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Very interesting suggestions, haven’t thought about some of them. Will have to think what kind of bonuses Greenfield and Whitewalls could provide. Perhaps prestige for Greenfield and a tiny amount of renown for Whitewalls? Not sure…
As for Lannisport, I will include it in a future update, giving the city slightly higher defenses on account of the walls surrounding the city and garrison/levy for the highly trained City Watch protecting the town (which now that I think about it, I might split into two separate buildings: Lannisport itself and the City Watch garrisons) Haven’t thought about the Great Motherhouse, but that’s a possibility too.
For the Iron Islands, Lordsport is a good shout, although as it is a city holding, the player wouldn’t really benefit from bonuses provided to the holder of the barony. I think buffs to heavy infantry MaA/maintenance cost reduction would be a good idea for the mines located on the Isles, at the expense of raw income to further differentiate them from the westerlander ones, but for now I’d rather not touch base buildings to avoid potential compatibility issues with other mods.
Looking at the Reach, I realize the north, north-east area of Highgarden is somewhat lackluster in unique landmarks, so Coldmoat could be a nice castle to have something unique for. It was also mentioned before, but I didn’t really know what bonuses to put there, so I like your idea for cavalry bonuses.
I do have the Marches in consideration, I love that area myself (I mean, how could you not, the terrain in that area looks absolutely gorgeous, AGOT devs did an amazing job with that) but would prefer to avoid on doubling buffs coming from culture/dynastic legacies unless it’s really warranted. You could argue that the Dreadfort already does that already, though. Perhaps one or two castles down there would be nice to have and I’m just too nit-picky with my approach :P
For Hardhome, I think it makes a lot of sense, I’d like to do that. I’m also experimenting with some more unique requirements for certain holdings. For example, currently I made it so the ruined version of Hardhome can only be improved if you are King-Beyond-the-Wall, as I think it would take a great leader to convince people to settle there again. Obviously, it’s subject to change. I’m not proficient at scripting at all (learning a bit as I make this), and writing localization takes me some time as English is not my native language, so I apologize if the updates are slow, but I do have some work done for the next one! ;)
Thanks again for suggesting your ideas.