Sep 18 @ 9:41pm 
@Mac Effect Well first off, you have to make sure the "pinned" checkbox is checked to effect pinned characters. Also, you have to let the game unpause and play for a bit for the change to show up properly in the character display, could be the issue.

@c✓z I can check into the modifiers, but it's a pain, the modifiers file is like 100,000+ lines of code for this mod lol.
c✓z Sep 18 @ 1:24pm 
What code did this shitty Coronation DLC change? It just added a few events, a law, and made a bunch of mods ineffective.
c✓z Sep 18 @ 1:23pm 
Many custom buffs are no longer working, for example, disease resistance is useless now.
Mac Effect Sep 18 @ 4:42am 
The character editor - skills seems to not be affecting the pinned character of choice. Thanks for the mod
JanSadgetini Sep 15 @ 8:14pm 
It just randomly popped back in no idea why lol. Literally mid game it just showed up again. Wonder if there was a mod that blocked it for a year or something. Don't really feel like going through my mod list but is working fine for me now
boo.barnes Sep 15 @ 2:39pm 
I'm so in love with Title Editor right now! I keep having these super-empires take over big chunks of the map by AI, but a few clicks with Title Editor to Destroy the title, and the empires break up. Thanks again.
Kab Sep 15 @ 6:26am 
"@Kab No, you can't pin provinces in the main title manager, that's what the province manager tab is for. I could possibly add an option in either the province manager, or diplomacy manager, in order to take province level titles. Could also add an option to the right-click interaction to take all realm titles, including provinces."

Thank you. The mod works perfectly other than that, even with the new update.

Cheers
Sir. Stein Sep 15 @ 3:44am 
update
Lithane  [author] Sep 14 @ 2:40pm 
@JanSadgetini Well if it's not hidden by the interaction (in which case you can just use another interaction to show it again) then it has to be hidden behind another mod. Get rid of all other mods and see if it shows up again.

@WhereIsYourSaiyanPride This mod doesn't alter vanilla files, so this mod shouldn't be the issue at all. I'd disable all other mods but this one and see if you still have the issue.

@Kab No, you can't pin provinces in the main title manager, that's what the province manager tab is for. I could possibly add an option in either the province manager, or diplomacy manager, in order to take province level titles. Could also add an option to the right-click interaction to take all realm titles, including provinces.
JanSadgetini Sep 14 @ 12:08pm 
Tried all the steps in the FAQ for getting the skull back. Just won't show up no matter what even though last night I was playing and it was there. Interactions work but the skull is just not showing up.
WhereIsYourSaiyanPride Sep 14 @ 11:32am 
Seems to be outdated/incompatible with new update, runningsame set of mods prior to coronation DLC but I can't see images on Items.

Not sure if thats just bc I dont own the DLC though
Kab Sep 14 @ 6:06am 
Is there no way to mass pin sub-counties? (Baronies, cities and temples) I want to take all titles in my empire and I'm having to remove them from barons one by one.
Lithane  [author] Sep 13 @ 9:19pm 
@CanadianBaconism Any help I can provide with the mod not working can be found here https://steamcommunity.com/workshop/filedetails/discussion/2986538297/6051221329352141318/
Lithane  [author] Sep 13 @ 9:19pm 
@Zarquon You first need to pin the title you want to edit. So for a province such as a barony, you would right-click on whatever person owns the county title and choose the pin titles option. Once you have that county pinned, it should show up in the title manager, and if it's selected in that screen, the provinces associated with that county will appear in the province manager.

@shaitan jihadi Good question. The short answer is, yes, you would need to only have the exact people pinned that you want to edit. Easiest way to unpin the people you don't want is in the pinned character menu. Long answer, I think I'm going to try and add a system for filtering pinned characters at some point, so you can have many characters pinned, but filter to the exact ones you want for a specific interaction, similar to how the title manager works.
CanadianBaconism Sep 13 @ 10:34am 
For some reason the menu isn't showing up as of now. I was just playing yesterday and it was fine, no new mods or anything. Idk if its a compatibility issue or something else.
shaitan jihadi Sep 13 @ 8:10am 
Thanx! But still a question remains:
Imagine i have C1, C2, C3 pinned as Characters and D1, D2 and D3 pinned as Dynasty. If i want to add a perk to Dynasty-pinned ppl without adding it to Characters-pinned, how shall i act? Unpin Characters and add a perk with only D1, D2 and D3 totally pinned?

