Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul Beta [B41]
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Notloc  [developer] May 28, 2023 @ 6:40pm
BUG REPORTS [BETA 1 - 3]
Report your bugs here!
Please try to provide any and all relevant details about the issues or error you encountered, otherwise its hard for me to help.

Known Issue I am actively working on:
  • General balance
  • Grid layout sync in vehicles in multiplayer
  • Equipment UI flicker and a some missing drag-n-drop event handlers
Last edited by Notloc; Jun 19, 2023 @ 4:33pm
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Showing 61-75 of 200 comments
76561199304404115 May 30, 2023 @ 10:03am 
not working in mp at all
Notloc  [developer] May 30, 2023 @ 10:20am 
Using it on my server fine.
Slendy May 30, 2023 @ 2:00pm 
Originally posted by Notloc:
Originally posted by Rez:
I think this is the right place to say this
It seems impossible to assemble any piece of furniture with more than one parts (for example large metal shelves or double beds)
Neither grabbing 2 parts with both hands or leaving one on the floor, it simply does not let me place any large furniture
Ah, shoot. I'll make this one a priority. Thats a show stopper.
have you fixed it yet?
Slendy May 30, 2023 @ 2:04pm 
Originally posted by PepperCat:
Originally posted by Caphi:
The vast majority of mods are incompatible with snake, it's up to snake, don't use it.
Actually no. There are hundred of mods compatible. Anyway that's not the point, the point is to make them compatible, not to say "just don't use it". If you won't help, just avoid commenting.
jajajaj, llevas abriendo esta discusiòn todos los dias a ver si lo arregla para jugar con el snake modpack, que capo, ojala lo arregle al toque, me encanta el snake modpack
M4R10 May 30, 2023 @ 2:07pm 
Hey i think i cant put up a tent cause its 4x4 grids and the inventory doesnt have the space for it
Notloc  [developer] May 30, 2023 @ 2:09pm 
Use your hands, they have infinite size but are limited to 1 item
Last edited by Notloc; May 30, 2023 @ 2:09pm
Notloc  [developer] May 30, 2023 @ 2:11pm 
Originally posted by Slendy:
Originally posted by Notloc:
Ah, shoot. I'll make this one a priority. Thats a show stopper.
have you fixed it yet?
Yep. You might need to hold the furniture pieces in your hands or place them on the floor nearby, but it's working now.
M4R10 May 30, 2023 @ 2:15pm 
Originally posted by Notloc:
Use your hands, they have infinite size but are limited to 1 item
Yep that did it, thanks man im loving this mod
thx0s May 30, 2023 @ 2:34pm 
I didn't come to complain about anything, I just say. Keep up the good work, you're ♥♥♥♥♥♥ up 💪
caydemlebahtiyar May 30, 2023 @ 2:38pm 
Stack on cigs is 50 max so im trying to unfavorite the half and drop but i can't unfavorite the stack as a whole
Hey, got this error in multiplayer when I try to open a container in a popup window. It doesn't open. I'm in multiplayer and I added this mid-game, if that's relevant. If any mod is causing this, I'll be happy to get rid of it. I'd love for this mod to work. :)

`Callframe at: add
function: Add -- file: ItemGrid.lua line # 900 | MOD: Inventory Tetris
java.lang.RuntimeException:
at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:186)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.world.moddata.GlobalModData.receive(GlobalModData.java:161)
at zombie.network.GameClient.receiveGlobalModData(GameClient.java:6116)
at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1028)
at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621)
at zombie.network.GameClient.update(GameClient.java:431)
at zombie.gameStates.IngameState.enter(IngameState.java:756)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Update on my last post: The Only Cure was the culprit. Removing that fixed things. This is what I found.

`attempted index: items of non-table: null
function: onMouseDoubleClick -- file: TOC_OverridenFunctions.lua line # 63 | MOD: The Only Cure
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDoubleClick(UIElement.java:1031)
at zombie.ui.UIElement.onMouseDown(UIElement.java:922)
at zombie.ui.UIElement.onMouseDown(UIElement.java:959)
at zombie.ui.UIManager.update(UIManager.java:755)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Notloc  [developer] May 30, 2023 @ 5:25pm 
Finally, a usable stack trace.

Originally posted by Griffith did nothing wrong:
Update on my last post: The Only Cure was the culprit. Removing that fixed things. This is what I found.

`attempted index: items of non-table: null
function: onMouseDoubleClick -- file: TOC_OverridenFunctions.lua line # 63 | MOD: The Only Cure
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDoubleClick(UIElement.java:1031)
at zombie.ui.UIElement.onMouseDown(UIElement.java:922)
at zombie.ui.UIElement.onMouseDown(UIElement.java:959)
at zombie.ui.UIManager.update(UIManager.java:755)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Quality stacktrace. I can see the cause of the issue in this one.
Notloc  [developer] May 30, 2023 @ 5:27pm 
Originally posted by caydemlebahtiyar:
Stack on cigs is 50 max so im trying to unfavorite the half and drop but i can't unfavorite the stack as a whole
Oh ♥♥♥♥, the favourite system...
I kind of abandoned that since its not really relevant in this new system. I didn't consider stacks of previously favourite items in existing saves.
Thrallden May 31, 2023 @ 12:15am 
Hi! I found a bug with your tetris mod. The boxes you click to choose the active container you want to use are misaligned with the icons. If I click on a container it selects a different one sometimes I can't even select one of them at all.
Last edited by Thrallden; May 31, 2023 @ 12:21am
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