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1. the Zombie wave is harder than it should be when playing a meele character,because of the volatile zombies. My idea would be to set there explosion slightly after their death so that meele oriented heros can get away in time.
2. the Nature wave is imho way to easy to be that late esspacially if you have some sort of area of effect attack. I would say buff the prophets life somewhat so he does not die that easily.
3.Now i dont now if thats deliberate but the broodqueen in the spider Wave walked,on her way to the next web right through my base getting shot at by all remaining towers in the process.
I`d say maybe have her crawl around the edges so that she actually poses a challenge
4. Now the seventh Wave is really ...something. personally i would say its impossible as i died within 2 seconds on the account of the combined flames of 3-6 Flame ancients.My humble advice would be to have them attack on by one together with a horde of leshracs.
On a side note did the seventh wave also crash my whole system forcing a restart,this propably happend because there where about 30 leshracs using their abilities at the same time. thats not really all that great,as you might know.
All in All it was fun ( not counting 7 but still) and i would play it again.
lets see hrmm i dont really like doing things on scales but i`d say its a 8.5/10
some more polish and it woulb be really great.
Sincerely
Moldfin Plaguebearer
1. No problem, will balance their death explosion, 1/2 or 2/3 of current damage will be good i think.
2. Okay, will make some more hp and armor to them =)
3. That is really problem, because i don't know how to make a path to one wave, but i will try do something.
4. I hoped that BKB aura of second layer will help for this wave, but i did not provided crashes because of skills number. Will be fixed =)
Big thanks to you again, you really help me to improve balance =) and sorry for my bad English =)
sry for bad english!
Ive got no errors on nvidia PC, but friend of mine had it on notebook.