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Внимание: С этим модом конфликтуют все моды на анимированные машины, анимация посадки в машину будет идти около 20 игровых минут.
To your second point, there also will be an API that I've created available for modders to use to add conditional animations and stuff. I plan on merging that into the Community Mod (if its approved), and it'll be bundled with B42's version of Fancy Handwork.
There's also the "switch hand" feature, and some new animations that I plan on incorporating into this too.
@jimmy hoglet the world - Eh, that's pretty par for the course right now, I'll just let them slide. Though I do wish people would be patient, as B42 is still unstable and we're just coming off the Holidays.
belette [créateur] 17 mars à 20h24
@O'shovah @[TP2] Albrekdt I looked at fixing compatibility with Fancy Handwork. Unfortunately, FH takes over the ISHotbar.equipItem method without letting other mods hook in. It might be a simple mistake because, in the code, it looks like they were trying to actually have compatibility with other mods.
There's nothing I can do on my end, but it might be a one-line fix on Fancy Handwork's end. Simply calling the unused `_ISHotbar_equipItem(self, item)` variable they have seems to do the right thing. I'm guessing there's a reason why they don't do it, but it might just be an oversight. You can try asking them.
Now everything works.
Remove the Fancy Handwork Mod, the problem disappears
I love this Mod
Please fix it so there is no conflict
function: perform -- file: ISGeneratorInfoAction.lua line # 15 | Vanilla
function: perform -- file: FH_BoopOverrides.lua line # 100 | MOD: Fancy Handwork
java.lang.RuntimeException: attempted index: zombie.characters.IsoPlayer@61f6c6bb of non-table: null
I hope you're doing well! I'm currently putting together a modpack for a Project Zomboid server called "Infected Chronicles," which is focused on creating a unique and immersive experience for our community through rp! (if anyone is interested reach out to me via messages). Your mod would be a perfect fit for the atmosphere we're aiming to build. I'd like to ask for your permission to include it in our modpack. Of course, full credit will be given to you, and I'll be sure to follow any guidelines you have. Thank you for considering my request!
Best regards,
Techspartan