DayZ
JD's Jungle Chernarus
The Mechanic Apr 1, 2023 @ 12:01am
Tree model adjustments
Hey JD, Great mod. I am using it on my test server right now and plan to move it to live soon. I found a tree off the ground at 6173.17 / 2966.86. I will let you know if I find any more, if you would like me to message any I find else where let me know.
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Showing 1-7 of 7 comments
The Mechanic Apr 1, 2023 @ 12:03am 
Sorry, I left out what map. It was on the Chernarus map.
Last edited by The Mechanic; Apr 1, 2023 @ 12:04am
JayDee  [developer] Apr 5, 2023 @ 6:38pm 
I'll be sure to check this out ASAP! I'm afk tomorrow but I'll be at my pc friday. I'll let you know what I figure out
The Mechanic Apr 6, 2023 @ 7:21am 
Sounds good, no rush everything else looks good so far. My player base and myself are loving the mod. I changed Apple, pear, plumbs to Banana, Orange, Kiwi seemed more fitting, but for the life of me I can not figure out how to get fruit to decay.
pj Apr 22, 2023 @ 7:11pm 
Originally posted by The Mechanic:
Sounds good, no rush everything else looks good so far. My player base and myself are loving the mod. I changed Apple, pear, plumbs to Banana, Orange, Kiwi seemed more fitting, but for the life of me I can not figure out how to get fruit to decay.
Can i ask you bro, when you change the fruits plums/apples etc do you still keep the type Trajectory. and the banana? Trajectorybanana
Thanks bro.
The Mechanic Apr 22, 2023 @ 10:28pm 
I kept them in the same event Trajectory I just added

<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="Orange"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="Banana"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="Kiwi"/>
</children>

here is an example

<event name="TrajectoryApple">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="Orange"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="Banana"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="Kiwi"/>
</children>
</event>
The Mechanic Apr 22, 2023 @ 10:30pm 
I also added them to types

<type name="Banana">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
<type name="Orange">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
<type name="Kiwi">
<nominal>0</nominal>
<lifetime>900</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="food"/>
</type>
weirdthingz Jan 16, 2024 @ 12:39pm 
hey man is there a place to change where the ghillie suits go? so i can carry it on my waistband or armband
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