Europa Universalis IV

Europa Universalis IV

Spawning Monuments
78 Comments
Khairus May 31 @ 11:07pm 
This is causing crashes now :|
Riael May 24 @ 1:24pm 
Badoing badoing badoing
Numéro 116 Apr 26 @ 8:51am 
hello how do we get the center of islamic scholarly learning, even when i do the decision my ruler does not have this personality trait so i can't build the muslim library school ....
Waruiko Jan 15 @ 12:14pm 
Did this suddenly start working? I just saw a Korean version but I thought this hasn't worked in several updates.
Tyyx_4u Jan 9 @ 7:39pm 
this mod works with the last release?
smirkyshadow Nov 9, 2024 @ 2:16pm 
To add onto what Dr. Dinosaur said, if a monument doesn't spawn, use the own command to give the tile/province to someone else then back to yourself
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Oct 24, 2024 @ 5:42am 
Can anybody revive this mod, please? :D
Clark Crente Sep 5, 2024 @ 6:34am 
Any news?
934andy Jun 8, 2024 @ 4:30pm 
Wonderful mod! I also enjoy the artworks. However, as many have noted the monuments do not seem to be spawning :c I tried following advice of Dr. Dinosaur but to no avail. Really hope that it's not abandoned because it's a very nice idea.
Dr. Dinosaur May 18, 2024 @ 11:19pm 
In my experience the mod still works, just it doesn't always spawn on the right province. Before spawning anything just save first and make sure the province is doing nothing, and if it doesn't spawn, reload and try again later.
the_neutral_man May 7, 2024 @ 9:10am 
I agree with slavic username down there
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ May 7, 2024 @ 7:55am 
I love this mod! Can you please update it with the upcoming paradox update? Now money goes away but I'm not getting any monument
LiliomCsIgáNy Apr 26, 2024 @ 2:38am 
Will this mod get an update in the next eu4 update? This mod has a great potential :income:
Ramihyn1291 Jan 10, 2024 @ 5:16am 
Just found this mod via the EU4 wiki, and it is simply beautiful!

As you were using the Bing Image Creator for the artworks, to what extend did you need to "detail" the prompt so every image turned out the way you wanted? And did you tell the AI to format the respective images in a certain way or did you manually crop and/or edit them using Photoshop or a similar tool? Especially since the art style matches the vanilla monument ones exactly, which is particularly astonishing.
Waruiko Dec 28, 2023 @ 12:01pm 
Yeah I'm having the same problem. I'm spending the cash and the event fires then the monument doesn't spawn
Inardesco Nov 16, 2023 @ 12:26pm 
Monuments don't spawn after paying for them...
see two Oct 18, 2023 @ 2:00pm 
Grand Caravan Trading Center does not seem to spawn - I get an event window with no options to pick, once it times out nothing happens
ceo of azerbaijan technology Oct 14, 2023 @ 1:29am 
hello, sometimes I'll click the decisions to spawn a monument but if I'm currently building something/upgrading another monument it simply does not appear when I open up province view. Options do mark it as "spawned" though, is there any way to fix this besides reloading an earlier save? thanks!!
Nikal Aug 26, 2023 @ 8:28am 
Is there a limit on how many monuments can be constructed in the world? Because I'm having this issue of certain countries being flooded with custom monuments they cannot even use; i.e. Korea has a Golden Mosque in every province. I know I could just turn off the AI's ability, but I feel like there should be some sort of limit on how many can be constructed at all.
Lazy Invincible General Aug 18, 2023 @ 10:42pm 
so if you try to build the caravan monument, if you select a province in which the trade node is actually in directly you can't exit out of the event and there is no way to remove it
Asa Mitaka Aug 16, 2023 @ 4:15pm 
i like the mod but it is so laggy
Agraza Aug 15, 2023 @ 1:01pm 
very cool idea. hope you get some of the kinks worked out. want to use it 24/7
Dj_maga Jul 7, 2023 @ 10:10am 
Hey, I've tried to build the towering granary in a couple of games, but it just doesn't spawn when I select a province. Nothing was being built in the province, which I've noticed can prevent a monument from spawning. Is there any way to fix this, or no towering granary for me?
SeaburnEye Jun 23, 2023 @ 9:01am 
So I did some more testing, I was trying to build the Caravan Square in Berlin but didnt own the province with the Saxony trade node, after annexing the country that did I was able to build it in the province with the actual trade node
SeaburnEye Jun 22, 2023 @ 9:19pm 
Hi, got a problem, when I try building the Grand Caravan Trading Square it prompts me to choose the trade node and then gives me another pop up with no options so im stuck and have to reload
Catoscar May 24, 2023 @ 11:20am 
I was specifically referring to the performance, I don't think I've seen any issues with the AI as of now.
ItsBenter  [author] May 23, 2023 @ 9:11pm 
The update that I pushed after the comment changed parts of triggered modifier to hopefully improve performance. Do you mean AI spamming/stealing monument issue or reduced performance issue that still there (meaning the changing triggered modifier doesn't really affect performance)?
Catoscar May 23, 2023 @ 7:14pm 
Is the latest update one that already came out? Because I tested it today and noticed the issues. As for how I was testing, I was just tracking how many seconds each month took to run at speed 5 with the same country and other things equal across a few years. The vanilla game averaged out at 2.953 seconds per month, while having the mod enabled pushed that number to between 4.779 and 4.971 across three attempts at measuring with different settings enabled like blocking the AI from being able to do the decisions. In comparison running the Great Monuments Expanded and my personal mod that adds the 8 different spawning monuments in the New World to replace the Hunt for the Seven Cities, had little impact on the game speed.
ItsBenter  [author] May 23, 2023 @ 5:01pm 
Latest update should remove part of the province triggered modifier that's not essential. Technically it should help significantly with the performance.
ItsBenter  [author] May 23, 2023 @ 4:46pm 
Hi Catoscar
Most likely the performance issue come from province triggered modifier (might've abuse it too much). I would look into optimizing it. How do you test for performance?

