Don't Starve

Don't Starve

Season Clock
Soilworker  [developer] Aug 11, 2014 @ 11:27pm
New Features and Enhancements
If you have any suggestions on ideas for the Season Clock mod, options I can add to the mod configuration, or general just improvements and enhancements I can make please let me know.

Planned Features to Add:
  • Clock Placement Options (left of day clock, below day clock, top left/bottom left/bottom right)
Last edited by Soilworker; Aug 11, 2014 @ 11:44pm
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Showing 1-14 of 14 comments
Soilworker  [developer] Aug 11, 2014 @ 11:42pm 
Hi "The Lying Cake": I'm currently working on this feature and hope it have some placement options option ready to go in the next couple of days. Thanks for the feedback!
Urist McEngie Aug 12, 2014 @ 12:00pm 
Hmmm...Have you considered literally combining it with the day clock? Like, have the long hand indicate the time of day on an outer ring, and then have the season clock smaller and overlapping, with a small hand pointing out the season? Or, have a little sticking out thing from the day clock like the moon phase thing that shows time till next season or whatever when you mouse over it?
Soilworker  [developer] Aug 12, 2014 @ 12:20pm 
Interesting idea. I could look into doing something that sticks out from the clock like the moon that would be more minimalistic.
Urist McEngie Aug 14, 2014 @ 1:24pm 
@Soilworker Of course, the "sticking out" thing would probably only be good for showing the current season, not in a visible clock format.
Andy Oct 10, 2014 @ 5:57pm 
when night may remove the suns around the clock, or Every season the clock should change the visual like winter, a little ice etc
Darion Oct 22, 2014 @ 2:47am 
I think you did a great job it is very useful and it blends nicely with the game UI, in my opinion the only thing your mod lack is being compatible with the lastest RPG HUD Neat - All-in-One (http://steamcommunity.com/sharedfiles/filedetails/?id=300918311), besides that, great job and thanks for sharing :)
Last edited by Darion; Oct 22, 2014 @ 2:48am
Ashley Jan 14, 2015 @ 11:54pm 
Coudld you make it so whenyou mouse over the regular clock, it becomes the season clock? Or maybe if you click the clock it toggles...
Obviously that would be something you can turn on and off in Options, as I think it would be a matter of preference whether people like this.
Soilworker  [developer] Jan 17, 2015 @ 11:29pm 
I'm going to work on the RPG HUD tomorrow. I can try to add the hover over option. Thanks for the suggestions everyone!
Soilworker  [developer] Jan 18, 2015 @ 12:57am 
I will also work on removing the sun option around the clock. I agree its a little odd to have the sun rays but it does looks odd\out of place wihtout it.
star Jan 18, 2015 @ 1:37am 
There is TheWorld.state structure in DST wich contains all season info on clients. Trying to help.

For example:
*"summerlength" = 10
*"moistureceil" = 1378.3135986328
*"isday" (boolean) = false
*"season" = "winter"
*"elapseddaysinseason" = 6
*"timeinphase" = 0.84132393731011
*"cycles" = 6
*"issnowing" (boolean) = false
*"israining" (boolean) = false
*"precipitation" = "none"
*"snowlevel" = 0
*"issnowcovered" (boolean) = false
*"precipitationrate" = 0
*"phase" = "dusk"
*"pop" = 0.28622823427831
*"moisture" = 1183.3526611328
*"winterlength" = 50
*"temperature" = -3.2786183662947
*"iswinter" (boolean) = true
*"issummer" (boolean) = false
*"isfullmoon" (boolean) = false
*"remainingdaysinseason" = 44
*"time" = 0.75299647649129
*"isdusk" (boolean) = true
*"isnight" (boolean) = false
star Jan 18, 2015 @ 1:40am 
local days_to_next_season = TheWorld.state.remainingdaysinseason
Tacname Oct 9, 2016 @ 2:16pm 
Originally posted by Soilworker:
If you have any suggestions on ideas for the Season Clock mod, options I can add to the mod configuration, or general just improvements and enhancements I can make please let me know.

Planned Features to Add:
  • Clock Placement Options (left of day clock, below day clock, top left/bottom left/bottom right)
Could you make a season clock for Shipwreaked since it had different seasons EX:Dry Season and Monsoon season? Would help a lot!:sticky:
Cerket Nov 20, 2016 @ 11:33am 
Is there any way to make it shipwrecked compatible?
4lw Nov 25, 2017 @ 6:34pm 
I think it'd be cool if u can make it dissapear on the click of a button on kb and then make it come back with that same button like + to disable and click again to enable
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