tModLoader

tModLoader

Starlight River
Wolf Aug 29, 2024 @ 5:12pm
Crashing issues
When creating a world, there comes a time when it gives an error and does not allow creating any world. If you try a second time, the game closes when trying to create again.



[17:58:10.260] [.NET TP Worker/ERROR] [tML]: Se ha producido un fallo durante la generación del mundo
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DMD<System.Boolean Terraria.WorldGen:PlaceTile(System.Int32, System.Int32, System.Int32, System.Boolean, System.Boolean, System.Int32, System.Int32)>(Int32 i, Int32 j, Int32 Type, Boolean mute, Boolean forced, Int32 plr, Int32 style)
at Hook<System.Boolean StarlightRiver.Content.CustomHooks.ProtectionGlobalItem::DontManuallyPlaceInZone(Terraria.On_WorldGen+orig_PlaceTile,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32)>(Int32 , Int32 , Int32 , Boolean , Boolean , Int32 , Int32 )
at SyncProxy<System.Boolean Terraria.WorldGen:PlaceTile(System.Int32, System.Int32, System.Int32, System.Boolean, System.Boolean, System.Int32, System.Int32)>(Int32 , Int32 , Int32 , Boolean , Boolean , Int32 , Int32 )
at StarlightRiver.Core.StarlightWorld.GenPillar(Int32 x, Int32 y)
at StarlightRiver.Core.StarlightWorld.GenRuins()
at StarlightRiver.Core.StarlightWorld.VitricGen(GenerationProgress progress, GameConfiguration configuration)
at WorldGenPreviewer.WorldGenPreviewerModSystem.On_WorldGenerator_GenerateWorld(orig_GenerateWorld orig, WorldGenerator self, GenerationProgress progress)
at Hook<System.Void WorldGenPreviewer.WorldGenPreviewerModSystem::On_WorldGenerator_GenerateWorld(Terraria.WorldBuilding.On_WorldGenerator+orig_GenerateWorld,Terraria.WorldBuilding.WorldGenerator,Terraria.WorldBuilding.GenerationProgress)>(WorldGenerator , GenerationProgress )
at SyncProxy<System.Void Terraria.WorldBuilding.WorldGenerator:GenerateWorld(Terraria.WorldBuilding.GenerationProgress)>(WorldGenerator , GenerationProgress )
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject)
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject)
at DMD<System.Void Terraria.WorldGen:do_worldGenCallBack(System.Object)>(Object threadContext)
at SyncProxy<System.Void Terraria.WorldGen:do_worldGenCallBack(System.Object)>(Object )
at Terraria.WorldGen.worldGenCallback(Object threadContext)