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The concept to increase the amount of money from coastal raid is nice. I don't think there's modifier for that though. loot_amount is for the army looting, it's for when army stands on hostile province.
@Catoscar, that crossed my mind. However, after checking the files I think even on the successful exploration the 7 Cities seems to be less grander than what's initially thought. And it usually followed by the finder just exploiting what's there.
My idea was to add monument after they are found to avoid interfering with the current El Dorado hunt system.
I believe there are some province flag/modifiers that could be used. If you want to ties it to El Dorado and have the monument appear right after it is found you might need to change some game files.
The Great/Royal Palace:
Bonuses:
1 - local unrest in state -2
2 - local unrest in state -2, all estate influence -5%
3 - local unrest in staet -3, all estate influence -10%, max effects of absolutism +10%
Requirements;
Province is in the capital state and has at least 25/30 development
1000 ducats
Has 100 absolutism/Completed court and country disaster on the side of the state.
It's just a suggestion, numbers may be changed or completely reworked.
I think tying up a monument to absolutism or court and country disaster would do well for that. Should be included in next the update.
1) World Heritage Museum or smth. It gives Splendor, which is a completely useless thing most of the time, unless you use Ages and Splendor Expanded mod, then this monument becomes alright I suppose. Imo it should give prestige too at the very least
2) Lighthouse. It's really fascinating, I will say, giving you bonus to naval battles in a specific tile. Problem is - it's waaay too restricted. There are so few spots you can put it in that it becomes largely irrelevant for that bonus, but the other bonuses kinda make up for it, I guess? I would've liked to be able to build the Lighthouse on any coastal province, or make the bonus off owned coast apply everywhere, but be only +0.25 rather than +1. I think that's possible (?)
3) Naval shipyard thing or smth, can't find it on google docs but it require you to pick naval ideas, have a grand shipyard, a drydock and a bunch of dev in a coastal province. Now, in theory, considering you need very late tech to get it, having +2 flagships is kinda ok, but I found that, playing as France, you have a mission to upgrade yourearly pre-tech 10 dock and shipyard in Toulon to the advanced versions, allowing you to get this monument very early on. With it, you can have 3 pirate flagships in one fleet, which absolutely destroy any trade node of your choice.
1. I use Ages Reformed which also make splendor more useful, definitely affect my outlook on the modifier quite a bit. I can see World Heritage Exhibition (perhaps museum is a better name), gives out prestige.
2. The naval combat bonus is indeed pretty limited in scope. Perhaps set it to whole area or region even? Region prolly would require toning the modifier down. It's possible to change the modifier to global one with own_coast_naval_combat_bonus, do you think that's prolly the way?
3. I haven't add newer monuments on g sheet because I want to set up wiki page instead, but I ended up banned from editing (till next week) and got caught up working on other thing.
Whew, that didn't cross my mind, French could have the fun then :)
That said, do you think giving one flagship and lowering the req to early dock and shipyard would be better?