Dwarf Fortress

Dwarf Fortress

The Aeramore Expansion V7.33 [51.02+]
Regularity Dec 18, 2022 @ 11:44am
Ideas and Suggestions
Thought this mod could use a thread for these like a lot of other overhaul mods. I'll start:

Use of the [POP_RATIO] function so that not all races have 50/50 gender balances. Since migration can provide generous amounts of new citizens, gender ratios can be played around without fear of breaking game balance.

As for some examples, some insects in vanilla Dwarf Fortress are overwhelmingly female drones with only a few males to accompany the queen. Maybe the Itchlari could do something like that. And I'm sure it wouldn't be out of place for the amazonian Aerians (whose description literally references all-female tribes) to do something like that. Or maybe the Kytsuni or Faexari as well since they mythological creatures they're based on tend to be overwhelmingly depicted as female in popular culture.

Inversely it goes without saying that Dwarves are depicted as overwhelmingly male in most settings. And Orcs play well into the machismo-centric, male-lead stereotype as well.

Actually, since the game uses subspecies (castes) instead of real binary genders in the game code, you can go nuts and think outside the box. Maybe no genders at all for the stone-based Zhaahara. Or many genders (representing different species of flower/plants) for the Roflorians.
Last edited by Regularity; Dec 18, 2022 @ 11:48am
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Showing 16-19 of 19 comments
Myth Oct 22, 2023 @ 7:37pm 
Is there a reason that Vargeons require food and drink as of this latest update? I thought them being mostly undead and not requiring food and drink was one of their only perks. Now they just seem like slower humans :/
Thisisaname Oct 26, 2023 @ 11:26am 
I absolutely love this mod! I know its probably a lot of work but are you thinking or planning on adding certain stats to the guide? Like what metals are strongest for armor besides just saying what weapons they specialize in making as well as the difference between a berzerker and regular helm. One more thing that I noticed is a lot of the races don't have much variety in animals to buy and was wondering about your thoughts on that. Thank you for your work!
Last edited by Thisisaname; Oct 26, 2023 @ 11:31am
Gasper Vladi  [developer] Oct 28, 2023 @ 8:44am 
Originally posted by Myth:
Is there a reason that Vargeons require food and drink as of this latest update? I thought them being mostly undead and not requiring food and drink was one of their only perks. Now they just seem like slower humans :/

I chose to do this due to an issue with certain races that didnt need to eat or drink, causing stress issues, ect in Fortress Mode, so I just decided to make all races require food/drinks to avoid this needs issues that they tend to have, which causes stress. If this ever gets fixed or changed in the future for vanilla, I will change them back.
Gasper Vladi  [developer] Oct 28, 2023 @ 8:45am 
Originally posted by Thisisaname:
I absolutely love this mod! I know its probably a lot of work but are you thinking or planning on adding certain stats to the guide? Like what metals are strongest for armor besides just saying what weapons they specialize in making as well as the difference between a berzerker and regular helm. One more thing that I noticed is a lot of the races don't have much variety in animals to buy and was wondering about your thoughts on that. Thank you for your work!

I could but with DF metal its iffy on whats best for armor/weapons, because certain armors are strong against blunt damage, and weak to slash, and strong against slash, but weak to slash. I just make the stats for it so people could compare that with the wiki info to figure out what metal is best for what. All civs can use basic animals, but only a few have specific animals attached to them.
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Showing 16-19 of 19 comments
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