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When performing a World Interaction and moving your character will slow down slightly, and stop altogether in the case of opening a Garage Door, for a very brief moment. I have no plans on this being a configurable option, and this is done intentionally. It is a fantastic inclusion for immersion in my opinion, and in tight situations makes planning your movement all the more important. After time, you will hardly notice it.
The "Interact" key action (E) is just not exposed in Lua, and there is no method to override this. My mod works by checking the objects around the player, and performing the animation if it finds an appropriate object when that key is pressed too. As such, the door toggle and animation happen from 2 different locations and I cannot consolidate this.
The Mouse-Click and TimedAction (done from the context menu) work the same way for consistency, in that on success of toggling the door the animation is performed.
Due to how it is defined in the animation action file, the slowdown cannot be a configurable amount either.
In real life you cannot open/close a door without slowing down really, and this is meant to simulate that as best it can since doors toggle immediately in the game. The speed reduction is only applied to your movement speed and is very brief, so any other action such as attacking will not be impacted. I feel this makes doors you cannot see through all the more exciting, as you need to be prepared and take into account that you will be briefly slower. Once you get used to it, I feel you will hardly notice it anymore.
The only other alternative to make it "smooth" is to make the slowdown even more dramatic, even stopping the player, which I felt increased the difficulty way too much.