Call of Duty: Black Ops III

Call of Duty: Black Ops III

SHOOT HAUS
jared Jun 4, 2023 @ 1:24pm
6
4
6
4
FULL MAP GUIDE (PAP, WONDER WEAPON, EASTER EGG, ETC.)
Full Map Video Guide (credit to Pankake101 for taking the time to put this together)

This guide has some inaccuracies. I don't have time to make edits anymore so sorry if you run into troubles with some steps, most of it should be fine however

PACK A PUNCH

NOTE: Step 1 can be done at the same time as steps 3 and 4

1. Get the 3 parts[imgur.com] for the launch pad by unlocking 3 perks[imgur.com] (perk unlock process begins on round 3 and happens every 3 to 4 rounds after that).

2. Insert the parts onto the launch pad in the Supply Depot area on the northern side of the map.[imgur.com]

3. Call for an evac [750 points] at the bench with radios on it in the Supply Depot area[imgur.com] (you must stand next to the bench while the transmission progresses).

4. Around 5 minutes after calling the evac, you will hear a horn, and see a Zeppelin airship approach in the sky. Go to the evac bench again, and request its hatch to be opened (same process as evac).

5. Grab a fuel canister from the fountain in the middle of the map[imgur.com] (multiple spawn locations in this general area), then use it to fuel the generator in the Generator Yard.

6. Shoot the 4 red explosive tubes off the Zeppelin in the sky[imgur.com] (you will get hit-markers if you're shooting the correct part).

7. Use the launch pad in the Supply Depot [750 points], then go upstairs in the Zeppelin to find the pack-a-punch machine.




VOLTEGEWEHR WONDER WEAPON

PARTS 1-3

1. Find a shovel[imgur.com] laying against a wall (many locations around the map).

2. Dig every dig spot[imgur.com] you can find until you get the first 3 parts.[imgur.com]

PART 4

1. Shoot the red explosive barrels on the Zeppelin after calling for an evac (used for pack-a-punch).

2. The next round will be a R.A.P.S round.

3. One of the R.A.P.S will drop the final part after being killed, which you can pick up.


BUILDING

1. Go into the Bunker Laboratory (up the stairs at the Supply Depot area).

2. Craft the weapon on the workbench.[imgur.com]

3. Turn on the power by using a fuel canister[imgur.com] (which spawns near the fountain in the middle of the map) on the generator in the Generator Yard.

4. Kill around 20-30 zombies next to the workbench until you see it become electrified. Then interact with the workbench. The weapon should disappear.

5. An electrified zombie[imgur.com] will spawn like a normal zombie on the map. Find it and kill it then take the weapon which it should drop (it has more health than a normal zombie so beware).




SHIELD

PART 1

Located in the Bunker Laboratory (upstairs building)

Location 1[imgur.com]
Location 2[imgur.com]
Location 3[imgur.com]

PART 2

Located in the Supply Depot (northern most part of the map)

Location 1[imgur.com]
Location 2[imgur.com]
Location 3[imgur.com]

PART 3

Located in the Bombed House (building in front of spawn)

Location 1[imgur.com]
Location 2[imgur.com]
Location 3[imgur.com]




DOG TAG

This is used for activating the auto-turret traps around the map

1. Grab a dog tag from a dead zombie. 2 spawn in different locations on the map and will glimmer every few seconds.

Locations:

1. In a bunk bed in the Bunker Laboratory[imgur.com]
2. Opposite the bunk bed in the Bunker Laboratory[imgur.com]
3. Beneath a wallbuy on the Bombed Street[imgur.com]
4. On a sand bag beneath a hanging zombie on a metal fence on the Bombed Street[imgur.com]
5. On a zombie near the pack a punch machine[imgur.com]
6. Next to a bunch of crates in the Zeppelin Engine Room[imgur.com]
7. On a zombie laying against a pipe on the lower level of the Zeppelin Payload Bay[imgur.com]
8. On a zombie laying against the wall beside the entrance to the upper level Zeppelin Payload Bay[imgur.com]

2. Go to the basin with a 115 gemstone inside of it next to the spawn room[imgur.com] and place the dog tag inside it.

3. Wait for around 5 minutes, and then grab the cleansed dog tag from the basin once it is gleaming.

4. You can now activate the turret trap from locations with symbols marked on the wall[imgur.com]




FLARE GUN

This acts as a monkey bomb which will attract the zombies when shot at the ground, and as a means of killing zombies when shot at the Zeppelin.

