Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
azerty Mar 23, 2015 @ 7:19am
Change difficulty votecall
Hi Elko, first Thanks for the work i'm having good time with this mod, been addicted since first time. I'll add some points in crate as soon as i can ;D.

Is it possible to implement a recall of change difficulty for next waves? I had an normal mode experience where the ennemies don't even break the main door at waves 40s and it ended frustrating, because after hours of teamplay most of us had to leave the game and could not finish it properly by dying.

Or maybe, a votecall for a deadly wave that will mostly kill everyone woud be cool. So we can end it spamming V and die together in lulz. some ideas : stack of ennemies spawning in throne room and castle at beginning, blue ded archers all around the map, balistas destroyed, or even lost of armor or weaps...

Other ideas unrelated,

A crate to buy stamina in the dungeon, please !! i need a kick lol
A revenge teamkill that consists in sending the player to dungeon haha.
A trap in throne room to help players who couldnt getout of here when the guards are outnumbered. a lot of players wait for the guards to be slaughtered and just die there in higher waves. Maybe a trap would help them a bit.

Im going for a play now :)

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Showing 1-3 of 3 comments
Elko  [developer] Apr 2, 2015 @ 12:26pm 
That is odd, maybe there is an issue with the difficulty system again, that u get bored at wave 40. Was the enemynumber not increasing? How many players?
U can buy stamina before u enter the dungeon. I dont remember if it increases the max stamina or the restoration rate.
But u can modify the difficulty urself with the config file after the next update.

I've heard some complaints about the throne room being a death trap for players. No viable solution found so far. I don't know what trap to place there.
But u can buy hp there. It is the cheapest on the long run.
Last edited by Elko; Apr 2, 2015 @ 12:27pm
azerty Apr 4, 2015 @ 2:08pm 
I think the difficulty system worked well, actually it was a game full of experienced players with the best teamplay i've ever seen (almost everyone outside the castle all time, with precise tasks), i have to say such a "problem" never happened again to me so far. We thought at this moment that a vote to change difficulty would have been usefull, because we couldnt see the end of game. I realise now my request concerns only a very few contexts ^^ (sorry for -maybe-bad english..)

I dont know yet how the config file works but i'll search and learn about that, ty.

- You are right no need to add stamina box..

- Maybe a lever behind throne that makes everyone close to it fall to the castle floor (kind of F1 with a fall starting from just under the throne room), gives a way to get out and still cost you HP by falling. But i think its not fun enough :D if i have any idea with a low cost of work and ressources i will post it here.

Thanks for your answers
Elko  [developer] Apr 4, 2015 @ 3:52pm 
In case it is really too easy for experienced players, I added a new strong enemy type, which spawns after wave 32. This can be changed by config. Will be up with the next update.

To use the config, no research is required. Just set the values for the parameters u want to modify. There is a note included in the map description about that.
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