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Сообщить о проблеме с переводом
Exception test running QuestNode_Root_RoyalParade: System.NullReferenceException: Object reference not set to an instance of an object
at VFEEmpire.QuestNode_Root_RoyalParade.TestRunInt (RimWorld.QuestGen.Slate slate) [0x00011] in <654e619220ad46d388a372a2271fa873>:0
at RimWorld.QuestGen.QuestNode.TestRun (RimWorld.QuestGen.Slate slate) [0x0001b] in <81148ba8d5c64b6285febed4a9d0a048>:0
Slate vars:
points=35
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.QuestGen.QuestNode:TestRun (RimWorld.QuestGen.Slate)
RimWorld.QuestScriptDef:CanRun (RimWorld.QuestGen.Slate)
RimWorld.QuestScriptDef:CanRun (single)
RimWorld.IncidentWorker_GiveQuest:CanFireNowSub (RimWorld.IncidentParms)
RimWorld.IncidentWorker:CanFireNow (RimWorld.IncidentParms)
RimWorld.StorytellerComp_RefiringUniqueQuest/<MakeIntervalIncidents>d__5:MoveNext ()
RimWorld.Storyteller/<MakeIncidentsForInterval>d__23:MoveNext ()
RimWorld.Storyteller/<MakeIncidentsForInterval>d__22:MoveNext ()
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Anecdote] In my original save before looking for the conflict, only one event had spawned at the beginning of the run (beggar event) before no events spawned for the rest of the run (roughly more than one in-game year). I tried different story tellers, different storyteller settings, etc. before opening dev mode and gutting mods. After finally narrowing it down to cutting Rimnauts, I restored my modlist for my original run, loaded the save, and instantly the Royal Ascent event triggered. I don't know if more events will trigger, but the error is no longer there at least. This leads me to believe that it may getting "stuck" on the Royal Ascent event, but I don't know for certain and it may be a red herring.
This is my first time reporting a bug, so if you have any advice for me to make it easier for you and your team to resolve the issue, whether it be wording, giving certain information that I may have overlooked, or whatever else you may think of, I would love to know. Thank you for taking the time to look over this, and thank you for being an excellent part of the modding community.
I will also be posting this over in the other mods that this error pertains to. Again, thank you.
========================================================================
RimWorld 1.4.3641 rev649
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Universum (v1.5.2) has successfully loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Universum.Logger:print (Universum.Logger/Importance,string,string)
Universum.Logger:print (Universum.Logger/Importance,string,string,Verse.NamedArgument[])
Universum.Universum:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
10 utilities found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Universum.Logger:print (Universum.Logger/Importance,string,string)
Universum.Logger:print (Universum.Logger/Importance,string,string,Verse.NamedArgument[])
Universum.Settings:init ()
Universum.Universum:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
16 biomes found, 7 configurations found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Universum.Logger:print (Universum.Logger/Importance,string,string)
Universum.Logger:print (Universum.Logger/Importance,string,string,Verse.NamedArgument[])
Universum.Utilities.Biome.Handler:init ()
Universum.Universum:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
341 terrains found, 3 configurations found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Universum.Logger:print (Universum.Logger/Importance,string,string)
Universum.Logger:print (Universum.Logger/Importance,string,string,Verse.NamedArgument[])
Universum.Utilities.Terrain.Handler:init ()
Universum.Universum:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
227 genes found, 0 configurations found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Universum.Logger:print (Universum.Logger/Importance,string,string)
Universum.Logger:print (Universum.Logger/Importance,string,string,Verse.NamedArgument[])
Universum.Utilities.Gene.Handler:init ()
Universum.Universum:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
RimNauts 2 (v4.5.1) has successfully loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string,Verse.NamedArgument[])
RimNauts2.RimNauts2:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
16 defs found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string,Verse.NamedArgument[])
RimNauts2.Defs.Loader:init ()
RimNauts2.RimNauts2:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
AssetBundle loading has finished, found windows platform
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string)
RimNauts2.Logger:print (RimNauts2.Logger/Importance,string,string,Verse.NamedArgument[])
RimNauts2.Assets:get_assets ()
RimNauts2.Assets:init ()
RimNauts2.RimNauts2:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
MVCF successfully applied 0 patches
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MVCF.Patch:PrintSummary ()
MVCF.MVCF/<>c:<CollectFeatureData>b__15_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- OskarPotocki.VanillaFactionsExpanded.Core
- OskarPotocki.VFE.Empire
- sindre0830.universum
- sindre0830.rimnauts2
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.Game:Verse.Game.InitNewGame_Patch1 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.CanFireNow_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.StorytellerComp_RefiringUniqueQuest+<MakeIntervalIncidents>d__5.MoveNext () [0x001b2] in <38562b1a2ab64eacb931fb5df05ca994>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <38562b1a2ab64eacb931fb5df05ca994>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <38562b1a2ab64eacb931fb5df05ca994>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <38562b1a2ab64eacb931fb5df05ca994>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
the other is Guarding for Ereme: https://ibb.co/DQr6M4Y
Both given by the royalty faction.
