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Is it compatible with Uncompromising Tribal Faction by Fuko? Thanks!
Played this mode for two saves and then understood that this mode is total trash. Played deathwish and raiders just were so dumb. They sometimes could not understand where to go. Pathfinding is dead. 1.5 version with some modes that do not affect the pawns.
Looking at the mod logs and the pawn work log it seems that raider pawns that you down and then recruit can (not always) get in a state where they have a "duty" either related to attacking or defending, or something like that which I don't fully understand.
I did a ideology ritual/party and the pawns never attended to it basically making the ritual being stuck waiting for the pawns. I tried a couple of things but eventually I disabled the mod, then did the party again and the pawns attended the party and after the party finished they got fix.
I tried doing the ritual with the mod enabled but the pawns continued to be in its buggy state.
The mod it's nice but I think I will just remove it from my mod list, as it is now seems more inconvenient than the fun it adds to the game.
Raiders seem to only try attacking me, yet ignoring the mechanoid cluster murdering them right besides them and doing nothing?
also the dev console is empty it doesn't show any errors
Bugs must have had some strategy meeting prior and where like " You see that guy in the lab coat named Allen.... yeah fuck that guy."
ISMA: Could not load AssetBundle at C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2938891185\Resources/Bundles/StandaloneWindows\isma.manifest
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
CombatAI.AssetBundleDatabase:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()