RimWorld

RimWorld

Vanilla Factions Expanded - Empire
2,203 Comments
TakeABreak 4 hours ago 
how do I disable the shuttle retexture? I just want the vanilla one but the option in Vanilla textures expanded does nothing.
Anta'el Feir Sep 20 @ 3:34am 
When starting a new game, the start screen with the scenario description hangs indefinitely, and the map itself does not actually launch. I don't know how to describe it more accurately, as I can't get the error log because every time I click, the game offers to close or generate a log. I spent half a day using the process of elimination to figure out that the problem is with this mod (I have 300+ mods). This never happened before. Maybe one of the recent updates broke everything?
Crimson Shadow Sep 13 @ 1:16pm 
i feel like a freeholder shoudlnt have 2 bodyguards i feel they dont need any and mabyer the bodyguards should only start at a baron
... Sep 10 @ 2:17am 
error when launching gravship:
Error in LordToil.UpdateAllDuties(): System.NullReferenceException: Object reference not set to an instance of an object.
[Ref 6014E83A]
at RimWorld.LordToil_Ritual.UpdateAllDuties () [0x000bd] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.Group.Lord.GotoToil (Verse.AI.Group.LordToil newLordToil) [0x00189] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.Patch_Lords:GotoToil_Postfix(Lord __instance, LordToil newLordToil)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Valid Sep 9 @ 6:49pm 
awesome but the starting scenario is stupid as hell.
Brett Sep 9 @ 9:52am 
have the same error as Cpt. Yossarian and тетеря, блин below.
Gabe Knight Sep 6 @ 5:23pm 
Extremely bugged. I don't recommend at all.
Shavius Sep 6 @ 12:53am 
Could you put the naming convention of noblesDetailList as a Rulepack so it can be translated?
TcT Goth98 Sep 5 @ 11:36pm 
Is anyone else not having the first quest to join the empire by saving the guy starting?
Broverman Sep 5 @ 1:04pm 
Any way to remove a pawn's honor being displayed beside their name, it's REALLY bugging me that everytime they get mentioned anywhere I see like "Cole, The Miner, The Marksman, The Warrior, First of His Name, The Great is no longer wandering in a psychotic state"
Gabe Knight Sep 3 @ 7:21pm 
Hello, does anyone know if it is possible to hide the Royalty button from the main menu to open it via a hotkey? Checked the options but couldn't find it. THX.
тетеря, блин Sep 3 @ 1:09pm 
have the same error as Cpt. Yossarian below.
The front fell off. Aug 30 @ 2:59pm 
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Cpt. Yossarian Aug 29 @ 6:23pm 
I've already submitted a bug report through the google forms link, but i figured i'd post here for extra visibility. I get an error on start up, but only Taranchuk's Mod Error Reporter seems to catch it. Other mod error checkers do not seem to catch it. The only mods running are Harmony, Mod Error Checker, Hugslog publisher, VEF, and all the DLCs.

Top line of the error: Error in Vanilla Factions Expanded - Empire, assembly name: VFEEmpire, method: <>c__DisplayClass0_0:<RunInt>b__0, exception: System.MissingMethodException: Method not found: RimWorld.QuestPart_DropPods

Hugs Log: https://gist.github.com/HugsLibRecordKeeper/e4b1dcb4fb02d5affbd4263ba13f4379
Laquillare Aug 29 @ 6:37am 
The Mod Devs DO NOT check comments guys. Please learn how to read.
Ranger Dimitri Aug 28 @ 6:07pm 
Any way to disable the shuttle retexture? Or to at least swap between them? Don't get me wrong it looks cool, but I also play with Dead Man's Switch and it has its own neat texture and I wish I could get the option to swap between them. Sure it's a relatively minor thing, but for me it'd be cool.
The Crow Aug 28 @ 3:56am 
Hi, it appears that all empire quests are bugged they appear as ERR: https://gist.github.com/HugsLibRecordKeeper/5f179d0c5ed8b73995535745bf8e32c0
Gabe Knight Aug 27 @ 7:53pm 
@xentionX thanks, so no way to become Emperor/Empress via the mod itself?
DocHolliday Aug 27 @ 2:27am 
This is a very minor and niche complaint but I wish the "Call Imperial Regiment" permit was called "Call Imperial Platoon" or even squad, a regiment consists of THOUSANDS of soldiers lol.
kazakmikola12 Aug 26 @ 6:28am 
Bureaucracy...
RHeckenkamp Aug 25 @ 8:46am 
Bug: My colony betrayed the empire and became part of the deserters (via the vanilla expanded mod), but colonies keep sending me their tithe.
Xeraphim Aug 21 @ 10:39am 
I know that it'a not a bug, but it would be greatly appreciated if the Royal Gossip could be nerfed or turned off. I won't have more than one noble because their honor increases without end. I would prefer having to get honor only from the Empire so I can control what rank they have.
xentionX Aug 21 @ 9:27am 
@GabeKnight only way to "become" Emperor/Empress is to add the title yourself with Character Edit or something like that IIRC
SaintD Aug 20 @ 3:27am 
Yeah, I also got utterly sick of Deserters being added to other faction raids, even when I had already completely removed the Deserter faction. It's been happening constantly, I had a raid from a pirate faction which was entirely Deserters.

