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As you were using the Bing Image Creator for the artworks, to what extend did you need to "detail" the prompt so every image turned out the way you wanted? And did you tell the AI to format the respective images in a certain way or did you manually crop and/or edit them using Photoshop or a similar tool? Especially since the art style matches the vanilla monument ones exactly, which is particularly astonishing.
Most likely the performance issue come from province triggered modifier (might've abuse it too much). I would look into optimizing it. How do you test for performance?
The issue where AI build monument after player clicked decision should be eliminated by moving the global flag that allow construction of the monument to the event option. When the global flag set on decision (which it was prior to 1.1.5), the monument construction is allowed on any province after the decision is clicked. If the game is not paused AI will scramble to build it.
I haven't test it yet, but I think having province flag/modifier as requirement might make monument not show up if they're moved. But it is def worth looking into if it improve performance.
- Added 8 new monuments
- Added option to disallow AI from building monument added by this mod
- Added option to enable or disable all monuments
- Changed modifiers of some monuments
- Combined multiple province triggered modifier to one (supposedly improve performance)
- Rearranged decision triggers (supposedly improve performance)
There was an oversight where clicking the decision is to set_global_flag that enable construction of the monument (which mean ai and you can build monument everywhere). In 1.1.5, the global flag is now set upon choosing province where the monument should be built.
Monument spam should already be fixed then
I just noticed that if the game is set not to pause when event pop up it would led to ai building the monuments everywhere they can. At least this should be fixed in 1.1.5 update.
It's quite interesting how practically the same effect with March Military Institute work but not with the Imperial Italy Memorial. It should be fixed now (with some roundabout way).
If you're not playing on ironman and can run files (eu4 dot paradoxwikis dot com slash Run_files), you can use the following codes to move it to province of your country
#To remove existing monument
every_province = {
limit = {
has_great_project = {
type = SM_imperial_italy_memorial
}
}
destroy_great_project = {
type = SM_imperial_italy_memorial
}
}
#Check the province with debug_mode, replace the <province id>
<province id> = {
add_great_project = {
type = SM_imperial_italy_memorial
instant = yes
}
}
so there is like 20 imperial italy monuments now