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So the agents are supposed to scout for your ambushes, but for some reason AI just recruits way too many of them and groups them at one spot: https://imgur.com/a/4CTYzE8
Whenever you are coming to attack their settlement that they brought a full stack into defense for, but seemingly superior in forces(?) they really like to move out of it - it's an issue in vanilla too - but here they only do it as long as it's not their last settlement, which they defend with all their might.
The mods I'm using are about 80% of the collection you have listed for SFO, some reskins (hooveric + sfo patch), campaign forestry and immortal landmarks/landmarks of legend, can attach modified.log if you need to see detailed load order
So the answer should either be that there were armies for them to embed into or all 4 of them got recruited at the same turn.
Either way it's something I've taken into consideration and will look closely if it were to happen again.
What do you think about the AI pulling out armies out of the settlement? It feels so incredibly random that I can't understand the logic behind it.
And what makes it even more weird they only do it versus player, the AI on this mod does incredible job playing against each other, to the point where I've been positively surprised by my vassals behavior many times by now, which has never happened in TW games before for me.
My favourite faction is Har Ganeth and I've played 20+ full campaigns (even painted the whole map) with them, so I'm familiar with how the campaigns tend to progress.
I started a new game as Har Ganeth with this mod. I had high hopes for smarter and more challenging campaign AI.
I noticed a couple of weird things early on:
Valkia, who normally is a major threat, played passively. She did eventually finish off Ghrond, but only after a lot of aimless wandering around Ghrond's empty territory (Ghrond's army was gone). Valkia also became my non-aggressive pact and trade partner-signing buddy (?) and later defensively ally (???), which I've never seen before. At first I thought, 'well, this is interesting' and actually enjoyed these 'unique' early campaign turns.
However, things grew weirder. Nagarythe left Karond Kar alive with one city, although Nagarythe parked its 20-stack army on the border of Blacklight Tower. Then Karond Kar moved its 20-stack army of Dreadspears (lol) out of Blacklight Tower and attacked Valkia out of nowhere. Karond Kar sailed its 20-stack of Dreadspears to attack Valkia -- they died fighting Valkia's 20-stack -- and ignored the threat of Nagarythe. Except Nagarythe did nothing to capitalize on Karond Kar's random abandonment of Blacklight Tower, and continued to stand on the border.
Quickly I confederated Karond Kar and killed Nagarythe. (I'm still friends with Valkia at this point. Sigvald, to my east, is also being totally passive, unlike in the usual campaign.) After this, all hell broke loose.
Out of nowhere, the Dreadfleet declared war on me. Except . . . they never attacked me. In fact, we haven't fought at all. Instead, the Dreadfleet is invading Ulthuan and taking various gates. A turn later, the Dreadfleet asks for a peace treaty and gives me money to sign it. About 10-15 turns later, the Dreadfleet declares war on me again. Still no actual battle; one turn after, the Dreadfleet pays me again for a peace treaty. This happens four times with about 10-15 turns in-between.
Meanwhile, I'm invading Ulthuan and taking everything. Nobody is putting up much of a fight. Tyrion is at war with the Dreadfleet and his 20-stack is standing outside of one of the gates which the Dreadfleet is holding, while I casually take each of his undefended settlements. Only after I take his last settlement does Tyrion move his 20-stack. He leaves the gate, attacks (and sacks, but doesn't take) one of Alarielle's former minor settlements which the Dreadfleet had, and then marches towards me. I attack him when he shows up in march stance and finish him off.
So at this point (turn 70-ish), I have all of Ulthuan, I'm best friends with Valkia, I've confederated most of the minor Dark Elf factions which I've met, all the other AIs are being totally passive towards me (nobody is at war with me), except for the Dreadfleet, which still has not actually fought me in a battle but keeps declaring war and then asking for peace right afterwards.
It's completely bizarre. Like I said above, this is the only mod I'm using. A friend recommended this mod to me and he says it made the game harder for him. Maybe this is just a weird issue with Har Ganeth in particular, or maybe things were just particularly strange in this campaign? I'll try the mod as a different faction and compare the results.
Let's start with Valkia: She didn't finish off Ghrond because the Valkia AI knew I was a bigger threat and standing outside of the capital. If I moved my main army away from Ghrond, then Valkia finishes off Ghrond. This is DeepWar being smart here because if Valkia takes Ghrond in view of my army, then Valkia knows they can be killed by me easily the next turn since they will use a huge portion of their army strength.
Additionally, Valkia tried to make a non-aggro pact with me, but as soon as I moved to attack Nagarthye she immediately backstabbed me and started razing my settlements, forcing me to turn around and finish her off. I figure that is the problem with trusting demons.
Next, Karond Kar surviving all depends on what other threats are hitting Alith Anar from the back - if Taurox is a serious threat for example, then Karond Kar survives.
The Dreadfleet taking over Ulthuan is very unusual, but hilarious outcome. But the fact the DreadFleet keeps dec/peacing on you is highly unusual. I've tested my mod in over 100 campaigns and have never witnessed such behavior, nor has anyone else who has used this mod. This is something particular to your machine or your mod collection, because I have no idea how to reproduce what you've described.
Tyrion also sounds broken, again, extremely unusual. In my campaign Tyrion killed off Morathi.
As for no one else declaring war on you, also broken and there is something wrong with your game.
So here is what I would check first:
1. Is your game up to date? Have you done an integrity check of your files?
2. Did you enable the mod? If this is your first time using a mod, did you actually remember to turn it on in the launcher?
"Enabled this somewhat into a campaign (about turn 20) and it made several factions completely brain dead (Mostly chaos from what it seems like but I havent confirmed).
Tzeentch is sitting with 4 stacks all huddled around a settlement defending an army that is just sitting on the settlement doing nothing. Next to them is 2 completely undefended settlements from their enemy (chaos daemons), who no longer has any armies at all to defend. Said faction has also not created a single army since I enabled this, and is currently dying to Boris.
In another instance, Naggrund has completely ignored their neighboring enemy of Grombrindal and Valkhia, and instead has decided to opportunistically take random land that I have been sacking. Which is fine, because Valkhia and Grombrindal have also decided to not do anything at all."'
So what is your mod collection?
Yes, it's up to date, and all files are verified. Nothing is wrong with the game itself.
And yes, I enabled the mod through the launcher every time I played.
I'm trying a new campaign now as Morathi to see if things get weird. I'm only on turn 10, but so far things seem normal compared to the hilarious insanity of the Har Ganeth campaign.