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You gotta make sure that all the permitted reactions and workshops show up in the entity file.
Sick, thanks! Thats just good to know in general lol, idk why I'm so into going for large worlds. I'll give smaller a whirl!
DF's Normal Generation for Larges dont work to well for some unknown reason, you will have to either use medium, or use a proper Advanced world gen setting for a large.
@Montana_Plumber If yours is crashing at that point for world gen, it means you have something improper for your world generation and its not able to properly set things in before even my mod tries to load into the world.
@Both of you, I do have a medium world gen setting on my discord, although you will have to adjust alot of the parameters for larges to world.
Sorry, was at work, thanks for the response! What do you mean type of world gen? Never been good with the technical elements of seeds and stuff.
I just go with the defaults, I don't futz around in the advanced settings. It goes "Create a new world" Set up the mod, then usually set the world size to "Large" keep the other options in the middle.
100yr history length
Minerals Everywhere
Medium civ sites
Medium Savagery
Fortress Mode
Etc.
I've only chosen Dwarves as my origin civ.
If that isn't what you meant by "Type of world gen" then I'm sorry for the useless info, lol.
Could other mods that are installed, but not enabled be messing with it? I know that happens with Rimworld on some occasions.
What type of World Generation are you using?
My game just keeps crashing?
I have no other mods active, other than the current Aeramore v7.33. Aeramore is at the top of my load order. I also have all of the Vanilla modules active.
I can play for a while, I had a fortress going for maybe an hour or so, and then my game crashed... And kept crashing after that. Every new world/save that I've created has ended up crashing on me about 20 minutes into the game.
I'm sure that the fix for this is INCREDIBLY simple and I am just very stupid, but any help would be welcome!
What I'm seeing is that when Itchlari sieges happen their animals stay on the map as friendly creatures, specifically the Kothrak, Vapike, and the red bug thingies.
Uhm... not entirely sure what you are asking... however Im going to assume you are asking where the mod is(why isnt the mod showing up)... to which I say to you (any everyone else who comes across this issue):
There is currently a bug in vanilla df that isnt properly placing the steamworkshop mods into the properly mods folder. I would suggest jumping into the kitfox discord, and searching in the #bug-discussion or #modding-discussion channels for "steam" and you should find results related to the vanilla bug and how to properly grab the mod and place it into the right folder.
The mod already works fine with the beta, so I assume it will work fine for the actual release. However I would wait a few hours after the update, because I will be posted a new update as well to fix a dungeon issue, that will add in proper dungeon creatures for the new mythical sites.
Re-made a new discord link! Also The textures for the gear have an icon for them in tabs/when dropped on the ground, however there is no textures for them when worn.
Also, I've been playing fine with this issue, but it says that there is art for gear. Much of it could just use stand in, but items like Royal Swords don't show up at all in my game. I do have mods, but nothing that touches gear. Just rounder hills, or different landscapes. Basically graphics mods that don't touch gear, or creatures at all.