I don't know how to work around this, or if it's even possible, but I felt the need to report the issue.
My pawn and his armored shuttle disappeared immediately after landed to enemy base to attack.
Error while killing Lyle during phase 2: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VFEEmpire.HonorUtility.Honors (Verse.Pawn pawn) [0x00001] in <71b6e60b43034552b3e79d77527d5a90>:0
at VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_KilledPawn (RimWorld.CompBladelinkWeapon __instance) [0x00019] in <71b6e60b43034552b3e79d77527d5a90>:0
at (wrapper dynamic-method) RimWorld.CompBladelinkWeapon.RimWorld.CompBladelinkWeapon.Notify_KilledPawn_Patch1(RimWorld.CompBladelinkWeapon,Verse.Pawn)
at Verse.ThingWithComps.Notify_KilledPawn (Verse.Pawn pawn) [0x00090] in <38562b1a2ab64eacb931fb5df05ca994>:0
at Verse.Pawn_EquipmentTracker.Notify_KilledPawn () [0x00015] in <38562b1a2ab64eacb931fb5df05ca994>:0
at Verse.Pawn.DoKillSideEffects (System.Nullable`1[T] dinfo, Verse.Hediff exactCulprit, System.Boolean spawned) [0x000ea] in <38562b1a2ab64eacb931fb5df05ca994>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Kill_Patch11(Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Kill_Patch11 (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.AddHediff_Patch2 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) Verse.DamageWorker_AddInjury:Verse.DamageWorker_AddInjury.FinalizeAndAddInjury_Patch0 (Verse.DamageWorker_AddInjury,Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) Verse.DamageWorker_AddInjury:Verse.DamageWorker_AddInjury.FinalizeAndAddInjury_Patch0 (Verse.DamageWorker_AddInjury,Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
Verse.DamageWorker_Cut:ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) Verse.DamageWorker_AddInjury:Verse.DamageWorker_AddInjury.ApplyDamageToPart_Patch2 (Verse.DamageWorker_AddInjury,Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) Verse.DamageWorker_AddInjury:Verse.DamageWorker_AddInjury.ApplyToPawn_Patch0 (Verse.DamageWorker_AddInjury,Verse.DamageInfo,Verse.Pawn)
(wrapper dynamic-method) Verse.DamageWorker_AddInjury:Verse.DamageWorker_AddInjury.Apply_Patch1 (Verse.DamageWorker_AddInjury,Verse.DamageInfo,Verse.Thing)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.TakeDamage_Patch4 (Verse.Thing,Verse.DamageInfo)
RimWorld.Verb_MeleeAttackDamage:ApplyMeleeDamageToTarget (Verse.LocalTargetInfo)
(wrapper dynamic-method) RimWorld.Verb_MeleeAttack:RimWorld.Verb_MeleeAttack.TryCastShot_Patch1 (RimWorld.Verb_MeleeAttack)
(wrapper dynamic-method) Verse.Verb:Verse.Verb.TryCastNextBurstShot_Patch1 (Verse.Verb)
Verse.Verb:WarmupComplete ()
(wrapper dynamic-method) Verse.Verb:Verse.Verb.TryStartCastOn_Patch2 (Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool,bool)
Verse.Verb:TryStartCastOn (Verse.LocalTargetInfo,bool,bool,bool,bool)
(wrapper dynamic-method) RimWorld.Pawn_MeleeVerbs:RimWorld.Pawn_MeleeVerbs.TryMeleeAttack_Patch1 (RimWorld.Pawn_MeleeVerbs,Verse.Thing,Verse.Verb,bool)
Verse.AI.JobDriver_AttackMelee:<MakeNewToils>b__3_1 ()
Verse.AI.Toils_Combat/<>c__DisplayClass6_0:<FollowAndMeleeAttack>b__0 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
https://gist.github.com/HugsLibRecordKeeper/4aa19d16380cb7cd5b19a8bc5571ffe6
Log - https://gist.github.com/405acd1a28918ee636849736194b167c
https://gist.github.com/032096736213163d0768ee14de5fedd2