RimWorld

RimWorld

Vanilla Factions Expanded - Empire
2,120 Comments
Gunseng 19 hours ago 
@HalfMoon95 I've got a High Stellarch but the quest didnt trigger :(
HalfMoon95 20 hours ago 
What's the highest rank a pawn can receive?
Restricted_Files Jun 18 @ 1:12pm 
The title that has a 50% chance to give honor when you kill someone does not work
StockSounds Jun 13 @ 2:38pm 
I've got another month to finally try out this mod before it takes two more months to be updated.
Muad'dib Jun 12 @ 9:54am 
Is there any setting I'm failing to find to disable/adjust the royal gossip system? I've got 2 pawns that love each other and both nobles and are causing their status to skyrocket. Gossiping with each other shouldn't be giving rank I would think.
lego116 Jun 11 @ 7:46pm 
my praetor has his room requirments meet for the bed room. But it still says its not???
Bum Beat Jun 10 @ 1:52pm 
хрюша есть перевод?
Johnald P. Redham Jun 9 @ 7:53am 
Will the deserter's sneak in with a group of charity seekers, or refugees, and steal all your food an wine? lol, or am I going crazy. I sure hope so!
nonethewiser Jun 8 @ 6:18pm 
I believe I have found a bug with the Ascension quest. I accepted the quest when I had a Hosting Nobles quest active. When the shuttle arrived for the Hosting Nobles quest to end, it also triggered success on the Ascension quest, ending my run, but leaving all of my colonists behind.
Wish Granter Jun 6 @ 1:57am 
Can deserters also launch a default attack?
Im used to them always landing on top of me.
Gunseng Jun 5 @ 9:23am 
By any chance is the "archduchess" storyteller a requirement to do the endgame royal parade? I have both a stellarch and a high stellarch but the quest is not triggering, and when I try to make it happen via devmode [Generate quest -> VFEE_Parade] the various "X point" options for the parade all end with [Not Now] and upon selection, don't actually do anything.
Kirboh Jun 5 @ 1:32am 
Is there any way to remove the Honors from a person's name, without removing the Honor itself?
The Plague Tracker Jun 4 @ 3:55am 
I have a bug that when pawns get food poisoning and drink an aperitif, they heal from poisoning, but it does not prevent repeated poisoning and as a result they are under the effect of the aperitif and poisoning at the same time.
Airinnann Jun 4 @ 12:18am 
Word of caution, with this being the only mod installed that updated in the past few days: your games might be plagued with pawns that simply refuse to die no matter what. Having diagnosed and scoured the web, this has been a recurring problem with this mod in particular being disabled/removed and the problem no longer occurring.

I do not know why this is the case, but if you're experiencing a bug where foes are able to stay alive at 0 second bleedouts and limbs missing, this mod appears to be the root cause of incompatibility with one or more other mods/changes mid save due to updates.
VoiD Jun 3 @ 3:16am 
I'm having this weird issue, is this normal?
When I try the new family with the entire VE expanded collection and a few race mods, the pawns must come with a Baron title.

The issue is that the "bestower" of this title isn't always the empire, sometimes it's dragonians or a deadman switch faction.

Am I missing some fix or modfix that prevent such issues from happening?
Ravik Jun 2 @ 7:32am 
Checked my logs before posting, doesn't seem to be any errors. The Evac shuttle appears to not work? It says it can move only 40 tiles instead of 70, but has the range of 70. It also doesn't shoot at enemies. Tested it a few times. Also when it lands after taking off to transport it lands in the new zone as a normal shuttle. Didn't know if there's a prerequisites for it to fire. I decided to use it defensively for a raid for another turret but it didn't do anything. Maybe another can confirm
Moonshrooms May 31 @ 10:06pm 
Hi there, I was wondering if there's a way I can stop honors from force-changing a pawn's name? I wouldn't mind editing the defs if that's what it takes. Thank you for the work you all do!
Ryanisunique107 May 11 @ 3:51pm 
my pawn became a baron and my game crashed when i loaded it back up he never got this highmate even tho he got the message abt getting one and they keep sending us free person weapons
knots6 May 9 @ 3:45pm 
How does the Vassalage mechanic work if i move or do the archonexus?
knots6 May 8 @ 10:04pm 
im having some issue with the evac shuttle. it does not seem to fire at any enemies and if i select a location other than an empty tile or my base or loaded tile , I lose the all contents of the shuttle including colonists as the game won't load the map and its as if they all just disappear.https://gist.github.com/HugsLibRecordKeeper/7b67d0d64865e60dfd81281f36f8b994
John Dota May 8 @ 3:45pm 
Can we get a fix for royals in relationships requiring solo bedrooms ?
Kaotai Asakura May 3 @ 1:09am 
is there a way to set the requested pawn amount for certain quests lower? they want half my colony for somehting my cybernetic freakzoid can handle solo
monkmith May 1 @ 8:55am 
great mod, vassalage system is pretty pointless on large world maps though. if a colony isn't within 100 tiles of your own you either have to build a second colony or you're not going to make use of the feature i guess.
Koda Chan Apr 30 @ 10:38pm 
would be cool if we had a medieval version of this
Cernunnos Apr 20 @ 3:35am 
I found out what the issue was. It was an incompatibility with "Speak Up". If you have errors with your quests due to a grammar unresolveable then try disabling "Speak Up".
Cernunnos Apr 20 @ 1:45am 
Well designed mod and you can tell a lot of care has been put into it but the initial Empire quest (intro_wimp) causes a grammar unresolveable error and it's the only quest to do so. I disabled this mod and it stopped happening. Thankfully no other quest, so far, seems to have this issue.
Gman Apr 16 @ 5:28pm 
mod works well for the most part, although the Yeoman rank is still the default Novice title and all the titles still use there default descriptions talking about the psychic cult.
新日暮里 Apr 13 @ 6:29am 
How can I complete the royal parade? After accepting the mission, a spaceship arrived and the people who came down stayed near the spaceship. I clicked on the character to start the task, but gathered all my characters near the spaceship to wait. There will be an attack and bomb installation approximately 5 hours after the start. There was no content afterwards, they stayed near the spaceship until they fainted from hunger. They won't start parading. Did something go wrong?
jstall Apr 11 @ 8:41am 
I'm seeing what I think is a bug. I have two noble colonists with psycast abilities selected. The problem is the pawns don't seem to be meditating. I have meditation thrones for both of them. Is there something I'm missing here or are my pawns bugged?
Umbrapop66 Apr 4 @ 7:33pm 
I’m reporting for English. I was trying to use a transport ship but the the armour version but when I select a destination, they just disappear. I checked the dev logs and it says. can’t find armorer shuttle
To skyfaller
Rigeios Apr 3 @ 7:24pm 
is it normal behavior for some pawns to be able to redeem unlimited permits while some cannot? I have two praetors, one is able to spawn hyperweave seemingly with no limit while the other is limited by honor. kind of breaks the game to be able to call unlimited salvos on your enemies in paused time.
GVLT Apr 3 @ 7:19am 
I know it's not a vanilla behavior at all and that's from DLC, but ritual room from anomaly gets recognized as gallery due to void sculptures you can install to improve the quality of rituals.
Ploof Ploof Apr 2 @ 12:14pm 
@Cluric The affected pawns have good social skills. Checks out.
The machanic needs some heavy nerfing then. Makes gaining honor defenitly way too easy once you got 2 nobles.

