Crusader Kings III

Crusader Kings III

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Special Buildings Expanded AGOT
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May 1, 2023 @ 3:28pm
May 7, 2023 @ 3:13am
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Special Buildings Expanded AGOT

Description
AGOT - Special Buildings Expanded

Special Buildings Expanded for AGOT is a pretty straightforward submod that currently adds 30 special buildings in various canon locations all over Westeros, in hopes to provide more variety and choice when it comes to unique holdings you would wish to rule from.

Currently, all of them are present on the map at the game's start. Some however, feature ugrades, such as the mines of Castamere or Oldstones which can be improved once you rebuild their ruins.


List of special buildings

Beyond-the-Wall: Hardhome

The North: The Dreadfort, Greywater Watch, the Old Mint of White Harbor, the Great Barrow, Wolf’s Den

Riverlands: Seagard, the Great Weirwood of Raventree Hall, Maidenpool, [CLASSIFIED]

Vale: Gulltown, Smuggler Dens of Sisterton, Stone/Snow/Sky, Wickenden, Oldstones

Crownlands: Duskendale, Spicetown

Westerlands: Lannisport, mines of Castamere

Reach: Tumbleton, Arbor Shipyards, Arbor Vineyards, Coldmoat, Horn Hill

Stormlands: Quarry of Tarth, Nightsong

Dorne: Planky Town, Hellholt

Iron Islands: Lonely Light

Compatibility

This submod does not change any existing files, so it should not conflict with any other mods provided they do not make changes to special buildings in the same locations.
A new save is required for the buildings to appear.

The submod should be placed after AGOT in the loading order.

As always with this kind of mods, all values are subject to change in future updates. Feel free to leave any feedback and suggestions for any other special buildings that you would like to see implemented.


Enjoy.
Popular Discussions View All (1)
3
Jan 13, 2024 @ 6:50am
Building Suggestions
Mathus
57 Comments
Trek Mar 27 @ 5:18pm 
Same issue as Tarban here honestly major bummer
grauhase Sep 18, 2024 @ 11:12pm 
dont think about using this with the newest version of AGOT cause it will mess up the dragon interface. Took me ages to find out which mod was doing that.
echoes222 Mar 14, 2024 @ 6:28pm 
i think this one needs an update? Castamere is back to "vanilla" agot version.
TarDan Dec 26, 2023 @ 5:16pm 
Also note: it is the only ruin i can't rebuild, so I don't know if its meant to be this way as well.
TarDan Dec 26, 2023 @ 5:15pm 
Does anyone know of a conflict with Oldstones and other mods? I'm trying to go through mine but can't find anything yet. But when i try to rebuild it it has a requirement stating needs to be a castle,city,temple but its unchecked and I it is preventing me from building it. Any help would be appreciated.
ItsVohnCena Oct 21, 2023 @ 8:54am 
If you’re running this mod and agot special World then at the same time. Yeah it’s gonna conflict and crash.
Adel_Haldane Oct 20, 2023 @ 11:16pm 
am i the only one getting crashes when this submod is applied?
[DAO] Encoded29 Aug 11, 2023 @ 6:29am 
leteo39 Aug 3, 2023 @ 5:31pm 
@kempin.nk have you uploaded your version yet?
ItsVohnCena Jul 30, 2023 @ 6:27pm 
I feel dirty enough publishing his work so I’m not gonna advertise it. But dear creator. Great mod. I’m sure you’re just taking a break from ck3. When you come back let me know and I’ll take it down. PS. When you do, add the flag= point of interest at each building entry. For the travel system.