RimWorld

RimWorld

Guns Galore - Core
 This topic has been pinned, so it's probably important
Slippin' Jimmy  [developer] Jun 23, 2023 @ 1:34am
Bug Reports
Please report any errors or bugs you encounter while using the mod here. To better ensure I can help with your issue, please follow these guidelines in your report:

- Include the Guns Galore pack(s) you are using.
- Include any other mods you are using, such as Combat Extended and Muzzle Flash.
- If possible, include error logs.

For troubleshooting purposes, it is easier to deal with errors if you unload all other mods except Guns Galore and its dependencies.
Last edited by Slippin' Jimmy; Jun 23, 2023 @ 1:37am
< >
Showing 1-15 of 30 comments
podracer Jul 2, 2023 @ 6:54am 
Hi,

I have Harmony, Vanilla Expanded Framework and Guns Galore - Core installed on Rimworld. I just have Core, no DLCs

I can research everything but when I go to the Galore Gunsmith table, and try to make a bill, it says (none) is available, I've researched the cannon and flint lock rifle, and I cant make them. I have added the mod to a save i've been playing for a bit.

not sure what to try. thanks in advance
Slippin' Jimmy  [developer] Jul 2, 2023 @ 10:32am 
Core doesn’t add any weapons or content on its own, just the research trees. You’ll need to download one of the weapon packs to use the core.
wonkis bonkis Jul 30, 2023 @ 2:06pm 
i have the core mod and all of the submods. when i attempt to play with CE activated the devlog says that CE ran the auto patcher and now i have muzzle loaders chambered in 45 acp and 7.62x51. if i turn of the autopatcher the weapons no longer take ammunition at all. ive played with the mod working as intendded before so im not sure whats going on
Mods used:
- Guns Galore Core (obviously)
- Guns Galore - Magnum
- Simple Sidearms
- Combat Extended
- (My mod list is VERY extensive, so if this is just a me issue then just ignore)

Issue is whenever I use the "Desert Eagle Mark XIX Nickel" with the suppressor attached as a sidearm, and my pawn attempts to go hunting it ticks and they just stand there

Link to error that pops when Hunt is attempted
https://pastebin.com/GNRD1Ccu
Slippin' Jimmy  [developer] Sep 12, 2023 @ 10:09pm 
@Smiley Face Killer - Just reading that log, it looks like it's an issue with Simple Sidearms. The Desert Eagle has no special code attached to it that should be interfering, though I'd recommend you try dev moding in a vanilla weapon and seeing if it persists.
Last edited by Slippin' Jimmy; Sep 12, 2023 @ 10:10pm
Mugi Sep 16, 2023 @ 4:46pm 
Not sure which pack it's in but the M102 howitzer seems to be unplaceable anywhere except for like- touching walls? And then it says it can't be placed in a wall. In all other cases it gives me no indicator about placing it.
Slippin' Jimmy  [developer] Sep 16, 2023 @ 4:57pm 
@Mugi Will investigate
Evyatar Sep 26, 2023 @ 3:41am 
9x21mm IMI AP ammo has 78 mm of sharp penetration, seems like a typo that should have been 7.8 or something around that magnitude
Slippin' Jimmy  [developer] Sep 26, 2023 @ 12:53pm 
@HTxL Ah yeah, will fix that.
RocketRacoon Oct 5, 2023 @ 7:48am 
Not sure if this is a bug or I am doing something wrong, I have a lot of empty research projects added. Am I missing some mods? I have 10 mods + the Korean vehicle pack (basically everything from the collection). For exemple, the toy weapons research is empty and I can't find the baseball bat anywhere
Slippin' Jimmy  [developer] Oct 5, 2023 @ 6:45pm 
@RocketRacoon

Not a bug, none of the packs have added weapons to those categories yet, and melee weapons aren’t out.
freelanceractual Nov 11, 2023 @ 3:10pm 
Running into an issue after last update while the weapons already in game work I am no longer have the ability to craft new Guns galore weapons at the bench
Slippin' Jimmy  [developer] Nov 11, 2023 @ 3:51pm 
Originally posted by freelanceractual:
Running into an issue after last update while the weapons already in game work I am no longer have the ability to craft new Guns galore weapons at the bench

Which packs are you using?
Korovo Dec 5, 2023 @ 1:59pm 
I don't know how to fix this.
https://steamcommunity.com/sharedfiles/filedetails/?id=3106348340
sounds like a compatibility issue with "Vanilla Chemfuel Expanded"
do you have any idea how to remove the underground resources with the debugger?
Slippin' Jimmy  [developer] Dec 5, 2023 @ 2:07pm 
Originally posted by Korovo:
I don't know how to fix this.
https://steamcommunity.com/sharedfiles/filedetails/?id=3106348340
sounds like a compatibility issue with "Vanilla Chemfuel Expanded"
do you have any idea how to remove the underground resources with the debugger?

The 82mm PG-7 is added by base Combat Extended, actually. Nothing in this mod's code should be making it spawn underground, so I'd report it to the CE devs.
< >
Showing 1-15 of 30 comments
Per page: 1530 50