RimWorld

RimWorld

Giddy-Up 2
aikixd May 7, 2023 @ 7:06am
Error on hauling to blueprint results in carying a single item.
I'm building a fence and a pawn wants to haul the materials on a horse. The materials are placed in a riding forbidden zone, so the pawn rides the horse to dismount spot, goes to the storage, takes the bricks, goes back to the horse, whispers something to horse's rear and then an error pops. The pawn is then gets on the horse, with a single brick in hand. If I draft->undraft->enque build job then the pawn takes the bricks from the ground and successfully delivers everything.

Invalid count: 0, setting to 1. Job was HaulToContainer (Job_7825021) A=Thing_BlocksSandstone2340615 B=Thing_Blueprint_Fence_BrickTall2308047 C=Thing_Blueprint_Fence_BrickTall2308047 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.Toils_Haul:ErrorCheckForCarry (Verse.Pawn,Verse.Thing) Verse.AI.Toils_Haul/<>c__DisplayClass1_0:<StartCarryThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () RimWorld.Toils_Construct/<>c__DisplayClass1_0:<UninstallIfMinifiable>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.Notify_PatherArrived_Patch1 (Verse.AI.JobDriver) Verse.AI.Pawn_PathFollower:PatherArrived () (wrapper dynamic-method) Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.StartPath_Patch2 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Last edited by aikixd; May 7, 2023 @ 7:07am