"Editing pinned" is applied globally to all pinned categories (characters, dynasty, council etc)? How can i edit only one category of pinned?
Zarquon Sep 13 @ 3:12am 
how does the title manager work? I want to change a holding from city to castle.
I load up the title manager and provence manager, select the city on the map and press remove holding and tried change type to castle. neither have any effect, as if nothing is selected.
Lithane  [author] Sep 13 @ 12:02am 
You can have multiple people pinned at once, every time you pin characters, they go to a pinned character list, and if you check the "Pinned" checkbox in the character editor, all the characters in the pinned list get changed at once when you choose an option.

So you can use the other pin character options to pin many characters of the same type at once, just a shortcut so you don't have to pin one by one.
shaitan jihadi Sep 12 @ 5:32am 
Thanks for mod, its marvellous!
Could u explain please, what for are the other pinning options except "pin like a character"? What for shall i pin ppl for example as "court members" or smt else? I guess all the character editing options are only applyed to pinned as "character"
Lithane  [author] Sep 11 @ 10:21pm 
Yes, it should work. Compatchs are only 100% needed if the game crashes while both mods are loaded. Otherwise, they would just add things like custom trait tracks / army spawner types, custom cultural innovations.
Sol Sep 11 @ 9:22pm 
can this work with Realms in Exile without a Compatch?
kennyallen Sep 11 @ 8:07pm 
@Skyblade Thanks!, now i can just take some stress and keep going with my dumb challenge
AryanCrusader Sep 11 @ 6:08pm 
Is it running fine with the latest game update?
Skyblade Sep 11 @ 5:07pm 
@kennyallen There are a few Cultural Traditions that allow extra languages to be learned, but there is currently no modifier in the mod that boosts that max count. It is, however, a soft cap, not a hard one. If you learn too many languages, you will get events that will prompt you to either forget one, or to gain stress.

The best way I've found to have a character that can speak every tongue is to manually cycle them through every culture. When you shift cultures, you learn the language of that culture, so by going through them, you can pick up every language. Then, you simply use one of the stress locking features to let you ignore the calls to forget the extras.
kennyallen Sep 11 @ 12:13pm 
is there a way to increase the max number of languages known? i've looked though the menu and can't find anything but i figured i would see if maybe i just overlooked something.
Skyblade Sep 10 @ 2:44pm 
Is there any way to add Herd to a Nomad character through the menu?
Xacrous Sep 10 @ 3:06am 
AI build doesn't work on churches sometimes, and sometimes cities as well.
rikki10792 Sep 9 @ 9:50am 
could you do a realms in exile compatch please. The lord of the rings mod?
Tarkain Sep 8 @ 6:16pm 
Hello grand master of cheat, small question since I saw that you updated the mod recently I have a doubt about whether or not I need to use the AGOT compatch for DICM since it works well without it, I suspect I already asked you this in PM but I'm too lazy to scroll back through our discussion thread^^
김태현 Sep 7 @ 9:24pm 
When using a mode, when executing an event selection or decision
Prison interactions or building-enhanced sound effects are used instead of the original sound effects
I'd like to know if it's a minor issue with the mod, it's a feature that doesn't have a problem, or it's a personal issue

Due to the use of a translator, the question may not be accurately communicated.
Lithane  [author] Sep 7 @ 2:05pm 
@Pedrobob there is a comprehensive guide to fixing issues here https://steamcommunity.com/workshop/filedetails/discussion/2986538297/6051221329352141318/