For now i'l just impse a hard "one noble" rule on myself
turol Apr 2 @ 7:41am 
Also it should be clearly logged in the colonist log so people don't wonder WTF is going on.
turol Apr 2 @ 7:35am 
Well it's busted. My colonists are currently only yeomen. If gossip is going to be a thing it should only happen with either guest nobles or much higher ranked colonists.
Cluric Apr 2 @ 6:23am 
@Ploof Ploof and @turol : this is a normal behavior from this mod, caused by the "Royal Gossip" effect.
I'm not a huge fan myself of this system, because as long as you have a few nobles with good social in your colony they tend to snowball very quickly honor gains. I wish you could tweak it a little.
I'm not aware of any settings or mod to change this behavior but it's definitely NOT a bug.
turol Apr 2 @ 5:38am 
I think when someone throws a party the people attending might gain honor.
turol Apr 2 @ 4:44am 
@Ploof Ploof Also happened to me. I had two freeholders gain enough honor for the next rank without doing anything.
Ploof Ploof Apr 1 @ 9:08am 
I have this weird "issue" where honour keeps piling up on my pawns (those who have a title) without me doing anything. I know there's an honortitle that grants honor to a pawn every so often, but i no one has it.

Anyone else had this happen?
FotisP68n Mar 31 @ 7:02am 
how can i configure this mod? is it possible
Muffintitan Mar 29 @ 10:20am 
I think i ran into a bug but i'm not sure because it is not throwing any error codes. i had to expand the throne room and to do so i had to cannibalize my tailor room. even tho i have moved out the tailor bench and (everything else in the room) i am still getting an undignified throne room warning because of work stations. now my baron is all upset and i cant even except the next rank anyway because the none existing workstation is stopping the quest from firing.
Good Old Jim Mar 27 @ 1:16pm 
Anyone know if this mod is compatible with a medieval locked play through?
Iceobeasty Mar 25 @ 10:56am 
Understood, Thanks bro. I know you guys work hard on both the mods and answering comments lol. Im always excited to for your teams ideas and releases:steamthumbsup:
Oskar Potocki  [author] Mar 25 @ 10:05am 
No, as it caused deep save issues when the mod was enabled WITHOUT the Empire faction, eventually cascading into other issues. If you want to enable the Empire faction later, simply enable the mod later (and with VE framework, you can use Faction Discovery feature to inject Imperial bases onto your planet).
Iceobeasty Mar 25 @ 5:58am 
Can you remove the hard requirement for empire faction to be in every game. The freedom to add in the faction later instead of at start would help some more thematic playthroughs
Claus Mar 23 @ 4:46pm 
Having an issue with the Gallery Mission image [imgur.com]; I can't accept the mission. I moved the art in and out, reloaded the save, but nothing changed.
arget03 Mar 23 @ 10:49am 
Okay. Checked the changelog bescause of a bug. How it is a bug if you want to disable the empire?
EmperorBrettavius Mar 22 @ 7:44pm 
Relatively small change in a big update but I just wanted to say that I love how VFE-M2 heraldry banners and rugs now count in lieu of their imperial counterparts. Helps give my royalty a more distinct identity from the empire while still being a part of it.
Copy Mar 22 @ 8:43am 
Title can Inherit? to Chidlren if have?
Inquisition Time! Mar 22 @ 5:49am 
So you can't remove the imperial faction and the deserters anymore? I wanted to add them later after some basic survival after a while.

I guess I'll just add all the factions from now on.