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Alternatively @Forlorn, could you change the name of the modpack, so that it automatically loads in the correct order like other mods?:
https://imgur.com/a/YPxmVXx
https://community.creative-assembly.com/total-war/total-war-warhammer/forums/11-modding-corner/threads/1227-mod-order?page=1
https://www.reddit.com/r/totalwar/comments/1aneo4m/mod_load_order/
https://www.twcenter.net/threads/mods-load-order-rule-of-thumb.814958/
https://www.reddit.com/r/totalwar/comments/rfbz3u/do_mods_that_i_want_to_overwrite_other_mods_go_in/
DeepWar AI should therefore be at the top of the load order list.
"Drag and drop mods to change the order in which they will be loaded when launching the game" is the exact words on CA's mod manager.
It's pretty deceiving to say this to your players then load mods in the exact opposite way.
And to add to that, you also have to consider that different mod managers might act differently.
For instance, I am using WH3 Mod Manager, which may act differently than CA's native mod manager (I don't think it acts differently load-orderwise, but you get the point).
Thank you for proving what is correct, I didn't consider this possibility myself, but that was a very straight forward way of doing it.
Fantastic!
But then again, I doubt someone making a mod manager for this game would reverse how the native mod manager does it because then mods that place themselves in a specific spot would probably get all messed up.
But who knows, if you wanna see for yourself the two mods I used were
Uniforms and Heraldry of the Empire III
Heraldrize - Flags, Banners & Colors
They both change the flags for Empire factions so whichever one shows should reveal how WH3 Mod Manager works.