Space Engineers

Space Engineers

Consolidation Armament II - Definitive Weapon Pack
Dercaixr  [developer] Feb 14, 2023 @ 7:36am
Troubleshooting
For troubleshooting problems
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Showing 1-15 of 16 comments
whiskeydemon00 Feb 19, 2023 @ 1:21pm 
So i have gotten some of the weapons to work on one of my craft however when trying to have the plasma weapons shoot at something the ai targeting doesnt seem to want to work.
vovan Feb 26, 2023 @ 6:31am 
good afternoon, dear author of the modification, I have a problem, all the weapons do not work and look like a sorter through the panel)) the weapon core mod is installed and it is still impossible to place shells in the weapon
translated by translator for inaccuracy sorry
tetofan8194622 Mar 14, 2023 @ 1:52pm 
This, combined with Modular Encounter Systems i think it was called, creates an error in the logs:
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
This goes on 5 more times with other ammo types, and I knew they're from this mod because one of them is called MSL_CRUS_308_Magazine , I don't really know of any other mods that have cruise missiles.
This doesn't interfere with anything I think, I only spotted it because I was crashing a lot and was browsing the logs, but just wanted to let you know.
Dercaixr  [developer] Mar 14, 2023 @ 2:18pm 
Originally posted by vovan:
good afternoon, dear author of the modification, I have a problem, all the weapons do not work and look like a sorter through the panel)) the weapon core mod is installed and it is still impossible to place shells in the weapon
translated by translator for inaccuracy sorry
Я не уверен, что проблема связяна с данным модом, имеются ли в мире другие моды, помимо weaponcore и этого?
Dercaixr  [developer] Mar 14, 2023 @ 2:22pm 
Originally posted by Cressent:
This, combined with Modular Encounter Systems i think it was called, creates an error in the logs:
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
This goes on 5 more times with other ammo types, and I knew they're from this mod because one of them is called MSL_CRUS_308_Magazine , I don't really know of any other mods that have cruise missiles.
This doesn't interfere with anything I think, I only spotted it because I was crashing a lot and was browsing the logs, but just wanted to let you know.
Thank you for the notification, the warning is not crucial and is the consequence of weaponcore using it's own ammo definitions so we did not add vanilla ones. I will look into it whether or not i can get rid of those.
I like your mod but the missile launchers seem to be a little finicy. When I first placed them I was only able to fire four launchers but after moving the ship a tiny bit all the launchers worked. It seems the target identity does not always recognize a valid target. Not sure if its your mod related or weapon-core related.
Shadow-Foust Apr 29, 2023 @ 2:40am 
I start this by saying it my error probably keeping this mod from working I for the life of me can not get the weapons to charge so they will fire
Malpherian Jun 12, 2023 @ 9:31pm 
Your fixed Plasma Weapons (Fec 201 and Fec 401) Do not work Both Capital and Small versions. *The cool looking tripled barreled ones).

When you try to fire them they say "No Ammo". Even though the weapon from what I can tell does not require ammo.
Roshag Jun 18, 2023 @ 12:25pm 
LM112 Almace, в обоих файлах криво прописан маунтпоинт (от 0 до 1 по обеим осям, должен быть от 1 до 2,
плюс-минус смещения). У остальных блоков вроде все ок, но их смотрел только по конфигам
Red Coralian Jun 30, 2023 @ 8:35pm 
I can't seem to place the Almace. Is there a special requirement or is it an actual bug?
Foltast  [developer] Sep 22, 2023 @ 2:41pm 
Should be fixed now
Sorry for the delay
PanicOregon281 Mar 15, 2024 @ 4:20am 
Got this while trying to track down an error

2024-03-15 06:14:18.936 - Thread: 1 -> MES Spawner / Startup: Active Debug Not Found 2024-03-15 06:14:18.937 - Thread: 1 -> MES / Startup: Active Debug Not Found 2024-03-15 06:14:31.843 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_011x12_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:32.750 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:33.549 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_102_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:34.075 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_DCOY_103_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:04.403 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_206_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:07.114 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_207_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:08.988 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_CRUS_308_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
Foltast  [developer] Mar 26, 2024 @ 5:00am 
Originally posted by PanicOregon281:
Got this while trying to track down an error
Thanks for notifying us. The warning is not crucial and is the consequence of Weaponcore using it's own ammo definitions so we did not add vanilla ones.
Come and See May 16, 2024 @ 2:14pm 
The missile launcher LM036 crashes my single player game whenever it is destroyed by explosive damage.

2024-05-16 17:10:38.585 - Thread: 1 -> Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Exception occurred: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Showing message
2024-05-16 17:10:38.588 - Thread: 1 -> MyInitializer.OnCrash
2024-05-16 17:10:38.588 - Thread: 1 -> var exception = System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
Mistlynx May 18, 2024 @ 10:19pm 
I am having trouble getting the S3 jericho launcher to track targets and also to fire all 3 missiles before reloading. It launches the missiles and they begin their climb but never turn towards a target and often the launcher will immediately begin reloading after a single launch.
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