PUNCH CARD 1

1. The first punch card can be simply picked up from a few locations inside the Zeppelin airship.

Locations:

1. On top of stacked crates on the lower level of the Payload Bay[imgur.com]
2. On top of the crates to the left of pack a punch[imgur.com]
3. On the catwalk on the right in front of pack a punch[imgur.com]
4. On the catwalk on the left in front of pack a punch[imgur.com]


PUNCH CARD 2
Video Guide (not by me)

1. Pack a punch a regular gun.

2. Look for a valve with steam coming out of it (it will make a faint hissing noise).

3. Shoot the valve with your pack a punched gun.

4. Move onto the next valve until this valve in the Zeppelin exit hatch[imgur.com] has steam coming out of it. Once it does, press this button[imgur.com] in the payload bay to send the punch card into the map.

A few of the valve locations: (not all, there is too many to screenshot lol)

1 [imgur.com]2 [imgur.com]3 [imgur.com]4 [imgur.com]5[imgur.com]

NOTE: The valve that steam comes out of is completely random. I managed to get the punch card after shooting only 1 valve.

6. Leave the Zeppelin, and the punch card should now be on the map on top of a few crates in the Bombed Street near the spawn area.[imgur.com]


LOCKDOWN

1. You can now place the 2 punch cards on each of the terminals beside the door on the bottom floor of the Zeppelin Engine Room.[imgur.com]

2. After placing the punch cards, start the lockdown at the top of the pack a punch room[imgur.com] (this will cause many R.A.P.S to start spawning as well as a Panzer half way through, so be prepared).

3. Once you've killed enough zombies, the door will open. You can then grab the flare gun from inside.[imgur.com]




MAIN EASTER EGG

PRE-REQUISITES:

- Flare gun lockdown must be completed for step 2
- Voltgewehr must be obtained for step 1


STEP 1: FUSES

1. 2 fuses are needed to fill out this fuse box on the bottom floor of the Zeppelin Engine Room.[imgur.com]

2. The first fuse can be obtained by using a R.A.P.S power-up (random drop after first R.A.P.S round, jumping over the window barrier in the Element 115 Defense beside the shield workbench,[imgur.com] traveling forward through a narrow gap on the left[imgur.com] and then jumping and detonating at the tree with blue mist around it.[imgur.com]

3. You can now go and pick up the fuse from on top of a crate beside the spawn room.[imgur.com]

4. The second fuse can be shot with a PaPed weapon from this pipe in the exit hatch of the Zeppelin[imgur.com], causing it to fall into the map.

5. Now shoot this rock near the shield buildable work bench[imgur.com] with the Voltgewehr and it will become electrified and a sound cue will play.

6. Now kill zombies with the Voltgewehr until the sound cue plays again. This can take around 5 minutes I believe.

7. Now 3 shrouds of blue mist will appear on the map. They can spawn in many locations around the map but should be easy to see. While inside of the blue mist, shooting a shot of the Voltgewehr at a zombie then shooting a regular gun at it will cause a bubble to spawn. Kill zombies inside this bubble until it disappears and a max ammo spawns. Then move onto the next location. Once all 3 are done move onto the next step.

Possible Location 1[imgur.com] Possible Location 2[imgur.com] Possible Location 3[imgur.com]
Possible Location 4[imgur.com]

NOTE: there are probably more locations but they aren't hard to find so just look all around the map.

