Oxygen Not Included

Oxygen Not Included

Pipe Flow Overlay
modo_lv Aug 26, 2023 @ 4:09pm
Crash when deconstructing rocket command module
NullReferenceException Pipe_Flow_Overlay.PipeFlowOverlayMod.AddFlowDirection[T] (UnityEngine.GameObject conduitGO, T flow, System.Boolean active) (at <53915c9c226340b9a6c1b55be7803258>:0) Pipe_Flow_Overlay.PipeFlowOverlayMod+<>c__DisplayClass40_1.<AddOrUpdateGasConduitFlowDirection>b__1 (UnityEngine.GameObject _) (at <53915c9c226340b9a6c1b55be7803258>:0) System.Collections.Concurrent.ConcurrentDictionary`2[TKey,TValue].AddOrUpdate (TKey key, System.Func`2[T,TResult] addValueFactory, System.Func`3[T1,T2,TResult] updateValueFactory) (at <695d1cc93cca45069c528c15c9fdd749>:0) Pipe_Flow_Overlay.PipeFlowOverlayMod+<>c__DisplayClass40_0.<AddOrUpdateGasConduitFlowDirection>b__0 () (at <53915c9c226340b9a6c1b55be7803258>:0) Pipe_Flow_Overlay.PipeFlowOverlayMod.Update () (at <53915c9c226340b9a6c1b55be7803258>:0) Pipe_Flow_Overlay.Patches+Game_Update_Patch.Postfix () (at <53915c9c226340b9a6c1b55be7803258>:0) (wrapper dynamic-method) Game.Game.Update_Patch2(Game) Build: U48-568201-S
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Showing 1-5 of 5 comments
SnackJunkie  [developer] Aug 30, 2023 @ 3:53pm 
Fixed in the latest update
Galaxywine Sep 2, 2023 @ 7:51am 
well,in these days, game reported error and cancelled the mod, even today.i have updated the mod. last time, it seems to break one of my file, and make it "return to desktop"immediately after i have cancelled the mod .
Galaxywine Sep 2, 2023 @ 7:53am 
i do not have text which the game gave to me, when i see it next time ,i will report it. but i hope not to see it again .哈:steamhappy:
Galaxywine Sep 2, 2023 @ 8:00am 
NullReferenceException: Object reference not set to an instance of an object

ObjectLayerListItem.Refresh (System.Int32 new_cell) (at <ad882e55d8ac49379773540ee16f428f>:0)
ObjectLayerListItem.Update (System.Int32 cell) (at <ad882e55d8ac49379773540ee16f428f>:0)
Pickupable.OnCellChange () (at <ad882e55d8ac49379773540ee16f428f>:0)
CellChangeMonitor.RenderEveryTick () (at <d2ff0ec32ae74bb091b2c7c87705ee3b>:0)
Game.Update () (at <ad882e55d8ac49379773540ee16f428f>:0)

Build: U48-568201-S




at first ,the game showed it was the mod made the game unable to work. but i dont understand why it will happen once again
SnackJunkie  [developer] Sep 5, 2023 @ 10:56am 
Before the last update I was hooking into the game update method. This flagged the mod if there was an error in that method, even if my mod had nothing to do with it. The latest version of the mod should avoid those false positives in the crash log.
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Showing 1-5 of 5 comments
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