Project Zomboid

Project Zomboid

Barricade Hurt Zombies
black screen error from this mod? or incompatibility?
im unsure if this is from this mod or some other or a combination of both but i basically only enabled this here and had the bandits mod update and now i semi frequently get an error to blackscreen in certain locations (mainly in fallas lake seemingly, at least for now) with this error log:

[02-05-25 10:39:35.136] ERROR: General f:99656, t:1746149975136> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.IsoMovingObject.getCurrentSquare()" is null at IsoDoor.Thump(IsoDoor.java:1340).
Stack trace:
zombie.iso.objects.IsoDoor.Thump(IsoDoor.java:1340)
zombie.ai.states.ThumpState.execute(ThumpState.java:92)
zombie.ai.StateMachine.update(StateMachine.java:220)
zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10428)
zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9996)
zombie.characters.IsoZombie.updateInternal(IsoZombie.java:4109)
zombie.characters.IsoZombie.update(IsoZombie.java:3860)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:173)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
zombie.iso.IsoCell.update(IsoCell.java:5900)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
zombie.iso.IsoWorld.update(IsoWorld.java:4192)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)

the door thump makes me wonder if it has to do with this one (or maybe in combination with long standing wooden / metal constructions that there is some bad interaction there or something. it doesnt happen always and its not that easily reproducible, unfortunately