Project Zomboid

Project Zomboid

Project Zomboid Maps
 Acest topic a fost fixat, deci probabil este important
jiizzjacuzzii  [dezvoltator] 20 oct. 2023 la 16:49
Singleplayer Bugs / Troubleshooting / Errors
Please check out the FAQ first. If this is related to an issue with multiplayer, please post it in the Multiplayer discussion.

If you're asking if maps are compatible, take a look at Cells of All Mods Listed and Multiplayer Data[docs.google.com]. If you don't know the cells, I don't know the cells to compare for you.
Editat ultima dată de jiizzjacuzzii; 6 ian. 2024 la 16:39
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Se afișează 16-30 din 113 comentarii
jiizzjacuzzii  [dezvoltator] 1 ian. 2024 la 19:00 
@Quaglington I just created a test environment in single player and can't replicate the problem - are you playing multiplayer?
elliot pond didn't work because it missing some dependencies in the collection:
Woodstock's Tiles for Elliot Pond.
ModID: Ryu Tiles
Workshop ID: 3003792372

Dylan's 4 Maps Tile Bundle
Workshop ID: 2923495608
Mod ID: dylanstiles_bundle

on the map south of homepie there is another town, in game and mod cells, I found nothing
Editat ultima dată de rosedragon; 1 ian. 2024 la 21:53
jiizzjacuzzii  [dezvoltator] 1 ian. 2024 la 23:39 
@rosedragon thanks, have updated the pastebin with this info. Can you please screenshot what town you're referring to?
probably not a big deal but error magnifier spew this:
`function: handleWaterZone -- file: metazoneHandler.lua line # 39 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 72 | Vanilla
java.lang.RuntimeException: __concat not defined for operands: null and ,0
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:805)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.iso.IsoWorld.init(IsoWorld.java:2475)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
at java.base/java.lang.Thread.run(Unknown Source)
`

I am unsure where this is, but I think I got it when I am south of nascar workshop, in that lighthouse on weird lake.
jiizzjacuzzii  [dezvoltator] 2 ian. 2024 la 0:22 
@rosedragon - first image, that's actually an old map I had loaded in my mod list (not part of this collection because it overlaps), oversight on my end and I'll update the map image shortly
second image, that's Heartlake Town - I'm going to assume you're playing multiplayer, the MoonGuy API to pull the IDs needed missed this when I tried it, here are the details you need to add:

Workshop ID: 2900006618
Mod ID: Lalafell's Heart Lake Town
Map Folder: Lalafell's Fortress

Regarding the error, assuming multiplayer? I haven't had that error in my single player testing.
Two tiny things - one is that you say "let me know in the comments or the discussions" but there... isn't a comments section... unless I've lost my mind.
More importantly, it looks like the optional mod for Research Facility, KY (the access road mod included with the main mod) doesn't have any conflicts, but it might be nice to say if you use it in the intro.
Postat inițial de jiizzjacuzzii:
@rosedragon - first image, that's actually an old map I had loaded in my mod list (not part of this collection because it overlaps), oversight on my end and I'll update the map image shortly
second image, that's Heartlake Town - I'm going to assume you're playing multiplayer, the MoonGuy API to pull the IDs needed missed this when I tried it, here are the details you need to add:

Workshop ID: 2900006618
Mod ID: Lalafell's Heart Lake Town
Map Folder: Lalafell's Fortress

Regarding the error, assuming multiplayer? I haven't had that error in my single player testing.
Thank you! I found that it is my automated method didnt pull the right mod id and map folder!
jiizzjacuzzii  [dezvoltator] 2 ian. 2024 la 2:19 
@uberjammer - there is definitely a comment section :) I can add that info to the description, thanks for pointing it out!
I tried hosting a server with your AWESOME map collection and I encountered 2 minor bugs as shown below. Other than that everything else is working great, cant wait to have a blast with the boys.

Chinatown Expansion ingame map bug: https://ibb.co/L1Jj3cB
Monmouth County missing some buildings: https://ibb.co/QDbNdF1
jiizzjacuzzii  [dezvoltator] 3 ian. 2024 la 3:53 
@Chad Gaymer - not sure what's causing the Chinatown bug but is the Monmouth County one potentially from a load order? I'll see if I can find a fix for them.
This map is throwing A LOT of errors when you click on it on the mod manager. By a lot i mean constant errors. IT seems that they are the game or the mod manager trying to grab something and failing. And that makes log files become massive
https://steamcommunity.com/sharedfiles/filedetails/?id=2838577147
jiizzjacuzzii  [dezvoltator] 3 ian. 2024 la 21:29 
@Rachel L - have you got 2x textures enabled and the required tile packs installed and enabled?
Postat inițial de jiizzjacuzzii:
@Rachel L - have you got 2x textures enabled and the required tile packs installed and enabled?
yes i do
@jiizzjacuzzii - about those 2 bugs I mentioned before it was just wrong load order from my end, oops. Now been hosting a server with my friends for couple hours and it runs beautifully.
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