Total War: WARHAMMER III

Total War: WARHAMMER III

DeepWar AI
ZOVA Jul 13 @ 11:32am
Load Order Confusion
TLDR: Mods above overwrite mods placed below, so placing this mod at the #1 slot is correct, the mod author was right.

EDIT after testing for myself in the default mod launcher:
I used two mods that change faction emblems and the one above actually overwrote the one below. It's pretty deceiving, considering in games like Skyrim its the exact opposite. But for Warhammer it appears the ones above overwrite the ones below. So the mod author is right that's my bad for bringing Skyrim modding knowledge into this.

If the mod author wants me to delete this I will, otherwise I'll keep it up for anyone else who was confused.

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Original text (incorrect info):
If the mod author's intentions are to not let this mod get overwritten by anything, it should actually load dead last. Right when you open the game and go into the mod manager and hover over the number of a mod under the "Load Order" column, it will say something like "drag mods to change when they will be loaded when you launch the game." That's why its called a load order, mods at number 1 will be loaded first, and mods at number 100 will be loaded after every mod before 100.

So if anyone is having problems with this mod and has other AI mods, its because those other AI mods are being loaded AFTER (below) DeepWar AI. So if the other mods change the same files that DeepWar changes, it will overwrite DeepWars changes in favor of the other mods' changes.
Last edited by ZOVA; Jul 20 @ 9:57am
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Showing 1-6 of 6 comments
MiniMeth Jul 18 @ 12:15pm 
Can someone confirm or deny this?

Alternatively @Forlorn, could you change the name of the modpack, so that it automatically loads in the correct order like other mods?:
https://imgur.com/a/YPxmVXx
MiniMeth Jul 18 @ 6:00pm 
Reading different sources on different forums, I am convinced that mods higher on the load order overwrites mods lower on the load order.

DeepWar AI should therefore be at the top of the load order list.
Last edited by MiniMeth; Jul 18 @ 6:00pm
ZOVA Jul 18 @ 6:21pm 
So to get to the bottom of it, I just tested it with two mods that change the look of faction emblems, and you're actually right.

"Drag and drop mods to change the order in which they will be loaded when launching the game" is the exact words on CA's mod manager.

It's pretty deceiving to say this to your players then load mods in the exact opposite way.
MiniMeth Jul 20 @ 9:32am 
Originally posted by ZOVA:
So to get to the bottom of it, I just tested it with two mods that change the look of faction emblems, and you're actually right.

"Drag and drop mods to change the order in which they will be loaded when launching the game" is the exact words on CA's mod manager.

It's pretty deceiving to say this to your players then load mods in the exact opposite way.

And to add to that, you also have to consider that different mod managers might act differently.

For instance, I am using WH3 Mod Manager, which may act differently than CA's native mod manager (I don't think it acts differently load-orderwise, but you get the point).

Thank you for proving what is correct, I didn't consider this possibility myself, but that was a very straight forward way of doing it.
Fantastic!
Last edited by MiniMeth; Jul 20 @ 9:36am
ZOVA Jul 20 @ 10:06am 
Didn't even consider that, then maybe the player-made mod manager you're using actually does load the bottom mod last, so DeepWar would need to go on the bottom for it?

But then again, I doubt someone making a mod manager for this game would reverse how the native mod manager does it because then mods that place themselves in a specific spot would probably get all messed up.

But who knows, if you wanna see for yourself the two mods I used were
Uniforms and Heraldry of the Empire III
Heraldrize - Flags, Banners & Colors

They both change the flags for Empire factions so whichever one shows should reveal how WH3 Mod Manager works.
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