8. Now make sure you have the golden shovel (obtained by digging a ♥♥♥♥ tonne of spots) then find a dig spot, shoot it with the Voltgewehr and then dig it. The fuse should appear which you can pick up.[imgur.com] Now you can go inside the Zeppelin and place the fuses inside the fuse box.


STEP 2: POWER SWITCHES

1. A power switch will spawn somewhere on the map on the ground.

Locations:

1. On a patch of snow in the spawn area[imgur.com]
2. Against the wall opposite the Bowie Knife under the Bunker Lab[imgur.com]
3. On a patch of snow beside the water basin with a gemstone inside of it[imgur.com]
4. Beside the overturned carriage in the Supply Depot area[imgur.com]
5. On top of a crate beside the giant 115 rock in the Element 115 Defense area[imgur.com]
6. On top of a pile of mud beside a valve right next to the Element 115 Defense entry door in the Supply Depot area[imgur.com]
7. On top of a concrete slab near the giant 115 rock in the Element 115 Defense area[imgur.com]
8. On the corner, on top of the generator used for power[imgur.com]

2. The power switch can be placed here in the Zeppelin[imgur.com]. Place it and then interact with it and it should stay down (fuses must be placed in the Zeppelin for it to stay down).

3. There is another power switch inside the flare gun room[imgur.com]. Interact with this power switch as well and it should also stay down.


STEP 3: BLUE VIALS

1. These lights[imgur.com] (8 total lights either side of pack-a-punch room) should start sparking blue in a random order. Shoot the light which is sparking with the a pack-a-punched gun, then shoot the next one and so on. If you fail an audio cue will play and the lights will spark in the same order as before.

2. Once all 8 lights are done, go to the exit of the Zeppelin. A crate of blue vials should fall into the map. Now exit the Zeppelin.

3. 3 vials should now be scattered across the map which will make an ethereal noise when you're close. You have to pick them up in a certain order. If you picked one up in the wrong order, you will lose a clip of ammo.

Possible locations (there are more than this):

1. On the carriage in the Element 115 Defense area[imgur.com]2. In a bucket in the Village Square area next to spawn[imgur.com]3. On the muddy wall on the stairs leading into the Bunker Lab[imgur.com]
4. On a window sill in the Bombed Street area[imgur.com]

4. Once you have all 3 vials, go to the Zeppelin. There are 3 soul boxes here.[imgur.com] Interact with the first soul box and it should light up. Now kill zombies until the soul box becomes electrified. At this point, interact with it again and the vial will appear on top of the soul box.[imgur.com] Shoot it with a regular gun and it will break. Then move onto the next one.

5. After completing all 3 of these, re-pack-a-punch any weapon you have [now 6000 points]. This will cause a key to drop to the ground in front of pack-a-punch.[imgur.com] Interact with it to pick it up.

6. You can now use this key on the gate next to the area where you leave the Zeppelin. This will allow you to enter the workshop along this walkway.


STEP 4: BOSS FIGHT

1. Go to the bottom of the workshop where you will find a door.[imgur.com] Interact with this door and it will open slowly.

2. Once the door opens, go to the centre console in the front of the room, and hold F to go to the point of no return.[imgur.com]

3. Now go to pack-a-punch, and an invincible panzer should spawn. You need to lead this panzer to the single soul box which is now electrified and a blue bubble should spawn.[imgur.com] While in this blue bubble, the panzer is no longer invincible, so shoot him as much as possible. Once the blue bubble disappears (after about 15 seconds), move onto the next electrified soul box until you kill the panzer and end the easter egg.




SIDE EASTER EGGS

FREE PERK

1. Stay in the Zeppelin and survive for 5 full rounds.

2. Go to the area where you exit the Zeppelin and a free perk powerup and max ammo should be there.


FREE POWER-UP

1. A bottle with some sort of chemical inside it can spawn inside the Zeppelin. Location 1[imgur.com] Location 2[imgur.com] Location 3[imgur.com]

2. You can then return to the map, and pour the chemicals on a dig site.

3. Fill the fountain in the middle of the map all the way to its max by using grenades on it. (I find that holding the grenade for 3 ticks then throwing causes the water level to go up).

