Total War: WARHAMMER III

Total War: WARHAMMER III

Build Your Map - Map Scenarios and Randomisation
Ulrik H.D  [developer] Mar 24, 2023 @ 7:55am
Feedback and Feature Request
All sorts of feedback and feature requests goes here.

Please do not comment on the performance/speed of opening up a MCT page. It's an issue I'm painfully aware of and will try to fix as MCT develops new features to better handle the massive amount of options this mod offers. The current MCT version was not designed for mods the size of this one.
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Showing 1-15 of 39 comments
ALMA314 Mar 24, 2023 @ 2:50pm 
Jiangshi Rebels faction seems missing in coonfederation options for VC
Ulrik H.D  [developer] Mar 25, 2023 @ 1:21am 
Originally posted by ALMA314:
Jiangshi Rebels faction seems missing in coonfederation options for VC
That's a great spot! It seems my filter thinks it's a generic rebel faction and removes them from the list. I'll push out an update later today where it's fixed. Thanks.
.geryy44 Mar 25, 2023 @ 3:21am 
a:steamthumbsup:
ALMA314 Mar 25, 2023 @ 7:06am 
Thanks you !
Ulrik H.D  [developer] Mar 25, 2023 @ 10:12am 
Originally posted by ALMA314:
Jiangshi Rebels faction seems missing in coonfederation options for VC
Fixed in the latest update v2.4.0-4
Opaque Zephyr Mar 25, 2023 @ 2:27pm 
If there's a way to boost the empires imperial authority at the start in united empires it might be a good idea, since at the moment you start with all the negative effects and no real way to get back to positive authority
Ulrik H.D  [developer] Mar 25, 2023 @ 2:43pm 
Originally posted by Profane Pacifist:
If there's a way to boost the empires imperial authority at the start in united empires it might be a good idea, since at the moment you start with all the negative effects and no real way to get back to positive authority
Thanks for the feedback, I'll look into it tomorrow as it's 22:43 in Norway.
Is there a possibility on developing a feature in where you can remove or add parts to a map, such as only the old world southlands and cathay with the parts west of bretonnia and norsca being removed from the playing field? or if you only wanted a campaign focused solely on specific parts of the world like the campaigns from the earlier games where it was just the old world or just lustria and the elf hell holes?
Ulrik H.D  [developer] Mar 26, 2023 @ 5:24am 
Originally posted by SaintWB:
Is there a possibility on developing a feature in where you can remove or add parts to a map, such as only the old world southlands and cathay with the parts west of bretonnia and norsca being removed from the playing field? or if you only wanted a campaign focused solely on specific parts of the world like the campaigns from the earlier games where it was just the old world or just lustria and the elf hell holes?
They way I did it in my custom scenarios is that I gave a skaven faction every settlement I wanted to block and then locked their diplomacy so that nobody can attack them. Then I made a listener that skips their turn so that they don't take computation time. It's custom code that I'm not sure how I could implement in the MCT settings.

If you are thinking about "physically" removing parts of the mod, that is not possible. You'll need CAIME and a lot of modding knowledge to do that stuff currently.

I can tell you that there are modders that miss those mini campaigns though ;)
grim Mar 26, 2023 @ 6:44am 
The mini-campaign attempt is fantastic. Is it possible to add a random start?
Last edited by grim; Mar 26, 2023 @ 6:47am
Ulrik H.D  [developer] Mar 26, 2023 @ 6:51am 
Originally posted by grim:
The mini-campaign attempt is fantastic. Is it possible to add a random start?
I'll see if it can add a randomised mini campaign scenario down the line, support for randomisation of the current scenarios won't be possible though
ALMA314 Mar 26, 2023 @ 5:10pm 
Same problem than the Jiangshi Rebels detected, this time with the Vampire Coast Mutineers. Thanks
Ulrik H.D  [developer] Mar 27, 2023 @ 2:04am 
Originally posted by ALMA314:
Same problem than the Jiangshi Rebels detected, this time with the Vampire Coast Mutineers. Thanks
Fixed and updated
ALMA314 Mar 27, 2023 @ 2:08am 
Cool :)
The option of customizing starting armies of each legendary lord (or just the player) to include whatever unit we desire as long as it's normally recruitable.

Examples:
- Reikland can start with any Empire unit.
- Archaon can start with any Chaos Warrior and daemon unit
- Valkia can start with any undivided or Khorne Chaos Warrior unit as well as any Khorne daemon.
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