The issue where AI build monument after player clicked decision should be eliminated by moving the global flag that allow construction of the monument to the event option. When the global flag set on decision (which it was prior to 1.1.5), the monument construction is allowed on any province after the decision is clicked. If the game is not paused AI will scramble to build it.

I haven't test it yet, but I think having province flag/modifier as requirement might make monument not show up if they're moved. But it is def worth looking into if it improve performance.
Catoscar May 23, 2023 @ 11:09am 
I also noticed some people were talking about other countries being able to build "steal" the monument once a player activates the decision. I had a similar issue with my own mod and the way I found to solve it very effectively was to add a province requirement of only allowing a monument to be built in a province that has a hidden event modifier, which is applied by the event first, before spawning in the monument. It also may stop the AI from trying to check every province in the world if they can build the monument.
Catoscar May 23, 2023 @ 11:09am 
Hey, I love the idea behind the mod, but it appears to have some performance issues. After running some tests, it causes around a 65% slow down per month at speed 5 compared to a baseline game. I'm not really sure what's causing it though, since I also tested to similar mods, Great Monuments Expanded and a custom mod I've made that utilizes a similar system to yours but for the Seven Cities of Gold as monuments, both of which together don't have a statistical impact on the game speed, so maybe some function specifically for the mod is causing the slow down that could be fixed.
ItsBenter  [author] May 19, 2023 @ 4:00am 
New update (1.2.0)
- Added 8 new monuments
- Added option to disallow AI from building monument added by this mod
- Added option to enable or disable all monuments
- Changed modifiers of some monuments
- Combined multiple province triggered modifier to one (supposedly improve performance)
- Rearranged decision triggers (supposedly improve performance)
Akira Blaze May 17, 2023 @ 10:51am 
we'll have to check next time we play, we disabled the mod for now so it might not be tested fro a little bit
ItsBenter  [author] May 16, 2023 @ 7:28pm 
Does the monument spam still happen in latest update?
There was an oversight where clicking the decision is to set_global_flag that enable construction of the monument (which mean ai and you can build monument everywhere). In 1.1.5, the global flag is now set upon choosing province where the monument should be built.

Monument spam should already be fixed then
Akira Blaze May 16, 2023 @ 11:32am 
Playing multiplayer so the game is rarely paused, but as i said it never got built in my friend who clicked the decision but ended up in all of the pope instead who didn't fulfil the requirements
AbandonShip May 15, 2023 @ 10:48pm 
That would do.
ItsBenter  [author] May 15, 2023 @ 5:05pm 
Not atm, tho I could add an option to make AI unable to construct any monument added by this mod.
AbandonShip May 15, 2023 @ 11:34am 
Is it possible to disable the AI from making the monuments?
ItsBenter  [author] May 11, 2023 @ 10:05am 
Is the game was not paused when the decision clicked? Before 1.1.5, it would cause issue with the ai building the monument everywhere they can.
Akira Blaze May 11, 2023 @ 9:53am 
Center of Diplomatic Studies, my friend clicked the decision to build it, didn't get it and then when we looked it was in every province of the pope, who didn't have unis
ItsBenter  [author] May 11, 2023 @ 9:42am 
Which monument are you referring to?
I just noticed that if the game is set not to pause when event pop up it would led to ai building the monuments everywhere they can. At least this should be fixed in 1.1.5 update.
Akira Blaze May 11, 2023 @ 9:11am 
Unfortunately it also did it with the trade one where my friend tried to spawn it and it spawned it in every provinced of the papacy instead, perhaps because he was already building/doing something else in his capital so it lost it's scope?
ItsBenter  [author] May 10, 2023 @ 10:13pm 
@Akira Blaze
It's quite interesting how practically the same effect with March Military Institute work but not with the Imperial Italy Memorial. It should be fixed now (with some roundabout way).

If you're not playing on ironman and can run files (eu4 dot paradoxwikis dot com slash Run_files), you can use the following codes to move it to province of your country

#To remove existing monument
every_province = {
limit = {
has_great_project = {
type = SM_imperial_italy_memorial
}
}
destroy_great_project = {
type = SM_imperial_italy_memorial
}
}
#Check the province with debug_mode, replace the <province id>
<province id> = {
add_great_project = {
type = SM_imperial_italy_memorial
instant = yes
}
}
Akira Blaze May 10, 2023 @ 10:25am 
it's also put it all over chagatai and in some of india
Akira Blaze May 10, 2023 @ 8:54am 
oh... oh no, it's worse than i realised, it also spammed it in ever provence of theirs and Sweden
so there is like 20 imperial italy monuments now
Akira Blaze May 10, 2023 @ 8:15am 
The imperial italy monument for some reason spawned in kolberg (up in pomerania) when i selected naples xD
Akira Blaze May 10, 2023 @ 6:40am 
nice, thanks for the speedy fix. will let you know if it works
ItsBenter  [author] May 10, 2023 @ 6:25am 
Just updated, seems I left province trigger and might cause rest not read. As it set now, Italian country means it requires capital in Italy region or Latin culture with province in Italy (like Savoy)
Akira Blaze May 10, 2023 @ 5:53am 
Having some issue with the building the imperial Italy monument, i have both subjects and allies in Italy who are in Italy with 200 relations each way, but it's telling me nobody in Italy fulfils the requirements