Barotrauma

Barotrauma

Robotrauma [DEPRECATED]
 This topic has been pinned, so it's probably important
Versus  [developer] Mar 18, 2023 @ 1:19am
Suggestions and Feedback
Drop your ideas, quarrels, and advice here!
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Showing 1-15 of 203 comments
Gibilisko Mar 19, 2023 @ 8:11am 
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
Last edited by Gibilisko; Mar 19, 2023 @ 8:12am
suggestion, have no need to breath but require a maintenance need and can fry in water.
Versus  [developer] Mar 19, 2023 @ 2:28pm 
Originally posted by Gibilisko:
Hello, how exactly are you supposed to put the robot model on yourself? Is it supposed to be done through Character Editor? Thanks in advance.
The problem is fixed, The options are now visible when customising character
Last edited by Versus; Mar 19, 2023 @ 4:41pm
Rept1le Mar 20, 2023 @ 5:11am 
Is it possible to have these bots as hireable crew?
Syadiya Mar 20, 2023 @ 7:52am 
@versus Ive been snooping around NT files, and yours, and it looks like all you have to do in order to have a compatability with NT is to seperate the afflictions from your mod, which may be able to be accomplished with a change in the "group" identifier; changing the identifier would disrupt other related tasks, or through other means that I havent found from 15~ minutes of looking around
Syadiya Mar 20, 2023 @ 7:54am 
Your audience and demographic would be expanded by making this mod NT compatable, and would be much appreciate by all parties who use it
Fennec Mar 20, 2023 @ 8:29am 
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
WC? Mar 20, 2023 @ 10:36am 
Can you please add an option to limit the number of robots that can be on the sub at once?
Versus  [developer] Mar 20, 2023 @ 12:34pm 
Originally posted by Rept1le:
Is it possible to have these bots as hireable crew?
I'm pretty sure this is already the case. unless something happened in development there should be hireable bots
Versus  [developer] Mar 20, 2023 @ 12:36pm 
Originally posted by DagerFaust:
I'm not sure, probably a suggestion. It is worth correcting the moment that you need to literally eat a battery or a rod to recharge. Most likely this is due to the game engine, but it's still worth trying to replace it with a full discharge of the battery or rod.
When it comes to batteries it uses them no matter the percentage, eg. a 1% battery has the same effectiveness as a 100% charge. I am looking into this so the battery wont be consumed.
Last edited by Versus; Mar 20, 2023 @ 1:48pm
Eagle Mar 20, 2023 @ 12:58pm 
Special health afflictions for robots. A couple ideas could be:

Electrical malfunction, curable with screwdriver
Loose joint, curable with wrench
Stuck joint, curable with ethanol
heres an idea for balancing: your battery doesnt drain but the absolute only way to heal is to heal a little with a battery, or heal a medium amount with a reactor rod, and heres an idea for general realism: (lol) robots dont get afflicted with psychosis and watchers gaze
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
Last edited by The Seraph of Tomorrow; Mar 20, 2023 @ 4:28pm
Versus  [developer] Mar 20, 2023 @ 4:38pm 
Originally posted by Tech-Priest:
Since robots don't need a swim suit, maybe add an item for robots called frames that take up the armor and dive suit slots which increase damage resistances and dive depth.
ooh! I like that idea!
Arcturus Chan Mar 20, 2023 @ 8:03pm 
bots as robo's dont work the best because they dont recharge themselves
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