4. If you wait for 3 rounds after pouring the chemicals on a dig site, then dig it up, a red zombie will appear from the ground. Killing this zombie drops a zombie blood.

5. While in zombie blood, interacting with the full fountain gives a powerup and takes away a random amount of points (sometimes as much as 10k). One powerup you can get is a perk bottle, which will give you an extra perk slot.


MUSIC EASTER EGG

Activating 3 teddy bears around the map will play the song Archangel from Origins

Location 1 (Bombed House)[i.imgur.com]
Location 2 (Generator Yard)[i.imgur.com]
Location 3 (Alley)[i.imgur.com]


GREYSCALE

1. There is a disc in this location[imgur.com]. Interact with it to pick it up.

2. After 1-2 rounds, you can go to the Bombed House (building in front of spawn) and place the disc on the gramophone there.[imgur.com]

3. Now, progress 1 round and you should see a film reel in the Bunker Laboratory.[imgur.com]

4. You can now place this film reel under the gramophone to turn the game greyscale and sped up. (NOTE: there is currently no way to leave this mode so I wouldn't recommend doing it until the end of the game).


TIME TRIALS

Completing rounds fast enough will spawn a melee weapon near the perk machine in spawn

- Round 5 done fast enough will give a butterfly knife
- Round 10 done fast enough will give a fire axe

I don't know the exact timings for the weapons so if you figure it out, comment and i'll add them.


BELLS

Shooting 3 bells from the spawn area will seemingly cause the difficulty of the game to increase (dig spots give worse items for example)

Bell 1 - on the church behind spawn[imgur.com]
Bell 2 - on the house to the left of the tank outside of spawn[imgur.com]
Bell 3 - past the buyable debris on the left of the spawn area[imgur.com]
Last edited by jared; Jun 11, 2024 @ 10:52pm
< 1 ... 5 6 7 8 9 10 >
Showing 106-120 of 146 comments
Rumormonger Aug 6, 2023 @ 7:43pm 
I grabbed the film reel but it won't go in under the gramophone.
:) Aug 13, 2023 @ 8:07am 
is there a reason im only getting raps rounds?
jared Aug 13, 2023 @ 9:40am 
Originally posted by iambigsad:
is there a reason im only getting raps rounds?
Not one that I can think of so probably a bug
shadowbaofu Aug 18, 2023 @ 12:05am 
Not sure if it was because of the update or what but the second fuse from the dirt pile wouldn't spawn. Already dug it up and did the Volt step and everything. Then again, I noticed some of the powerups I dug up were invisible due to a bug. Also, anyone find anything about the jump scare or Dempsey gun EE?
jared Aug 18, 2023 @ 10:42am 
Originally posted by shadowbaofu:
Not sure if it was because of the update or what but the second fuse from the dirt pile wouldn't spawn. Already dug it up and did the Volt step and everything. Then again, I noticed some of the powerups I dug up were invisible due to a bug. Also, anyone find anything about the jump scare or Dempsey gun EE?
dempsey gun isn't an easter egg, it's just a meme from an xqc (streamer) clip
LoLAunt Aug 18, 2023 @ 3:26pm 
This R.A.P.S. Wallbuy EE can be added to the guide- Shield bash the slanted yellow RAPS sign in the zepplin near the MG wall buy. Pick up the sign, and place it on the crate above the generator on the main map. Can be bought once per round.

The Dempsey EE (Type 25) is still unsolved. It is a reference to the xQc meme. Clavey showed a video in this thread I think.