I have to unsubscribe this whole thing just to really get rid of them.
Dizzy Ioeuy Aug 20 @ 1:27am 
It's always a kick when the Emperor (Ogribious Genarch, frex) contacts me for something quest related.

I go to check the court listing and the *Empress* is NOT named the same! And isn't even male!
Gabe Knight Aug 17 @ 6:59pm 
Hey!:) RP Question: can you become the actual Emperor using this mod by climbing to the top of the noble/empire hierarchy? Thanks.
Nyavertell :3 Aug 16 @ 12:19pm 
@Bilbo Ballbag Your titled pawns enjoy the dance and your peasants play the instruments. I dunno what dictates who shows up as musicians because I got pawns that had a fraction of the skills of others in my colony.
Bilbo Ballbag Aug 15 @ 12:38pm 
Why can't I change which colonists take part in a grand ball? The game only lets me send my two titled pawns, an android, and a toddler.
Veteran Aug 12 @ 12:32am 
Is there a way to disable deserter pawns from spawning in other factions? Even if it's a change to the .xml files? I like having the deserters, but when it's a dedicated deserter raid. Sometimes the game will throw in deserters among the tribals or pirates and it can be too much, especially early-game.
unluckyalways Aug 11 @ 6:13pm 
Deserter armor is op. Like, it can be obtained from injured deserters, which is not difficult, and the cataphract can most often only be crafted in a lategame. Why does it have almost equal stats as the cataphract armor, but does not reduce movement speed?
sturm-sc2 Aug 10 @ 1:33am 
Odyssey did add buildable shuttle, Could you please give us the option to build shuttle that looks like your armoured shuttle please ? <3 (In this mod or in another one)
Cleric_McManus Aug 9 @ 1:28pm 
@Axiom how many other mods are you using with this one?
Cleric_McManus Aug 9 @ 1:28pm 
@Firo you need to have a vacuum resistance of at least 50% to reduce the severity of vacuum exposure.
ADudeSomewhere Aug 9 @ 12:33pm 
So if I were to give a pawn an honor, let's just say "The Gardener" and then rank them up too high (Baron is the lowest rank that plant work is disabled, so let's just say to there), would that honor just end up entirely useless on that pawn?
Axiom Aug 9 @ 7:34am 
Final quest is 100% bugged, and if anything ever happens to the shuttles, the game will crash no matter what. I like this mod a lot but those are two game breaking bugs that will end a run. Youc an get stuck with a shuttle in your map (from any number of quests) and if it's broken, game over. And you can't get rid of it.
Firo✨ Aug 9 @ 3:35am 
Found a weird behavior of an piece of armor Janissary cuirass (masterwork quality): despite the fact, that the item has +30% vacuum resistance buff pawns still do get vacuum burns rapidly with vacsuit helmet being on
leo6511 Aug 7 @ 6:39am 
hey, i know its a very specific thing, but would it be posible if we got a variant for braziers that dont require fire? i mention it for when you are going throu this but with a sanguifage or any other colonist that is frightened of fire
duke dunac Aug 6 @ 3:42pm 
Does anybody know if two nobles in the same colony can share a ballroom/gallery?
Nah(?) Aug 5 @ 5:11pm 
For some reason, my galleries never recognize their impressiveness. It's not satisfying my Magister's needs, despite being well above the threshold. I also had problems when I got a royal gallery quest with it not being acceptable, due to not having enough impressiveness despite it being at something like 200 out of 130.
No Mic Tweetus Aug 5 @ 11:36am 
Will we ever get the imperial shuttles into the vehicle pack?
Ribera Aug 5 @ 5:40am 
@Wintermute, yeah quantity over quality
Wintermute Aug 5 @ 5:38am 
@Ribera oh noes an all-volunteer mod team didn't bother to fix a very minor edge-case bug that doesn't cause any major harm on one of their many, many high quality mods
Ribera Aug 2 @ 12:38am 
Two years ago, I reported an bug according to yours recommendations via form submitting: When a small animal gets food poisoning, it falls into a cycle of vomiting and drinking aperitifs until the last unit. The bug still exists, you are produced 1,000 mods, and no one cares about quality anymore.
fr0 Jul 31 @ 7:42pm 
I love this mod but hate the Royal Gossip feature. Is it possible to disable that?
Piniut LEGIT Jul 30 @ 8:13am 
@Hadley Eltex is from Vanilla Psycasts Expanded, not from VFE - Empire.
Tydram Jul 29 @ 9:51am 
I noticed that this mod says that it includes the Royal Shuttle skin, but I never activated it and I still have that skin on my games, is it a bug or is that skin also in Textures Expanded or another VE mod?

Not that I mind, I'm just curious.
Nekomancer H Jul 29 @ 2:02am 
Is it normal that the Royal Ascent quest is triggered at Archon title? wasn't it supposed to need stellarch title?
ComboFodder Jul 28 @ 8:33pm 
Is the Janissary Cuirass really intended to offer 30% vacuum resistance, given that it doesn't actually cover the whole body?
Hadley Jul 28 @ 12:18pm 
Did Eltex get removed or am I blind?
TheGoodyShop Jul 28 @ 8:35am 
So i'm getting a weird bug. Everytime my gravship lands at a new locations the ammo from the turrets added by this mod disappears from both the turret and the attached ammo box. I am playing with Combat Extended as well.