RimWorld

RimWorld

[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
Magnus Mar 19, 2024 @ 6:51am
No option for 'Killbox Killer' to turn off/weird sapper behavior
I havent been seeing the killbox killer as a tickable option in my settings, wanted to turn it off since sappers have been behaving a little weird lately. I have a little partially walled in section off to the side of my main colony for an anima tree, and they seem to prioritize those walls over my main colony walls. There's nothing for them to take in the anima tree area and they can get in there without sapping so I'm not sure what's going on. They'll sap at this side area in large groups for most of the raid and eventually head towards a door in the main wall to break in there. It could be a pathfinding thing but I'm not sure, as I have open non-killbox paths to my colony. The colony walls use palisades from the neolithic fortifications mod and the side area uses the cobblestone walls from vanilla medieval expanded, so it could be they value the heavier structures or smth? Either way not sure if the 'all raiders sap'/killbox killer option is meant to be missing or if its permanently an option now with the mod, some help would be appreciated.

Edit: seems like I'm actually missing a lot of options compared to the image in the mod showcase, roughly 3 or 4 including the killbox killer option. I don't think there's any mod that would cause the behaviors I'm seeing, but if I had to guess I am running the clean pathfinding and Preemptive strike mods. I dont think either would change the pathing of raiders since the latter just alters how raids are spawned and the former is a pretty lightweight mod iirc.
Last edited by Magnus; Mar 19, 2024 @ 8:40am