RimWorld

RimWorld

[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
How to fix raider pawns acting strange after recruiting
For everyone having issue with recruited pawns acting strange - this is fixable by editing save.

The sign something is wrong with pawn is that it has drawn weapon ALL the time.

1. Make copy of save - highly recommend so you will not corrupt your standard save
2. Open copy in Notepad++
3. Check via in-game inspector what is affected pawn id (will be for example Human123456)
4. Search in saved file for <id>Human123456</id>
5. Scroll down a bit until you find tag <curCustomDuty3>
6. Scroll down a bit until you find tag </duties2>
7. Replace everything between above tags, including lines from point 5 and 6 with what is below, try to keep indentations the same how they are in the save file:
<curCustomDuty3 IsNull="True" /> <queue4 /> </duties2>
8. Scroll down and look for tag <mindstate>
9. In there look for tags <duty> and </duty>
10. Replace everything between including the tags from point 9 with:
<duty IsNull="True" />
11. Save file and load it in game

If everything was done correctly (you did not miss tag or left some tags open) pawn will no longer show weapon and will start acting like standard pawn. Repeat if not working.