@Zoeldawn So to detail the issue, the method I use works for the first track of a multitrack trait automatically even for modded traits, but I have to manually make it work if there are more than 1 track, which requires a compatch for the specific mod. Unfortunately due to the modding tools available, that's the best I can do.
Zoeldawn Sep 7 @ 8:29am 
This mod is truly awesome! But for some traits in the Tracked Traits section, it's impossible to increase the experience points for certain traits. There's just a long bar there. I'm not complaining, but if some traits within the same mod can have their experience points increased while others can't, is that a bug..?
Pedrobob Sep 7 @ 12:41am 
nothings shows, mod doesnt work
Skyblade Sep 6 @ 7:10am 
Are you looking forward to everything getting revamped in a few days with the next expansion? :)
Love Sep 5 @ 12:01pm 
Thank you for the regular updates! Your mod is a must have for me. I've done this manually myself but can you please add a negative 10 modifier option for travel safety? I like to make some OP characters and balance it out with heavy negative modifiers and travel safety is one the balloons quickly from positive traits.
Sherpart Sep 5 @ 11:37am 
Would it be possible to manage the camp buildings like those in the provinces through the mod?
georgopol united fan Sep 4 @ 6:54pm 
Not sure if a bug or feature but I can't unpin titles from the Quick Actions and Conversion sections of the Title Manager anymore. Cheers.
jglennv1 Sep 3 @ 8:32pm 
God tier mod. Please never retire. I can't imagine playing without this mod
Angel of Caliban Sep 3 @ 6:15pm 
Can I customize herd amount for Nomads?
Lithane  [author] Sep 3 @ 1:00am 
Latest update adds province manager filtering and ability to set county capital via province manager.
Lithane  [author] Sep 2 @ 2:21pm 
Feel free to take it to this suggestions discussion, where you can write much more. https://steamcommunity.com/workshop/filedetails/discussion/2986538297/3816284554966725124/
limith Sep 2 @ 2:00pm 
Thanks for the good mod! Steam character limit is annoying
limith Sep 2 @ 2:00pm 
This is also a similar quality of life improvement for the Character Filter/Character Editor menus as well. First off it would be nice if the two menus could be merged in some way or if the Character Editor menu also had a filter tab where you could select and unselect characters just like the Title Manager Filter tab. Right now if I want to modify a character I have to find the character -> right click -> pin character -> confirm on popup, go to character editor, make change with pinned selected, then unpin the character in the other menu. If I had more than one character pinned I need to first unpin all of them losing all of them and if I need to go back and perform actions on them later I have to refind them and repin then.
limith Sep 2 @ 2:00pm 
Re 3: Divine Intervention Menu -> Title Manager -> Filter tab allows you to check and uncheck pinned county titles, for further edit in the other tabs without unpinning them. This makes actions much more convenient. Unfortunately the Province Manager tab for counties does not have the filter checkboxes so if you need to only apply a chance to one barony in there and then do something different to another you have to go back to the Filter tab and reselect the entire county.
limith Sep 2 @ 2:00pm 
Re 2. The Province Manager GUI tends to have compatibility issues with other mods. I did it before myself in a personal mod for 1.12 (Limith Quality of Life) but I haven't updated it since it seems lots of mods make changes to the province/building UI and needs alot of compatibility patches/updates. I was thinking maybe put it in the title details screen instead? I can't recall too many mods touching that .gui file. You can even add a button to that screen to pin a title there directly without needing to go through the character interaction screen. Alternatively I see in the Character Filter menu detailed view you are listing the titles there with a WIP for right click, you could set right click to toggle filter titles. And add a button below it for "set as province capital" and other actions that could be done ("eg grant title to character -> opens a character selection menu")
Lithane  [author] Sep 2 @ 11:48am 
@donnhaon I don't think I can allow you to alter the aesthetic, last I checked it's tied directly to the culture itself when the culture is made. Could be wrong, if someone knows a way to do it, let me know.

@limith Sure you can do some things to copy a character, but actually altering a characters DNA would need to be done via a save file editor.
1. I plan to.
2. Plan to add ability to set capitals via the province manager, trying to find a way to do it cleanly.
3. Can you explain this more?