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Very odd and small bug in the midst of it all but if this is something the creator can fix at some point, that'd just be a wonderful quality of life change suited for the anyone who will/who has run the Easter Egg on this map. Otherwise? Extremely easy to work around. 2/2
From what I've experienced (with and without mods, ie. AAE) there's a certain sequence of steps that will definitively crash your run in a heart beat.
Whatever you do...do NOT complete the "eight blue lights in the zeppelin" step before the lockdown step with the punch cards. I've tried to streamline the Easter Egg by doing as much as I can before doing most of the steps required in the zeppelin and this is how I figured it out. What I've deterred is once you do the "blue light" step THEN activate the lockdown, once the Panzer spawns, the game will crash without hesitation and end your run with a "connection interrupted". 1/2
I picked up Raygun - packed it and then Mk2 later on and upon pickup the original Raygun disappeared.
The other weapon in the box is a grenade and when I died with mule - 2/3 of my weapons disappeared instead of just one.
Map is buggy and needs testing.
Not recommend
Otherwise, I actually love the normal non-EE gameplay.
لين واحد من اصحابي المسكين طاح فوقه مصعد + اركب عليه
Perk limit
This map is exactly what it says on the tin. It's a love letter to fans of the Black Ops 2 map Origins, and it's absolutely brilliant. It captures the visual style of Origins perfectly, and mixes enough of its own unique content to help it stand out. Plus, some of the major alterations that weapons can receive via the Pack-A-Punch actually made me want to PAP all the weapons to see what would happen. A must play for fans of Origins.
Final Score: 9/10
For PaP, I played this map with other people so the morse code wasn't difficult, just rather boring and out of place. I can see it being complete hell for a solo player. Forcing the player to stop moving for a set period is the antithesis to cod zombies-a mode about keeping your head on a swivel while constantly moving to ensure safety. If the player is forced to lock down in a single spot, the gameplay suffers greatly. Even if it were something like a small area they could roam in freely--it would be leagues better than the current system.
If you were a fan of the Nuketown perk system, that is honestly completely fine and I can see why one might enjoy it. It offers a completely different experience each time you play the map, which adds replay value. I would however state that in a map of this nature, the randomness hurts the overall setup process. Getting something such as mule kick early on is going to be a complete waste of an investment, leading you to ignore the perk completely and thusly hurting overall sense of progression.
The random perks work in NT because the map doesn't have much going on in terms of gameplay options-it is a barebones survival map. This map has more depth and options for the player, both in terms of narrative and gameplay, which is why I feel like the RNG elements merely take away from the otherwise brilliant design ideas you have implemented--they juxtapose awkwardly and make progression feel scuffed.
The perk system isnt entirely random, but that criticism is definitely fair. I was personally a fan of the nuketown system (and did what I could to alleviate some if its issues with the early jugg guarantee and the like) but I can see why that is off-putting to some.
The morse-code transmission step for the PaP unlock process only has to be done once, the second time is completely optional (and quicker than the first) for a small points bonus and is mostly there for the sake of narrative.
As for WW parts, the ones found in the dig sites again aren't totally random, you'll only be able to excavate them during certain rounds or after the gold shovel is acquired. Admittedly the intricacies of this step (and other stuff in the map) is a little unclear, and that may be a failure on my part.
God I want to love this map as an Origins fanboy, but every single design decision it has feels as though it was made to very intentionally waste your time. So exhaustingly tedious to play.
We don't use any modifications for the map and the game crashes without an error message and we get sendet to the desktop
That is bringing us really down, since the map is looking really good and give us a lot of fun experiences.
Hope it can get updated soon, until then we wouldn't try the EE on the map.
The game crashed on both attempts.
First crash was on round 11 with the voltgewehr on the zeppelin (main room) and the second crash was on round 16 also with the voltgewegr (the place where you have to put the dog tags in).
I love this map, but I makes no fun when it decides to crash.