RimWorld

RimWorld

[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
RedPine Apr 15, 2024 @ 12:46am
Thread to keep track of when CAI is ready for 1.5 + anomaly
Creating a new thread instead of a comment so as to avoid spamming the main comment section of the workshop page. As of this post on april 15th, CAI is not ready. It doesn't do anything catastrophic, it just drastically slows down the game, produces errors that show up in debug mode.

Luckily CAI is built well, so the mod can be removed mid save.

I guess I'll have to go back to NOT building killboxes and just pretending that killboxes don't work instead :P
< >
Showing 1-4 of 4 comments
Glamses Jun 9, 2024 @ 2:53pm 
Attached to this; some of the functionality of this mod also messes with the behavior of some of the anomaly creatures. Notably, Revenants actively engage in melee combat, when they're not meant to fight in this way at all. The end result is an invisible, unattackable creature that exclusively bashes at colonists with its head instead of using its hypnosis.
McLets Aug 28, 2024 @ 3:29pm 
This could help Anomaly in some big ways if it was built with better Anomaly compatibility in mind. It could have security monitors, with a built-in security job, patrolling, hidden cameras, and a toggle to hide events and raids. The original fog of war had all of these (except patrolling, that was a separate mod). The Fog of War mod is no longer being worked on, which is a shame. I'll leave these here as suggestions, cause this mod could serve to make Anomaly way better. I'm not angry or anything, but right now, this just breaks Anomaly.
Last edited by McLets; Aug 28, 2024 @ 3:34pm
Hermann Nov 15, 2024 @ 3:58am 
Any update?
McLets Dec 6, 2024 @ 3:49pm 
@Hermann it will be on the description page on the right, where the date is.

Sadly, it hasn't come. Don't cross your fingers.
< >
Showing 1-4 of 4 comments
Per page: 1530 50