Project Zomboid

Project Zomboid

763 ratings
The Calm Before The Storm
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File Size
Posted
Updated
30.622 MB
Mar 27, 2023 @ 2:14pm
Jun 18 @ 8:17pm
20 Change Notes ( view )

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The Calm Before The Storm

Description
UPDATED TO BUILD 42

This mod adds an event that takes some inspiration from the "You Have One Day" challenge. Zombies migrate away from the player and form massive hordes, which, after a certain period of time, return to hunt the player. This mod is intended to work in both singleplayer and multiplayer (albeit limited). This will work on both new and existing saves.



The event cycles through three phases:

  • The Cooldown Phase - The time between events. Gameplay is normal and zombies will behave as usual.

  • The 'Calm' Phase - The period in which mass zombie migration occurs. Towns and cities will seem deserted and eerily quiet. This gives players the opportunity to scavenge and build defences before the inevitable horde arrives.

  • The 'Storm' Phase - Zombies return in massive hordes and persistently hunt down the player(s). Zombies are, by default, always aware of the player's position, which can be changed in the sandbox menu. Players will be notified of the start of the storm phase by the sound of wind and distant zombie noises.

Note that unlike mods such as Horde Night and Here They Come, this does not spawn any zombies, but rather moves the existing ones in the world to form hordes.



The mod is very customizable through the custom sandbox menu and allows you to adjust the duration of each phase, as well as the radius and distance of the horde.



Workshop ID: 2953621037
Mod ID: CBTS
Popular Discussions View All (5)
3
Aug 17 @ 7:23am
PINNED: B42 Feedback
socialtroglodyte
17
Aug 15 @ 7:57pm
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socialtroglodyte
11
Nov 8, 2024 @ 6:10am
PINNED: Suggestions
socialtroglodyte
463 Comments
DrVonBoogie 12 hours ago 
Is this compatible with Wandering Zombies?
21 hours ago 
@socialtroglodyte A very useful feature is missing in the sandbox options: the ability to make the zombie attraction radius increase every X days. For example, at the start of the game it could be 200, but you could set it so that every X days the radius grows by another X tiles. This way, there will always be zombies being pulled in, and the player won’t run into a situation where all zombies within the radius are gone.
Phoenix Aug 28 @ 10:43am 
if I change the duration for a phase while that phase is active with the Change Sandbox Settings mod, will it reset the timer for that phase? I just reduced calm phase from 2 weeks to 1 week after being in that phase for about a week and it hasn't changed phases yet.
F1N Aug 27 @ 9:24pm 
you may think i'm wrong but i have yet to encounter a horde in b42 like i said i even tested it in multiple different worlds and let them run for several in game weeks and the horde announcement message i typed in never popped up so i'm either experiencing an issue no one else has experienced or the mod is broken.
BeautifulRnr Aug 22 @ 8:57am 
f1n is wrong i have been using this in b42 and works great. have fought multiple hordes no problem whatsoever.
F1N Aug 19 @ 4:06pm 
This mod does not work in b42 I tested it multiple times and let the game run for multiple in game weeks and nothing ever happened no horde gathered nearby and I never got the custom message pop up to show that the horde was coming I don't know if I'm doing something wrong or that the mod is just simply broken.
Smurf∞¸.•'¯) Aug 18 @ 1:51am 
lol the whole map is empty
WildFire Aug 16 @ 6:29am 
DAMN... setted horde radius to 2k range... and now my base is a slide show.
BeautifulRnr Aug 15 @ 12:08pm 
ya it works good in build 42 can confirm.
D4rk1nv0ker Aug 13 @ 3:06am 
I love this mod but it sucks at multiplayer, as you cannot make the sync right. Having a player at the stormhorde phase and another player at calm phase, both near each other, zombies will never come not until the last player finishes he/her own calm phase. Are there any fix for this?