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updated version till this mod is updated
Thanks for this, btw. I'm loving playing as Wildlings and building up Hardhome into a hub of civilization.
here's my Chinese translation:https://steamcommunity.com/sharedfiles/filedetails/?id=2965154314
@nakekd jesus It's intentional, I gave it negative modifiers at Tier 1 since we're told that Duskendale's importance has dwindled ever since King's Landing has been built, and the entire Defiance situation, which is quite recent to the Rebellion, so I sort of tried to reflect that somehow. It can be upgraded however, to gain buffs eventually.
Suggestion wise, would be great to see a special building for Castamere and perhaps some of the other ruins as well.
I'd like to include as many things as i can at once in a future update, so it won't be necessary to make new saves each time something is added, but unfortunately i haven't had as much time as i hoped recently to work on it.
@AltoidsMaximus No, you do need to start a new save, the buildings won't appear in already existing saves.
@think_again93 Yeah that's what i was thinking too, i supposed having a precedent in lore is the key part, just as the possibility to restore Harrenhal in base AGOT. Besides, it's a fun thing to do.
@Mr.King As for now, I might do something for Lonely Light but if you have something specific in mind, let me know. Other than that, there's already a few special spots on the Iron Islands (a couple mines, Pyke, Nagga's Hill)
@White Wolf of the Whills Excellent suggestions for BTW, i have something in mind for Hardhome and perhaps the Fist of the First Men. Hellholt is a good one too, given that Dorne is not really the most exciting place ;)
But I'd love to see some alternate history possibilities of appropriate upgrades for some of AGOTs and your mods historical sites
I love the Wolf's Den and Dreadfort ideas.