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`Callframe at: add
function: Add -- file: ItemGrid.lua line # 900 | MOD: Inventory Tetris
java.lang.RuntimeException:
at se.krka.kahlua.integration.expose.MethodArguments.assertValid(MethodArguments.java:123)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:186)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.world.moddata.GlobalModData.receive(GlobalModData.java:161)
at zombie.network.GameClient.receiveGlobalModData(GameClient.java:6116)
at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1028)
at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621)
at zombie.network.GameClient.update(GameClient.java:431)
at zombie.gameStates.IngameState.enter(IngameState.java:756)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: items of non-table: null
function: onMouseDoubleClick -- file: TOC_OverridenFunctions.lua line # 63 | MOD: The Only Cure
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseDoubleClick(UIElement.java:1031)
at zombie.ui.UIElement.onMouseDown(UIElement.java:922)
at zombie.ui.UIElement.onMouseDown(UIElement.java:959)
at zombie.ui.UIManager.update(UIManager.java:755)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Quality stacktrace. I can see the cause of the issue in this one.
I kind of abandoned that since its not really relevant in this new system. I didn't consider stacks of previously favourite items in existing saves.