Another unsolved side EE is the next step after lighting up the antenna above the power generator. Quote from the dev: "The antenna is the first step. The next step has things to do with a fairly underused weapon in the map, a wallbuy of course; also a bit of a callback to a certain EE in World at War."

Originally posted by Rumormonger:
I grabbed the film reel but it won't go in under the gramophone.

Same. I don't know exactly how to get it to work.
Last edited by LoLAunt; Aug 31, 2023 @ 1:07am
jared Aug 18, 2023 @ 3:43pm 
Originally posted by LoLAunt:
This R.A.P.S. Wallbuy EE can be added to the guide- Shield bash the slanted yellow RAPS sign in the zepplin near the MG wall buy. Pick up the sign, and place it on the crate above the generator on the main map. Can be bought once per round.

The Type 25 EE is in the game as a reference to the xQc meme but not found yet. Clavey showed a video in this thread I think.

Another EE not found is the next step after lighting up the antenna above the power generator. Quote from the dev: "The antenna is the first step. The next step has things to do with a fairly underused weapon in the map, a wallbuy of course; also a bit of a callback to a certain EE in World at War."

Originally posted by Rumormonger:
I grabbed the film reel but it won't go in under the gramophone.

Same. I don't know exactly how to get it to work.
I'll add that RAPS wallbuy to the guide later today if I have time. Haven't played the map since it released basically so some things are missing atm.

edit: I guess I can try and figure out the exact conditions for the gramophone ee as well
Last edited by jared; Aug 18, 2023 @ 3:44pm
Rumormonger Aug 28, 2023 @ 9:40pm 
Originally posted by jared:
Originally posted by shadowbaofu:
Not sure if it was because of the update or what but the second fuse from the dirt pile wouldn't spawn. Already dug it up and did the Volt step and everything. Then again, I noticed some of the powerups I dug up were invisible due to a bug. Also, anyone find anything about the jump scare or Dempsey gun EE?
dempsey gun isn't an easter egg, it's just a meme from an xqc (streamer) clip

Why is it in the weapons list then? Just a troll?
jared Aug 29, 2023 @ 12:48pm 
Originally posted by Rumormonger:
Originally posted by jared:
dempsey gun isn't an easter egg, it's just a meme from an xqc (streamer) clip

Why is it in the weapons list then? Just a troll?
you'll have to ask the map maker that question
ChickenHatMan  [developer] Sep 5, 2023 @ 11:00am 
Originally posted by Rumormonger:
Originally posted by jared:
dempsey gun isn't an easter egg, it's just a meme from an xqc (streamer) clip

Why is it in the weapons list then? Just a troll?

'The Dempsey' is definitely obtainable in game, and is the secret weapon iv'e been hinting at. The sequence for obtaining it involves completing then deactivating another side easter egg whilst holding a specific weapon.
Powerfull Sep 14, 2023 @ 11:52pm 
How does the perk system work exactly?
easton_mccrate Sep 17, 2023 @ 7:15pm 
It doesn't have to be just a repack for obtaining the key. I got to the step and was able to pack an unpacked weapon for 3500.
ZEROOblivious Sep 27, 2023 @ 2:21am 
@Jared,

This guide is completely outdated btw.
jared Sep 29, 2023 @ 11:43am 
Originally posted by xZeroツ:
@Jared,

This guide is completely outdated btw.
I'm well aware of that. Feel free to remake the guide if you'd like but I've moved on from this.
Rumormonger Nov 20, 2023 @ 7:42pm 
Originally posted by ChickenHatMan:
Originally posted by Rumormonger:

Why is it in the weapons list then? Just a troll?

'The Dempsey' is definitely obtainable in game, and is the secret weapon iv'e been hinting at. The sequence for obtaining it involves completing then deactivating another side easter egg whilst holding a specific weapon.

That'll make a good lead. I'll check it out. I have a mostly complete guide, just been trying to sus this one out.
< 1 ... 5 6 7 8 9 10 >
Showing 106-120 of 146 comments
Per page: 1530 50