Project Zomboid

Project Zomboid

The Calm Before The Storm
This topic has been locked
FatherSarge Apr 28, 2023 @ 7:50pm
Bug Report
Saw a bunch of other errors in the comments, here's one more from a dedicated server:

----------------------------------------- function: CyclePhases -- file: CBTSMain.lua line # 102 | MOD: The Calm Before The Storm LOG : General , 1682736272892> 377,450,517> ----------------------------------------- STACK TRACE ----------------------------------------- function: CyclePhases -- file: CBTSMain.lua line # 102 | MOD: The Calm Before The Storm ERROR: General , 1682736272894> 377,450,519> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82. ERROR: General , 1682736272895> 377,450,521> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: __lt not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:680) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.network.GameServer.main(GameServer.java:903)
< >
Showing 1-1 of 1 comments
socialtroglodyte  [developer] May 15, 2023 @ 1:33pm 
Fixed
< >
Showing 1-1 of 1 comments
Per page: 1530 50